Diablo 4 Tempered Affixes guide: All class’ Tempered Affixes, explained
Here are all the Tempered Affixes you can get in Diablo 4.

Diablo 4 has a ton of Temper Manuals to choose from which come with exclusive Tempered Affixes, so let’s uncover them all. This will give you a good idea of all the Tempered Affixes available in Diablo 4 and which Temper Manuals they come from.
Diablo 4: All Tempered Affixes and Temper Manuals
You can only acquire Tempered Affixes from Temper Manuals. This is all a part of the new Tempering system introduced in Season 4 of Diablo 4. Once you learn one Temper Manual, you get the chance to Temper an item and earn one out of a few Tempered Affix options. Here’s the lengthy list of all Tempered Affixes and Temper Manuals.
All classes Tempered Affixes
Name | Rarity | Description |
---|---|---|
Elemental Surge | Legendary | Lucky Hit: Up to a 40% Chance to Deal +2,000 – 4,000 Physical Damage Lucky Hit: Up to a 40% Chance to Deal +2,000 – 4,000 Fire Damage Lucky Hit: Up to a 40% Chance to Deal +2,000 – 4,000 Lightning Damage Lucky Hit: Up to a 40% Chance to Deal +2,000 – 4,000 Cold Damage Lucky Hit: Up to a 40% Chance to Deal +2,000 – 4,000 Poison Damage Lucky Hit: Up to a 40% Chance to Deal +2,000 – 4,000 Shadow Damage |
Natural Finesse | Magic | +16.0 – 25.0% Damage +31.5 – 45.0% Damage to Crowd Controlled Enemies +47.0 – 65.0% Damage to Close Enemies +72.5 – 95.0% Damage to Distant Enemies |
Natural Finesse | Rare | +26.0 – 35.0% Damage +41.5 – 55.0% Damage to Crowd Controlled Enemies +57.0 – 75.0% Damage to Close Enemies +82.5 – 105.0% Damage to Distant Enemies |
Natural Finesse | Legendary | +31.5 – 45.0% Damage +47.0 – 65.0% Damage to Crowd Controlled Enemies +62.5 – 85.0% Damage to Close Enemies +88.0 – 115.0% Damage to Distant Enemies |
Natural Motion | Magic | +5.5 – 7.5% Movement Speed +13.0 – 17.5% Movement Speed for 4 Seconds After Killing an Elite 4.0 – 6.0% Mobility Cooldown Reduction 8.0 – 12.5% Evade Cooldown Reduction |
Natural Motion | Rare | +8.0 – 10.0% Movement Speed +15.5 – 20.0% Movement Speed for 4 Seconds After Killing an Elite 5.0 – 7.0% Mobility Cooldown Reduction 10.5 – 15.0% Evade Cooldown Reduction |
Natural Motion | Legendary | +8.0 – 12.5% Movement Speed +13.5 – 22.5% Movement Speed for 4 Seconds After Killing an Elite 6.0 – 8.0% Mobility Cooldown Reduction 13.0 – 17.5% Evade Cooldown Reduction |
Natural Resistence | Magic | Natural Resistance |
Natural Resistance | Rare | +31.5 – 45.0% Fire Resistance +31.5 – 45.0% Lightning Resistance +31.5 – 45.0% Cold Resistance +31.5 – 45.0% Poison Resistance +31.5 – 45.0% Shadow Resistance |
Natural Resistance | Legendary | +36.5 – 50.0% Fire Resistance +36.5 – 50.0% Lightning Resistance +36.5 – 50.0% Cold Resistance +36.5 – 50.0% Poison Resistance +36.5 – 50.0% Shadow Resistance |
Natural Schemes | Magic | +99 – 155 Thorns +8.0 – 12.5% Crowd Control Duration +5.5 – 7.5% Barrier Generation |
Natural Schemes | Rare | +265 – 414 Thorns +10.5 – 15.0% Crowd Control Duration +8.0 – 10.0% Barrier Generation |
Natural Schemes | Legendary | +537 – 840 Thorns +13.0 – 17.5% Crowd Control Duration +8.0 – 12.5% Barrier Generation |
Worldly Endurance | Magic | +65 – 93 Maximum Life +8.0 – 10.0% Total Armor 3.0 – 5.0% Dodge Chance |
Worldly Endurance | Rare | +174 – 249 Maximum Life +8.0 – 12.5% Total Armor 4.0 – 6.0% Dodge Chance |
Worldly Endurance | Legendary | +353 – 504 Maximum Life +10.5 – 15.0% Total Armor 5.0 – 7.0% Dodge Chance |
Worldly Fortune | Magic | Lucky Hit: Up to a +16.0 – 25.0% Chance to Slow for 2 Seconds Lucky Hit: Up to a +13.0 – 17.5% Chance to Immobilize for 2 Seconds Lucky Hit: Up to a +8.0 – 12.5% Chance to Stun for 2 Seconds Lucky Hit: Up to a +8.0 – 12.5% Chance to Freeze for 2 Seconds |
Worldly Fortune | Rare | Lucky Hit: Up to a +18.5 – 27.5% Chance to Slow for 2 Seconds Lucky Hit: Up to a +15.5 – 20.0% Chance to Immobilize for 2 Seconds Lucky Hit: Up to a +10.5 – 15.0% Chance to Stun for 2 Seconds Lucky Hit: Up to a +10.5 – 15.0% Chance to Freeze for 2 Seconds |
Worldly Fortune | Legendary | Lucky Hit: Up to a +21.0 – 30.0% Chance to Slow for 2 Seconds Lucky Hit: Up to a +13.5 – 22.5% Chance to Immobilize for 2 Seconds Lucky Hit: Up to a +13.0 – 17.5% Chance to Stun for 2 Seconds Lucky Hit: Up to a +13.0 – 17.5% Chance to Freeze for 2 Seconds |
Worldly Stability | Magic | 6.0 – 8.0% Resource Generation 6.0 – 8.0% Resource Cost Reduction Lucky Hit: Up to a 5% Chance to Restore +8.0 – 10.0% Primary Resource |
Worldly Stability | Rare | 8.0 – 10.0% Resource Generation 7.0 – 9.0% Resource Cost Reduction Lucky Hit: Up to a 5% Chance to Restore +8.0 – 12.5% Primary Resource |
Worldly Stability | Legendary | 8.0 – 12.5% Resource Generation 8.0 – 10.0% Resource Cost Reduction Lucky Hit: Up to a 5% Chance to Restore +10.5 – 15.0% Primary Resource |
Barbarian Tempered Affixes
Name | Rarity | Type | Description |
---|---|---|---|
Arsenal Finesse | Magic | Offensive | +26.0 – 35.0% Damage with Two-Handed Bludgeoning Weapons +26.0 – 35.0% Damage with Dual-Wielded Weapons +26.0 – 35.0% Damage with Two-Handed Slashing Weapons +62.5 – 85.0% Damage when Swapping Weapons |
Arsenal Finesse | Rare | Offensive | +31.5 – 45.0% Damage with Two-Handed Bludgeoning Weapons +31.5 – 45.0% Damage with Dual-Wielded Weapons +31.5 – 45.0% Damage with Two-Handed Slashing Weapons +72.5 – 95.0% Damage when Swapping Weapons |
Arsenal Finesse | Legendary | Offensive | +41.5 – 55.0% Damage with Two-Handed Bludgeoning Weapons +41.5 – 55.0% Damage with Dual-Wielded Weapons +41.5 – 55.0% Damage with Two-Handed Slashing Weapons +82.5 – 105.0% Damage when Swapping Weapons |
Barbarian Control | Legendary | Utility | +110.0 – 150.0% Steel Grasp Effect +90.0 – 130.0% Upheaval Effect +16.0 – 25.0% Stun Duration +1 – 2 to Concussion |
Barbarian Motion | Magic | Mobility | +5.5 – 7.5% Movement Speed +13.0 – 17.5% Movement Speed for 4 Seconds After Killing an Elite +8.0 – 12.5% Lunging Strike Range 6.0 – 8.0% Charge Cooldown Reduction 6.0 – 8.0% Leap Cooldown Reduction |
Barbarian Motion | Rare | Mobility | +8.0 – 10.0% Movement Speed +15.5 – 20.0% Movement Speed for 4 Seconds After Killing an Elite +10.5 – 15.0% Lunging Strike Range 7.0 – 9.0% Charge Cooldown Reduction 7.0 – 9.0% Leap Cooldown Reduction |
Barbarian Motion | Legendary | Mobility | +8.0 – 12.5% Movement Speed +13.5 – 22.5% Movement Speed for 4 Seconds After Killing an Elite +13.0 – 17.5% Lunging Strike Range 8.0 – 10.0% Charge Cooldown Reduction 8.0 – 10.0% Leap Cooldown Reduction |
Barbarian Protection | Rare | Defensive | +1 to Imposing Presence +1 to Martial Vigor +1 to Guttural Yell +1 to Defensive Stance |
Barbarian Recovery | Rare | Defensive | +36.5 – 50.0% Chance for Lunging Strike Projectiles to Cast Twice +1 to Raid Leader +1 to Invigorating Fury |
Barbarian Recovery | Legendary | Defensive | +41.5 – 55.0% Chance for Lunging Strike Projectiles to Cast Twice +1 – 2 to Raid Leader +1 – 2 to Invigorating Fury |
Barbarian Strategy | Magic | Defensive | 15.5 – 20.0% Ground Stomp Cooldown Reduction 6.0 – 8.0% Iron Skin Cooldown Reduction 4.0 – 6.0% Challenging Shout Cooldown Reduction |
Barbarian Strategy | Rare | Defensive | 13.0 – 17.5% Ground Stomp Cooldown Reduction 7.0 – 9.0% Iron Skin Cooldown Reduction 5.0 – 7.0% Challenging Shout Cooldown Reduction |
Barbarian Strategy | Legendary | Defensive | 10.5 – 15.0% Ground Stomp Cooldown Reduction 8.0 – 10.0% Iron Skin Cooldown Reduction 6.0 – 8.0% Challenging Shout Cooldown Reduction |
Berserking Augments | Magic | Weapon | +13.0 – 17.5% Double Swing Size +13.0 – 17.5% Whirlwind Size +28.5 – 37.5% Frenzy Duration +26.0 – 35.0% Berserking Duration |
Berserking Augments | Rare | Weapon | +15.5 – 20.0% Double Swing Size +15.5 – 20.0% Whirlwind Size +26.5 – 40.0% Frenzy Duration +26.5 – 40.0% Berserking Duration |
Berserking Augments | Legendary | Weapon | +13.5 – 22.5% Double Swing Size +13.5 – 22.5% Whirlwind Size +29.0 – 42.5% Frenzy Duration +31.5 – 45.0% Berserking Duration |
Berserking Finesse | Magic | Offensive | +26.0 – 35.0% Damage while Berserking is Active +62.5 – 85.0% Damage while Wrath of the Berserker is Active +47.0 – 65.0% Damage while War Cry is Active |
Berserking Finesse | Rare | Offensive | +31.5 – 45.0% Damage while Berserking is Active +72.5 – 95.0% Damage while Wrath of the Berserker is Active +57.0 – 75.0% Damage while War Cry is Active |
Berserking Finesse | Legendary | Offensive | +41.5 – 55.0% Damage while Berserking is Active +82.5 – 105.0% Damage while Wrath of the Berserker is Active +62.5 – 85.0% Damage while War Cry is Active |
Bleed Augments | Magic | Weapon | +13.0 – 17.5% Rend Size +16.0 – 25.0% Rupture Size +21.0 – 30.0% Flay Duration +1 to Pressure Point +1 to Expose Vulnerability |
Bleed Augments | Rare | Weapon | +15.5 – 20.0% Rend Size +18.5 – 27.5% Rupture Size +23.5 – 32.5% Flay Duration +1 to Pressure Point +1 to Expose Vulnerability |
Bleed Augments | Legendary | Weapon | +13.5 – 22.5% Rend Size +21.0 – 30.0% Rupture Size +26.0 – 35.0% Flay Duration +1 – 2 to Pressure Point +1 – 2 to Expose Vulnerability |
Brawling Efficiency | Magic | Resource | 4.0 – 6.0% Brawling Cooldown Reduction 8.0 – 10.0% Kick Cooldown Reduction 8.0 – 10.0% War Cry Cooldown Reduction |
Brawling Efficiency | Rare | Resource | 5.0 – 7.0% Brawling Cooldown Reduction 8.0 – 12.5% Kick Cooldown Reduction 9.0 – 11.0% War Cry Cooldown Reduction |
Brawling Efficiency | Legendary | Resource | 6.0 – 8.0% Brawling Cooldown Reduction 10.5 – 15.0% Kick Cooldown Reduction 8.0 – 12.5% War Cry Cooldown Reduction |
Demolition Finesse | Magic | Offensive | +114.0 – 150.0% Kick Damage +57.0 – 75.0% Charge Damage +62.5 – 85.0% Death Blow Damage +98.5 – 130.0% Damage while Iron Maelstrom is Active |
Demolition Finesse | Rare | Offensive | +129.5 – 170.0% Kick Damage +62.5 – 85.0% Charge Damage +72.5 – 95.0% Death Blow Damage +108.5 – 140.0% Damage while Iron Maelstrom is Active |
Demolition Finesse | Legendary | Offensive | +144.5 – 185.0% Kick Damage +72.5 – 95.0% Charge Damage +82.5 – 105.0% Death Blow Damage +114.0 – 150.0% Damage while Iron Maelstrom is Active |
Furious Augments | Magic | Weapon | Bash Cleaves for +62.5 – 85.0% Damage +13.0 – 17.5% Hammer of the Ancients Size +13.0 – 17.5% Upheaval Size +219.0 – 300.0% Kick Effect |
Furious Augments | Rare | Weapon | Bash Cleaves for +72.5 – 95.0% Damage +15.5 – 20.0% Hammer of the Ancients Size +15.5 – 20.0% Upheaval Size +235.0 – 325.0% Kick Effect |
Furious Augments | Legendary | Weapon | Bash Cleaves for +82.5 – 105.0% Damage +13.5 – 22.5% Hammer of the Ancients Size +13.5 – 22.5% Upheaval Size +251.0 – 350.0% Kick Effect |
Sandstorm Augments | Magic | Weapon | +62.5 – 85.0% Dust Devil Damage +13.0 – 17.5% Chance for Dust Devil Projectiles to Cast Twice +16.0 – 25.0% Dust Devil Size |
Sandstorm Augments | Rare | Weapon | +72.5 – 95.0% Dust Devil Damage +15.5 – 20.0% Chance for Dust Devil Projectiles to Cast Twice +18.5 – 27.5% Dust Devil Size |
Sandstorm Augments | Legendary | Weapon | +82.5 – 105.0% Dust Devil Damage +13.5 – 22.5% Chance for Dust Devil Projectiles to Cast Twice +21.0 – 30.0% Dust Devil Size |
Thorn Body | Rare | Utility | +8.0 – 10.0% Thorns while Fortified +1 to Outburst +1 to Tough as Nails |
Thorn Body | Legendary | Utility | +9.0 – 11.0% Thorns while Fortified +1 – 2 to Outburst +1 – 2 to Tough as Nails |
Ultimate Efficiency – Barbarian | Magic | Resource | Casting Ultimate Skills Restores +26 – 35 Primary Resource 13.0 – 17.5% Call of the Ancients Cooldown Reduction 13.0 – 17.5% Iron Maelstrom Cooldown Reduction 8.0 – 10.0% Wrath of the Berserker Cooldown Reduction |
Ultimate Efficiency – Barbarian | Rare | Resource | Casting Ultimate Skills Restores +31 – 40 Primary Resource 15.5 – 20.0% Call of the Ancients Cooldown Reduction 15.5 – 20.0% Iron Maelstrom Cooldown Reduction 8.0 – 12.5% Wrath of the Berserker Cooldown Reduction |
Ultimate Efficiency – Barbarian | Legendary | Resource | Casting Ultimate Skills Restores +36 – 45 Primary Resource 13.5 – 22.5% Call of the Ancients Cooldown Reduction 13.5 – 22.5% Iron Maelstrom Cooldown Reduction 10.5 – 15.0% Wrath of the Berserker Cooldown Reduction |
Wasteland Augments | Magic | Weapon | +26.0 – 35.0% Ground Stomp Size +26.5 – 40.0% Leap Size +16.0 – 25.0% Earthquake Size +18.5 – 27.5% Earthquake Duration |
Wasteland Augments | Rare | Weapon | +28.5 – 37.5% Ground Stomp Size +29.0 – 42.5% Leap Size +18.5 – 27.5% Earthquake Size +21.0 – 30.0% Earthquake Duration |
Wasteland Augments | Legendary | Weapon | +26.5 – 40.0% Ground Stomp Size +31.5 – 45.0% Leap Size +21.0 – 30.0% Earthquake Size +23.5 – 32.5% Earthquake Duration |
Weapon Attunement – Barbarian | Magic | Resource | 15.5 – 20.0% Basic Resource Generation +8.0 – 12.5% Resource Generation with Two-Handed Bludgeoning Weapons +8.0 – 12.5% Resource Generation with Dual-Wielded Weapons +8.0 – 12.5% Resource Generation with Two-Handed Slashing Weapons |
Weapon Attunement – Barbarian | Rare | Resource | 13.5 – 22.5% Basic Resource Generation +10.5 – 15.0% Resource Generation with Two-Handed Bludgeoning Weapons +10.5 – 15.0% Resource Generation with Dual-Wielded Weapons +10.5 – 15.0% Resource Generation with Two-Handed Slashing Weapons |
Weapon Attunement – Barbarian | Legendary | Resource | 16.0 – 25.0% Basic Resource Generation +13.0 – 17.5% Resource Generation with Two-Handed Bludgeoning Weapons +13.0 – 17.5% Resource Generation with Dual-Wielded Weapons +13.0 – 17.5% Resource Generation with Two-Handed Slashing Weapons |
Weapon Mastery Efficiency | Magic | Resource | 5.5 – 7.5% Weapon Mastery Cooldown Reduction 8.0 – 10.0% Death Blow Cooldown Reduction 8.0 – 10.0% Rupture Cooldown Reduction 10.5 – 15.0% Steel Grasp Cooldown Reduction |
Weapon Mastery Efficiency | Rare | Resource | 8.0 – 10.0% Weapon Mastery Cooldown Reduction 8.0 – 12.5% Death Blow Cooldown Reduction 8.0 – 12.5% Rupture Cooldown Reduction 13.0 – 17.5% Steel Grasp Cooldown Reduction |
Weapon Mastery Efficiency | Legendary | Resource | 8.0 – 12.5% Weapon Mastery Cooldown Reduction 10.5 – 15.0% Death Blow Cooldown Reduction 10.5 – 15.0% Rupture Cooldown Reduction 15.5 – 20.0% Steel Grasp Cooldown Reduction |
Druid Tempered Affixes
Name | Rarity | Type | Description |
---|---|---|---|
Companion Efficiency | Magic | Resource | 5.5 – 7.5% Companion Cooldown Reduction 18.5 – 27.5% Wolves Cooldown Reduction 8.0 – 10.0% Poison Creeper Cooldown Reduction 10.5 – 15.0% Ravens Cooldown Reduction |
Companion Efficiency | Rare | Resource | 8.0 – 10.0% Companion Cooldown Reduction 21.0 – 30.0% Wolves Cooldown Reduction 8.0 – 12.5% Poison Creeper Cooldown Reduction 13.0 – 17.5% Ravens Cooldown Reduction |
Companion Efficiency | Legendary | Resource | 8.0 – 12.5% Companion Cooldown Reduction 23.5 – 32.5% Wolves Cooldown Reduction 10.5 – 15.0% Poison Creeper Cooldown Reduction 15.5 – 20.0% Ravens Cooldown Reduction |
Companion Finesse | Magic | Offensive | +57.0 – 75.0% Companion Damage +62.5 – 85.0% Wolves Damage +114.0 – 150.0% Poison Creeper Damage +114.0 – 150.0% Ravens Damage |
Companion Finesse | Rare | Offensive | +62.5 – 85.0% Companion Damage +72.5 – 95.0% Wolves Damage +129.5 – 170.0% Poison Creeper Damage +129.5 – 170.0% Ravens Damage |
Companion Finesse | Legendary | Offensive | +72.5 – 95.0% Companion Damage +82.5 – 105.0% Wolves Damage +144.5 – 185.0% Poison Creeper Damage +144.5 – 185.0% Ravens Damage |
Companion Innovation | Magic | Utility | +8.0 – 12.5% Wolves Attack Speed +13.5 – 22.5% Ravens Attack Speed +13.0 – 17.5% Poison Creeper Duration +26.5 – 40.0% Ravens Size |
Companion Innovation | Rare | Utility | +10.5 – 15.0% Wolves Attack Speed +16.0 – 25.0% Ravens Attack Speed +15.5 – 20.0% Poison Creeper Duration +29.0 – 42.5% Ravens Size |
Companion Innovation | Legendary | Utility | +13.0 – 17.5% Wolves Attack Speed +18.5 – 27.5% Ravens Attack Speed +13.5 – 22.5% Poison Creeper Duration +31.5 – 45.0% Ravens Size |
Druid Invigoration | Rare | Resource | Casting Wrath Skills Restores +8 – 12 Primary Resource Casting Ultimate Skills Restores +31 – 40 Primary Resource +1 to Abundance |
Druid Invigoration | Legendary | Resource | Casting Wrath Skills Restores +10 – 14 Primary Resource Casting Ultimate Skills Restores +36 – 45 Primary Resource +1 – 2 to Abundance |
Druid Motion | Magic | Mobility | +5.5 – 7.5% Movement Speed 6.0 – 8.0% Trample Cooldown Reduction +2 – 4 to Digitigrade Gait |
Druid Motion | Rare | Mobility | +8.0 – 10.0% Movement Speed 7.0 – 9.0% Trample Cooldown Reduction +3 – 5 to Digitigrade Gait |
Druid Motion | Legendary | Mobility | +8.0 – 12.5% Movement Speed 8.0 – 10.0% Trample Cooldown Reduction +4 – 6 to Digitigrade Gait |
Earth Augments | Magic | Weapon | +18.5 – 27.5% Chance for Earth Spike Projectiles to Cast Twice +8.0 – 10.0% Chance for Landslide Projectiles to Cast Twice +13.0 – 17.5% Chance for Boulder Projectiles to Cast Twice +26.5 – 40.0% Petrify Duration |
Earth Augments | Rare | Weapon | +21.0 – 30.0% Chance for Earth Spike Projectiles to Cast Twice +10.5 – 15.0% Chance for Landslide Projectiles to Cast Twice +15.5 – 20.0% Chance for Boulder Projectiles to Cast Twice +31.5 – 45.0% Petrify Duration |
Earth Augments | Legendary | Weapon | +23.5 – 32.5% Chance for Earth Spike Projectiles to Cast Twice +13.0 – 17.5% Chance for Landslide Projectiles to Cast Twice +13.5 – 22.5% Chance for Boulder Projectiles to Cast Twice +36.5 – 50.0% Petrify Duration |
Earth Finesse | Magic | Offensive | +26.0 – 35.0% Earth Damage +2.5 – 4.0% Earth Lucky Hit Chance +2.5 – 4.0% Earth Critical Strike Chance +47.0 – 65.0% Earth Overpower Damage +57.0 – 75.0% Boulder Damage |
Earth Finesse | Rare | Offensive | +31.5 – 45.0% Earth Damage +3.0 – 5.0% Earth Lucky Hit Chance +3.0 – 5.0% Earth Critical Strike Chance +57.0 – 75.0% Earth Overpower Damage +62.5 – 85.0% Boulder Damage |
Earth Finesse | Legendary | Offensive | +41.5 – 55.0% Earth Damage +4.0 – 6.0% Earth Lucky Hit Chance +4.0 – 6.0% Earth Critical Strike Chance +62.5 – 85.0% Earth Overpower Damage +72.5 – 95.0% Boulder Damage |
Nature Magic Wall | Magic | Defensive | 10.5 – 15.0% Cyclone Armor Cooldown Reduction 6.0 – 8.0% Earthen Bulwark Cooldown Reduction +26.5 – 40.0% Cyclone Armor Size +10.5 – 15.0% Earthen Bulwark Duration |
Nature Magic Wall | Rare | Defensive | 13.0 – 17.5% Cyclone Armor Cooldown Reduction 7.0 – 9.0% Earthen Bulwark Cooldown Reduction +29.0 – 42.5% Cyclone Armor Size +13.0 – 17.5% Earthen Bulwark Duration |
Nature Magic Wall | Legendary | Defensive | 15.5 – 20.0% Cyclone Armor Cooldown Reduction 8.0 – 10.0% Earthen Bulwark Cooldown Reduction +31.5 – 45.0% Cyclone Armor Size +15.5 – 20.0% Earthen Bulwark Duration |
Shapeshifting Endurance | Magic | Defensive | 6.0 – 8.0% Blood Howl Cooldown Reduction 4.0 – 6.0% Debilitating Roar Cooldown Reduction +8.0 – 10.0% Debilitating Roar Duration +1 to Nature’s Resolve |
Shapeshifting Endurance | Rare | Defensive | 7.0 – 9.0% Blood Howl Cooldown Reduction 5.0 – 7.0% Debilitating Roar Cooldown Reduction +8.0 – 12.5% Debilitating Roar Duration +1 to Nature’s Resolve |
Shapeshifting Endurance | Legendary | Defensive | 8.0 – 10.0% Blood Howl Cooldown Reduction 6.0 – 8.0% Debilitating Roar Cooldown Reduction +10.5 – 15.0% Debilitating Roar Duration +1 – 2 to Nature’s Resolve |
Shapeshifting Finesse | Magic | Offensive | +7.0 – 9.0% Werewolf Attack Speed +114.0 – 150.0% Rabies Damage +114.0 – 150.0% Trample Damage +98.5 – 130.0% Lacerate Damage +2.5 – 4.0% Werewolf Critical Strike Chance +47.0 – 65.0% Werebear Overpower Damage |
Shapeshifting Finesse | Rare | Offensive | +8.0 – 10.0% Werewolf Attack Speed +129.5 – 170.0% Rabies Damage +129.5 – 170.0% Trample Damage +108.5 – 140.0% Lacerate Damage +3.0 – 5.0% Werewolf Critical Strike Chance +57.0 – 75.0% Werebear Overpower Damage |
Shapeshifting Finesse | Legendary | Offensive | +9.0 – 11.0% Werewolf Attack Speed +144.5 – 185.0% Rabies Damage +144.5 – 185.0% Trample Damage +114.0 – 150.0% Lacerate Damage +4.0 – 6.0% Werewolf Critical Strike Chance +62.5 – 85.0% Werebear Overpower Damage |
Storm Augments | Magic | Weapon | +18.5 – 27.5% Chance for Wind Shear Projectiles to Cast Twice +8.0 – 10.0% Chance for Tornado Projectiles to Cast Twice +26.5 – 40.0% Hurricane Size +28.5 – 37.5% Lightning Storm Duration +28.5 – 37.5% Hurricane Duration |
Storm Augments | Rare | Weapon | +21.0 – 30.0% Chance for Wind Shear Projectiles to Cast Twice +10.5 – 15.0% Chance for Tornado Projectiles to Cast Twice +29.0 – 42.5% Hurricane Size +26.5 – 40.0% Lightning Storm Duration +26.5 – 40.0% Hurricane Duration |
Storm Augments | Legendary | Weapon | +23.5 – 32.5% Chance for Wind Shear Projectiles to Cast Twice +13.0 – 17.5% Chance for Tornado Projectiles to Cast Twice +31.5 – 45.0% Hurricane Size +29.0 – 42.5% Lightning Storm Duration +29.0 – 42.5% Hurricane Duration |
Storm Finesse | Magic | Offensive | +26.0 – 35.0% Storm Damage +114.0 – 150.0% Hurricane Damage +98.5 – 130.0% Cataclysm Damage +62.5 – 85.0% Lightning Bolt Damage +2.5 – 4.0% Storm Critical Strike Chance |
Storm Finesse | Rare | Offensive | +31.5 – 45.0% Storm Damage +129.5 – 170.0% Hurricane Damage +108.5 – 140.0% Cataclysm Damage +72.5 – 95.0% Lightning Bolt Damage +3.0 – 5.0% Storm Critical Strike Chance |
Storm Finesse | Legendary | Offensive | +41.5 – 55.0% Storm Damage +144.5 – 185.0% Hurricane Damage +114.0 – 150.0% Cataclysm Damage +82.5 – 105.0% Lightning Bolt Damage +4.0 – 6.0% Storm Critical Strike Chance |
Werebear Augments | Magic | Weapon | +23.5 – 32.5% Maul Size +13.0 – 17.5% Pulverize Size +15.5 – 20.0% Grizzly Rage Duration |
Werebear Augments | Rare | Weapon | +26.0 – 35.0% Maul Size +15.5 – 20.0% Pulverize Size +13.5 – 22.5% Grizzly Rage Duration |
Werebear Augments | Legendary | Weapon | +28.5 – 37.5% Maul Size +13.5 – 22.5% Pulverize Size +16.0 – 25.0% Grizzly Rage Duration |
Werewolf Augments | Magic | Weapon | +2.5 – 4.0% Shred Critical Strike Chance +28.5 – 37.5% Rabies Duration +8.0 – 12.5% Lacerate Duration |
Werewolf Augments | Rare | Weapon | +3.0 – 5.0% Shred Critical Strike Chance +26.5 – 40.0% Rabies Duration +10.5 – 15.0% Lacerate Duration |
Werewolf Augments | Legendary | Weapon | +4.0 – 6.0% Shred Critical Strike Chance +29.0 – 42.5% Rabies Duration +13.0 – 17.5% Lacerate Duration |
Wrath Efficiency | Magic | Resource | 8.0 – 10.0% Hurricane Cooldown Reduction 8.0 – 10.0% Boulder Cooldown Reduction 8.0 – 10.0% Rabies Cooldown Reduction |
Wrath Efficiency | Rare | Resource | 8.0 – 12.5% Hurricane Cooldown Reduction 8.0 – 12.5% Boulder Cooldown Reduction 8.0 – 12.5% Rabies Cooldown Reduction |
Wrath Efficiency | Legendary | Resource | 10.5 – 15.0% Hurricane Cooldown Reduction 10.5 – 15.0% Boulder Cooldown Reduction 10.5 – 15.0% Rabies Cooldown Reduction |
Necromancer Tempered Affixes
Name | Rarity | Type | Description |
---|---|---|---|
Blood Augments | Magic | Weapon | +23.5 – 32.5% Hemorrhage Size +13.0 – 17.5% Blood Surge Size +28.5 – 37.5% Blood Lance Duration |
Blood Augments | Rare | Weapon | +26.0 – 35.0% Hemorrhage Size +15.5 – 20.0% Blood Surge Size +26.5 – 40.0% Blood Lance Duration |
Blood Augments | Legendary | Weapon | +28.5 – 37.5% Hemorrhage Size +13.5 – 22.5% Blood Surge Size +29.0 – 42.5% Blood Lance Duration |
Blood Endurance | Magic | Defensive | +36.5 – 50.0% Chance for Hemorrhage to Form Blood Orbs +16.0 – 25.0% Blood Orb Healing +8.0 – 10.0% Blood Mist Duration 4.0 – 6.0% Blood Mist Cooldown Reduction |
Blood Endurance | Rare | Defensive | +46.5 – 60.0% Chance for Hemorrhage to Form Blood Orbs +18.5 – 27.5% Blood Orb Healing +8.0 – 12.5% Blood Mist Duration 5.0 – 7.0% Blood Mist Cooldown Reduction |
Blood Endurance | Legendary | Defensive | +52.0 – 70.0% Chance for Hemorrhage to Form Blood Orbs +21.0 – 30.0% Blood Orb Healing +10.5 – 15.0% Blood Mist Duration 6.0 – 8.0% Blood Mist Cooldown Reduction |
Blood Finesse | Magic | Offensive | +7.0 – 9.0% Blood Attack Speed +26.0 – 35.0% Blood Damage +47.0 – 65.0% Blood Overpower Damage +26.0 – 35.0% Damage while Fortified |
Blood Finesse | Rare | Offensive | +8.0 – 10.0% Blood Attack Speed +31.5 – 45.0% Blood Damage +57.0 – 75.0% Blood Overpower Damage +31.5 – 45.0% Damage while Fortified |
Blood Finesse | Legendary | Offensive | +9.0 – 11.0% Blood Attack Speed +41.5 – 55.0% Blood Damage +62.5 – 85.0% Blood Overpower Damage +41.5 – 55.0% Damage while Fortified |
Bone Augments | Magic | Weapon | +18.5 – 27.5% Chance for Bone Splinters Projectiles to Cast Twice +8.0 – 10.0% Chance for Bone Spear Projectiles to Cast Twice +21.0 – 30.0% Bone Spirit Size +15.5 – 20.0% Bone Storm Duration |
Bone Augments | Rare | Weapon | +21.0 – 30.0% Chance for Bone Splinters Projectiles to Cast Twice +10.5 – 15.0% Chance for Bone Spear Projectiles to Cast Twice +23.5 – 32.5% Bone Spirit Size +13.5 – 22.5% Bone Storm Duration |
Bone Augments | Legendary | Weapon | +23.5 – 32.5% Chance for Bone Splinters Projectiles to Cast Twice +13.0 – 17.5% Chance for Bone Spear Projectiles to Cast Twice +26.0 – 35.0% Bone Spirit Size +16.0 – 25.0% Bone Storm Duration |
Bone Finesse | Magic | Offensive | +26.0 – 35.0% Bone Damage +2.5 – 4.0% Bone Critical Strike Chance +47.0 – 65.0% Bone Critical Strike Damage +88.0 – 115.0% Bone Spirit Damage |
Bone Finesse | Rare | Offensive | +31.5 – 45.0% Bone Damage +3.0 – 5.0% Bone Critical Strike Chance +57.0 – 75.0% Bone Critical Strike Damage +98.0 – 125.0% Bone Spirit Damage |
Bone Finesse | Legendary | Offensive | +41.5 – 55.0% Bone Damage +4.0 – 6.0% Bone Critical Strike Chance +62.5 – 85.0% Bone Critical Strike Damage +103.5 – 135.0% Bone Spirit Damage |
Necromancer Efficiency | Magic | Resource | 6.0 – 8.0% Ultimate Cooldown Reduction 13.0 – 17.5% Golem Cooldown Reduction 8.0 – 10.0% Bone Spirit Cooldown Reduction +1 to Rapid Ossification |
Necromancer Efficiency | Rare | Resource | 7.0 – 9.0% Ultimate Cooldown Reduction 15.5 – 20.0% Golem Cooldown Reduction 8.0 – 12.5% Bone Spirit Cooldown Reduction +1 to Rapid Ossification |
Necromancer Efficiency | Legendary | Resource | 8.0 – 10.0% Ultimate Cooldown Reduction 16.0 – 25.0% Golem Cooldown Reduction 10.5 – 15.0% Bone Spirit Cooldown Reduction +1 – 2 to Rapid Ossification |
Necromancer Invigoration | Magic | Resource | +300.0 – 400.0% Chance for Projectiles to Cast Twice Casting Macabre Skills Restores +9 – 15 Primary Resource Casting Ultimate Skills Restores +26 – 35 Primary Resource |
Necromancer Invigoration | Rare | Resource | 7.0 – 9.0% Ultimate Cooldown Reduction 15.5 – 20.0% Golem Cooldown Reduction 8.0 – 12.5% Bone Spirit Cooldown Reduction +1 to Rapid Ossification |
Necromancer Invigoration | Legendary | Resource | +500.0 – 600.0% Chance for Projectiles to Cast Twice Casting Macabre Skills Restores +15 – 21 Primary Resource Casting Ultimate Skills Restores +36 – 45 Primary Resource |
Necromancer Motion | Magic | Mobility | +5.5 – 7.5% Movement Speed +13.0 – 17.5% Movement Speed for 4 Seconds After Killing an Elite +23.5 – 32.5% Chance for Blood Mist Projectiles to Cast Twice |
Necromancer Motion | Rare | Mobility | +8.0 – 10.0% Movement Speed +15.5 – 20.0% Movement Speed for 4 Seconds After Killing an Elite +28.5 – 37.5% Chance for Blood Mist Projectiles to Cast Twice |
Necromancer Motion | Legendary | Mobility | +8.0 – 12.5% Movement Speed +13.5 – 22.5% Movement Speed for 4 Seconds After Killing an Elite +29.0 – 42.5% Chance for Blood Mist Projectiles to Cast Twice |
Profane Cage | Magic | Defensive | +21.0 – 30.0% Blight Effect +28.5 – 37.5% Corpse Tendrils Duration +1 to Crippling Darkness |
Profane Cage | Rare | Defensive | +26.0 – 35.0% Blight Effect +26.5 – 40.0% Corpse Tendrils Duration +1 to Crippling Darkness |
Profane Cage | Legendary | Defensive | +26.5 – 40.0% Blight Effect +29.0 – 42.5% Corpse Tendrils Duration +1 – 2 to Crippling Darkness |
Profane Finesse | Magic | Offensive | +31.5 – 45.0% Damage to Enemies Affected by Curse Skills +62.5 – 85.0% Macabre Damage +82.5 – 105.0% Iron Maiden Damage +187.0 – 250.0% Corpse Tendrils Damage |
Profane Finesse | Rare | Offensive | +41.5 – 55.0% Damage to Enemies Affected by Curse Skills +72.5 – 95.0% Macabre Damage +88.0 – 115.0% Iron Maiden Damage +203.0 – 275.0% Corpse Tendrils Damage |
Profane Finesse | Legendary | Offensive | +47.0 – 65.0% Damage to Enemies Affected by Curse Skills +82.5 – 105.0% Macabre Damage +98.0 – 125.0% Iron Maiden Damage +219.0 – 300.0% Corpse Tendrils Damage |
Profance Innovation | Magic | Utility | +13.0 – 17.5% Corpse Explosion Size +26.0 – 35.0% Corpse Tendrils Size +26.5 – 40.0% Iron Maiden Size +26.5 – 40.0% Decrepify Size +28.5 – 37.5% Curse Duration |
Profance Innovation | Rare | Utility | +15.5 – 20.0% Corpse Explosion Size +28.5 – 37.5% Corpse Tendrils Size +29.0 – 42.5% Iron Maiden Size +29.0 – 42.5% Decrepify Size +26.5 – 40.0% Curse Duration |
Profance Innovation | Legendary | Utility | +13.5 – 22.5% Corpse Explosion Size +26.5 – 40.0% Corpse Tendrils Size +31.5 – 45.0% Iron Maiden Size +31.5 – 45.0% Decrepify Size +29.0 – 42.5% Curse Duration |
Shadow Augements – Decay | Magic | Weapon | +23.5 – 32.5% Decompose Size +8.0 – 10.0% Chance for Blight Projectiles to Cast Twice +13.0 – 17.5% Blight Size |
Shadow Augements – Decay | Rare | Weapon | +26.0 – 35.0% Decompose Size +10.5 – 15.0% Chance for Blight Projectiles to Cast Twice +15.5 – 20.0% Blight Size |
Shadow Augements – Decay | Legendary | Weapon | +28.5 – 37.5% Decompose Size +13.0 – 17.5% Chance for Blight Projectiles to Cast Twice +13.5 – 22.5% Blight Size |
Shadow Augments – Execution | Magic | Weapon | +8.0 – 10.0% Chance for Sever Projectiles to Cast Twice +13.0 – 17.5% Sever Size +28.5 – 37.5% Reap Duration |
Shadow Augments – Execution | Rare | Weapon | +10.5 – 15.0% Chance for Sever Projectiles to Cast Twice +15.5 – 20.0% Sever Size +26.5 – 40.0% Reap Duration |
Shadow Augments – Execution | Legendary | Weapon | +13.0 – 17.5% Chance for Sever Projectiles to Cast Twice +13.5 – 22.5% Sever Size +29.0 – 42.5% Reap Duration |
Shadow Finesse | Rare | Offensive | +47.0 – 65.0% Shadow Damage Over Time +31.5 – 45.0% Darkness Damage +72.5 – 95.0% Desecrated Ground Damage +62.5 – 85.0% Corpse Explosion Damage |
Summoning Augments | Magic | Weapon | +7.0 – 9.0% Minion Attack Speed +13.0 – 17.5% Chance for Projectiles to Cast Twice +26.5 – 40.0% Skeleton Priest Effect Duration |
Summoning Augments | Rare | Weapon | +8.0 – 10.0% Minion Attack Speed +15.5 – 20.0% Chance for Projectiles to Cast Twice +29.0 – 42.5% Skeleton Priest Effect Duration |
Summoning Augments | Legendary | Weapon | +9.0 – 11.0% Minion Attack Speed +13.5 – 22.5% Chance for Projectiles to Cast Twice +31.5 – 45.0% Skeleton Priest Effect Duration |
Summoning Finesse | Magic | Offensive | +26.0 – 35.0% Summoning Damage +47.0 – 65.0% Skeletal Mages Damage +62.5 – 85.0% Golems Damage |
Summoning Finesse | Rare | Offensive | +31.5 – 45.0% Summoning Damage +57.0 – 75.0% Skeletal Mages Damage +72.5 – 95.0% Golems Damage |
Summoning Finesse | Legendary | Offensive | +41.5 – 55.0% Summoning Damage +62.5 – 85.0% Skeletal Mages Damage +82.5 – 105.0% Golems Damage |
Thorn Army | Magic | Utility | +7.0 – 9.0% Thorns while Fortified Minions Inherit +5.5 – 7.5% of Your Thorns Skeletal Warriors Inherit +8.0 – 10.0% of Your Thorns Skeletal Mages Inherit +8.0 – 12.5% of Your Thorns Golems Inherit +13.0 – 17.5% of Your Thorns |
Thorn Army | Rare | Utility | +8.0 – 10.0% Thorns while Fortified Minions Inherit +8.0 – 10.0% of Your Thorns Skeletal Warriors Inherit +8.0 – 12.5% of Your Thorns Skeletal Mages Inherit +10.5 – 15.0% of Your Thorns Golems Inherit +15.5 – 20.0% of Your Thorns |
Thorn Army | Legendary | Utility | +9.0 – 11.0% Thorns while Fortified Minions Inherit +8.0 – 12.5% of Your Thorns Skeletal Warriors Inherit +10.5 – 15.0% of Your Thorns Skeletal Mages Inherit +13.0 – 17.5% of Your Thorns Golems Inherit +13.5 – 22.5% of Your Thorns |
Weapon Attunement – Necromancer | Magic | Resource | 15.5 – 20.0% Basic Resource Generation +8.0 – 12.5% Resource Generation with Scythes +8.0 – 12.5% Resource Generation with Shields |
Weapon Attunement – Necromancer | Rare | Resource | 13.5 – 22.5% Basic Resource Generation +10.5 – 15.0% Resource Generation with Scythes +10.5 – 15.0% Resource Generation with Shields |
Weapon Attunement – Necromancer | Legendary | Resource | 16.0 – 25.0% Basic Resource Generation +13.0 – 17.5% Resource Generation with Scythes +13.0 – 17.5% Resource Generation with Shields |
Rogue Tempered Affixes
Name | Rarity | Type | Description |
---|---|---|---|
Agility Efficiency | Magic | Resource | 4.0 – 6.0% Agility Cooldown Reduction 6.0 – 8.0% Shadow Step Cooldown Reduction 13.0 – 17.5% Caltrops Cooldown Reduction 6.0 – 8.0% Dash Cooldown Reduction |
Agility Efficiency | Rare | Resource | 5.0 – 7.0% Agility Cooldown Reduction 7.0 – 9.0% Shadow Step Cooldown Reduction 15.5 – 20.0% Caltrops Cooldown Reduction 7.0 – 9.0% Dash Cooldown Reduction |
Agility Efficiency | Legendary | Resource | 6.0 – 8.0% Agility Cooldown Reduction 8.0 – 10.0% Shadow Step Cooldown Reduction 16.0 – 25.0% Caltrops Cooldown Reduction 8.0 – 10.0% Dash Cooldown Reduction |
Alchemist Control | Rare | Utility | +1 to Trick Attacks +1 to Chilling Weight +1 to Shadow Crash |
Alchemist Control | Legendary | Utility | +1 – 2 to Trick Attacks +1 – 2 to Chilling Weight +1 – 2 to Shadow Crash |
Basic Augments – Rogue | Magic | Weapon | +18.5 – 27.5% Chance for Puncture Projectiles to Cast Twice +18.5 – 27.5% Chance for Heartseeker Projectiles to Cast Twice +18.5 – 27.5% Chance for Forceful Arrow Projectiles to Cast Twice +28.5 – 37.5% Invigorating Strike Duration +28.5 – 37.5% Heartseeker Duration |
Basic Augments – Rogue | Rare | Weapon | +21.0 – 30.0% Chance for Puncture Projectiles to Cast Twice +21.0 – 30.0% Chance for Heartseeker Projectiles to Cast Twice +21.0 – 30.0% Chance for Forceful Arrow Projectiles to Cast Twice +26.5 – 40.0% Invigorating Strike Duration +26.5 – 40.0% Heartseeker Duration |
Basic Augments – Rogue | Legendary | Weapon | +23.5 – 32.5% Chance for Puncture Projectiles to Cast Twice +23.5 – 32.5% Chance for Heartseeker Projectiles to Cast Twice +23.5 – 32.5% Chance for Forceful Arrow Projectiles to Cast Twice +29.0 – 42.5% Invigorating Strike Duration +29.0 – 42.5% Heartseeker Duration |
Core Augments – Rogue | Magic | Weapon | +15.5 – 20.0% Twisting Blades Effect +8.0 – 10.0% Chance for Barrage Projectiles to Cast Twice +8.0 – 10.0% Chance for Rapid Fire Projectiles to Cast Twice +8.0 – 10.0% Chance for Penetrating Shot Projectiles to Cast Twice +13.0 – 17.5% Flurry Size |
Core Augments – Rogue | Rare | Weapon | +16.0 – 25.0% Twisting Blades Effect +10.5 – 15.0% Chance for Barrage Projectiles to Cast Twice +10.5 – 15.0% Chance for Rapid Fire Projectiles to Cast Twice +10.5 – 15.0% Chance for Penetrating Shot Projectiles to Cast Twice +15.5 – 20.0% Flurry Size |
Core Augments – Rogue | Legendary | Weapon | +21.0 – 30.0% Twisting Blades Effect +13.0 – 17.5% Chance for Barrage Projectiles to Cast Twice +13.0 – 17.5% Chance for Rapid Fire Projectiles to Cast Twice +13.0 – 17.5% Chance for Penetrating Shot Projectiles to Cast Twice +13.5 – 22.5% Flurry Size |
Cutthroat Finesse | Magic | Offensive | +26.0 – 35.0% Vulnerable Damage +26.0 – 35.0% Cutthroat Damage +7.0 – 9.0% Cutthroat Attack Speed +2.5 – 4.0% Cutthroat Critical Strike Chance |
Cutthroat Finesse | Rare | Offensive | +31.5 – 45.0% Vulnerable Damage +31.5 – 45.0% Cutthroat Damage +8.0 – 10.0% Cutthroat Attack Speed +3.0 – 5.0% Cutthroat Critical Strike Chance |
Cutthroat Finesse | Legendary | Offensive | +41.5 – 55.0% Vulnerable Damage +41.5 – 55.0% Cutthroat Damage +9.0 – 11.0% Cutthroat Attack Speed +4.0 – 6.0% Cutthroat Critical Strike Chance |
Daze Control | Magic | Utility | Lucky Hit: Up to a +8.0 – 12.5% Chance to Daze for 2 Seconds 10.5 – 15.0% Smoke Grenade Cooldown Reduction +23.5 – 32.5% Smoke Grenade Duration |
Daze Control | Rare | Utility | Lucky Hit: Up to a +10.5 – 15.0% Chance to Daze for 2 Seconds 13.0 – 17.5% Smoke Grenade Cooldown Reduction +26.0 – 35.0% Smoke Grenade Duration |
Daze Control | Legendary | Utility | Lucky Hit: Up to a +13.0 – 17.5% Chance to Daze for 2 Seconds 15.5 – 20.0% Smoke Grenade Cooldown Reduction +28.5 – 37.5% Smoke Grenade Duration |
Imbuement Abundance | Rare | Resource | +1 Shadow Imbuement Count +1 Poison Imbuement Count +1 Cold Imbuement Count |
Imbuement Abundance | Legendary | Resource | +1 – 2 Shadow Imbuement Count +1 – 2 Poison Imbuement Count +1 – 2 Cold Imbuement Count |
Marksman Finesse | Magic | Offensive | +47.0 – 65.0% Critical Strike Damage +26.0 – 35.0% Marksman Damage +2.5 – 4.0% Marksman Critical Strike Chance +98.5 – 130.0% Rain of Arrows Damage |
Marksman Finesse | Rare | Offensive | +57.0 – 75.0% Critical Strike Damage +31.5 – 45.0% Marksman Damage +3.0 – 5.0% Marksman Critical Strike Chance +108.5 – 140.0% Rain of Arrows Damage |
Marksman Finesse | Legendary | Offensive | +62.5 – 85.0% Critical Strike Damage +41.5 – 55.0% Marksman Damage +4.0 – 6.0% Marksman Critical Strike Chance +114.0 – 150.0% Rain of Arrows Damage |
Rogue Cloaking | Magic | Defensive | 6.0 – 8.0% Concealment Cooldown Reduction +10.5 – 15.0% Concealment Duration +1 to Agile |
Rogue Cloaking | Rare | Defensive | 7.0 – 9.0% Concealment Cooldown Reduction +13.0 – 17.5% Concealment Duration +1 to Agile |
Rogue Cloaking | Legendary | Defensive | 8.0 – 10.0% Concealment Cooldown Reduction +15.5 – 20.0% Concealment Duration +1 – 2 to Agile |
Rogue Invigoration | Magic | Resource | 47.0 – 65.0% Puncture Resource Generation +13.5 – 22.5% Invigorating Strike Effect +1 to Innervation +1 to Adrenaline Rush |
Rogue Invigoration | Rare | Resource | 57.0 – 75.0% Puncture Resource Generation +16.0 – 25.0% Invigorating Strike Effect +1 to Innervation +1 to Adrenaline Rush |
Rogue Invigoration | Legendary | Resource | 62.5 – 85.0% Puncture Resource Generation +18.5 – 27.5% Invigorating Strike Effect +1 – 2 to Innervation +1 – 2 to Adrenaline Rush |
Rogue Motion | Magic | Mobility | +5.5 – 7.5% Movement Speed +46.5 – 60.0% Movement Speed from Blade Shift +1.5 – 2.5% Chance for Dark Shroud Projectiles to Cast Twice +36.5 – 50.0% Shadow Step Duration +2 to Stutter Step |
Rogue Motion | Rare | Mobility | +8.0 – 10.0% Movement Speed +52.0 – 70.0% Movement Speed from Blade Shift +2.0 – 3.0% Chance for Dark Shroud Projectiles to Cast Twice +41.5 – 55.0% Shadow Step Duration +2 to Stutter Step |
Rogue Motion | Legendary | Mobility | +8.0 – 12.5% Movement Speed +57.5 – 80.0% Movement Speed from Blade Shift +2.5 – 4.0% Chance for Dark Shroud Projectiles to Cast Twice +46.5 – 60.0% Shadow Step Duration +2 – 3 to Stutter Step |
Rogue Recovery | Rare | Defensive | +21.0 – 30.0% Chance for Flurry Projectiles to Cast Twice +1 to Siphoning Strikes +1 to Mending Obscurity |
Rogue Recovery | Legendary | Defensive | +23.5 – 32.5% Chance for Flurry Projectiles to Cast Twice +1 – 2 to Siphoning Strikes +1 – 2 to Mending Obscurity |
Scoundrel Finesse | Magic | Offensive | +31.5 – 45.0% Damage to Poisoned Enemies +31.5 – 45.0% Damage to Enemies Affected by Trap Skills +47.0 – 65.0% Imbued Damage +57.0 – 75.0% Trap Damage |
Scoundrel Finesse | Rare | Offensive | +41.5 – 55.0% Damage to Poisoned Enemies +41.5 – 55.0% Damage to Enemies Affected by Trap Skills +57.0 – 75.0% Imbued Damage +62.5 – 85.0% Trap Damage |
Scoundrel Finesse | Legendary | Offensive | +47.0 – 65.0% Damage to Poisoned Enemies +47.0 – 65.0% Damage to Enemies Affected by Trap Skills +62.5 – 85.0% Imbued Damage +72.5 – 95.0% Trap Damage |
Specialist Evolution | Magic | Offensive | +16.0 – 25.0% Damage per Combo Point Spent +21.0 – 30.0% Chance for Rain of Arrows Projectiles to Cast Twice +16.0 – 25.0% Stun Grenade Size +15.5 – 20.0% Shadow Clone Duration +16.0 – 25.0% Inner Sight Duration |
Specialist Evolution | Rare | Offensive | +21.0 – 30.0% Damage per Combo Point Spent +26.0 – 35.0% Chance for Rain of Arrows Projectiles to Cast Twice +18.5 – 27.5% Stun Grenade Size +13.5 – 22.5% Shadow Clone Duration +21.0 – 30.0% Inner Sight Duration |
Specialist Evolution | Legendary | Offensive | +26.0 – 35.0% Damage per Combo Point Spent +26.5 – 40.0% Chance for Rain of Arrows Projectiles to Cast Twice +21.0 – 30.0% Stun Grenade Size +16.0 – 25.0% Shadow Clone Duration +26.0 – 35.0% Inner Sight Duration |
Subterfuge Efficiency | Magic | Resource | 6.0 – 8.0% Subterfuge Cooldown Reduction 5.5 – 7.5% Trap Cooldown Reduction 8.0 – 10.0% Poison Trap Cooldown Reduction 10.5 – 15.0% Dark Shroud Cooldown Reduction |
Subterfuge Efficiency | Rare | Resource | 7.0 – 9.0% Subterfuge Cooldown Reduction 8.0 – 10.0% Trap Cooldown Reduction 8.0 – 12.5% Poison Trap Cooldown Reduction 13.0 – 17.5% Dark Shroud Cooldown Reduction |
Subterfuge Efficiency | Legendary | Resource | 8.0 – 10.0% Subterfuge Cooldown Reduction 8.0 – 12.5% Trap Cooldown Reduction 10.5 – 15.0% Poison Trap Cooldown Reduction 15.5 – 20.0% Dark Shroud Cooldown Reduction |
Trap Augments | Magic | Weapon | Traps Arm 0.2 – 0.4 Seconds Faster +26.5 – 40.0% Caltrops Size +26.5 – 40.0% Caltrops Duration +28.5 – 37.5% Poison Trap Duration |
Trap Augments | Rare | Weapon | Traps Arm 0.3 – 0.5 Seconds Faster +29.0 – 42.5% Caltrops Size +29.0 – 42.5% Caltrops Duration +26.5 – 40.0% Poison Trap Duration |
Trap Augments | Legendary | Weapon | Traps Arm 0.4 – 0.6 Seconds Faster +31.5 – 45.0% Caltrops Size +31.5 – 45.0% Caltrops Duration +29.0 – 42.5% Poison Trap Duration |
Trickster Finesse | Magic | Offensive | +114.0 – 150.0% Shadow Step Damage +114.0 – 150.0% Dash Damage +98.5 – 130.0% Shadow Clone Damage +62.5 – 85.0% Stun Grenade Damage |
Trickster Finesse | Rare | Offensive | +129.5 – 170.0% Shadow Step Damage +129.5 – 170.0% Dash Damage +108.5 – 140.0% Shadow Clone Damage +72.5 – 95.0% Stun Grenade Damage |
Trickster Finesse | Legendary | Offensive | +144.5 – 185.0% Shadow Step Damage +144.5 – 185.0% Dash Damage +114.0 – 150.0% Shadow Clone Damage +82.5 – 105.0% Stun Grenade Damage |
Sorcerer Tempered Affixes
Name | Rarity | Type | Description |
---|---|---|---|
Conjuration Efficiency | Magic | Resource | 13.5 – 22.5% Hydra Resource Cost Reduction 8.0 – 10.0% Ice Blades Cooldown Reduction 8.0 – 10.0% Lightning Spear Cooldown Reduction |
Conjuration Efficiency | Rare | Resource | 18.5 – 27.5% Hydra Resource Cost Reduction 9.0 – 11.0% Ice Blades Cooldown Reduction 9.0 – 11.0% Lightning Spear Cooldown Reduction |
Conjuration Efficiency | Legendary | Resource | 23.5 – 32.5% Hydra Resource Cost Reduction 8.0 – 12.5% Ice Blades Cooldown Reduction 8.0 – 12.5% Lightning Spear Cooldown Reduction |
Conjuration Finesse | Magic | Offensive | +57.0 – 75.0% Conjuration Damage +82.5 – 105.0% Hydra Damage +82.5 – 105.0% Ice Blades Damage +82.5 – 105.0% Lightning Spear Damage |
Conjuration Finesse | Rare | Offensive | +62.5 – 85.0% Conjuration Damage +88.0 – 115.0% Hydra Damage +88.0 – 115.0% Ice Blades Damage +88.0 – 115.0% Lightning Spear Damage |
Conjuration Finesse | Legendary | Offensive | +72.5 – 95.0% Conjuration Damage +98.0 – 125.0% Hydra Damage +98.0 – 125.0% Ice Blades Damage +98.0 – 125.0% Lightning Spear Damage |
Frost Augments | Magic | Weapon | +18.5 – 27.5% Chance for Frost Bolt Projectiles to Cast Twice +8.0 – 10.0% Chance for Frozen Orb Projectiles to Cast Twice +8.0 – 10.0% Chance for Ice Shards Projectiles to Cast Twice +13.5 – 22.5% Blizzard Size |
Frost Augments | Rare | Weapon | +21.0 – 30.0% Chance for Frost Bolt Projectiles to Cast Twice +10.5 – 15.0% Chance for Frozen Orb Projectiles to Cast Twice +10.5 – 15.0% Chance for Ice Shards Projectiles to Cast Twice +16.0 – 25.0% Blizzard Size |
Frost Augments | Legendary | Weapon | +23.5 – 32.5% Chance for Frost Bolt Projectiles to Cast Twice +13.0 – 17.5% Chance for Frozen Orb Projectiles to Cast Twice +13.0 – 17.5% Chance for Ice Shards Projectiles to Cast Twice +18.5 – 27.5% Blizzard Size |
Frost Cage | Magic | Defensive | 10.5 – 15.0% Frost Nova Cooldown Reduction +16.0 – 25.0% Chill Slow Potency +1 to Cold Front |
Frost Cage | Rare | Defensive | 13.0 – 17.5% Frost Nova Cooldown Reduction +18.5 – 27.5% Chill Slow Potency +1 to Cold Front |
Frost Cage | Legendary | Defensive | 15.5 – 20.0% Frost Nova Cooldown Reduction +21.0 – 30.0% Chill Slow Potency +1 – 2 to Cold Front |
Frost Finesse | Magic | Offensive | +26.0 – 35.0% Cold Damage +26.0 – 35.0% Vulnerable Damage +47.0 – 65.0% Damage to Frozen Enemies +57.0 – 75.0% Blizzard Damage +62.5 – 85.0% Ice Spike Damage |
Frost Finesse | Rare | Offensive | +31.5 – 45.0% Cold Damage +31.5 – 45.0% Vulnerable Damage +57.0 – 75.0% Damage to Frozen Enemies +62.5 – 85.0% Blizzard Damage +72.5 – 95.0% Ice Spike Damage |
Frost Finesse | Legendary | Offensive | +41.5 – 55.0% Cold Damage +41.5 – 55.0% Vulnerable Damage +62.5 – 85.0% Damage to Frozen Enemies +72.5 – 95.0% Blizzard Damage +82.5 – 105.0% Ice Spike Damage |
Pyromancy Augments | Magic | Weapon | +18.5 – 27.5% Chance for Fire Bolt Projectiles to Cast Twice +8.0 – 10.0% Chance for Fireball Projectiles to Cast Twice +13.0 – 17.5% Incinerate Size +13.0 – 17.5% Meteor Size +13.5 – 22.5% Firewall Size |
Pyromancy Augments | Rare | Weapon | +21.0 – 30.0% Chance for Fire Bolt Projectiles to Cast Twice +10.5 – 15.0% Chance for Fireball Projectiles to Cast Twice +15.5 – 20.0% Incinerate Size +15.5 – 20.0% Meteor Size +16.0 – 25.0% Firewall Size |
Pyromancy Augments | Legendary | Weapon | +23.5 – 32.5% Chance for Fire Bolt Projectiles to Cast Twice +13.0 – 17.5% Chance for Fireball Projectiles to Cast Twice +13.5 – 22.5% Incinerate Size +13.5 – 22.5% Meteor Size +18.5 – 27.5% Firewall Size |
Pyromancy Endurance | Magic | Defensive | Lucky Hit: Up to a 5% Chance to Heal +161 – 217 Life +8.0 – 10.0% Flame Shield Duration +1 to Warmth |
Pyromancy Endurance | Rare | Defensive | Lucky Hit: Up to a 5% Chance to Heal +431 – 580 Life +8.0 – 12.5% Flame Shield Duration +1 to Warmth |
Pyromancy Endurance | Legendary | Defensive | Lucky Hit: Up to a 5% Chance to Heal +873 – 1,175 Life +10.5 – 15.0% Flame Shield Duration +1 – 2 to Warmth |
Pyromancy Finesse | Magic | Offensive | +26.0 – 35.0% Fire Damage +41.5 – 55.0% Fire Damage Over Time +7.0 – 9.0% Pyromancy Attack Speed +47.0 – 65.0% Pyromancy Critical Strike Damage +47.0 – 65.0% Mastery Damage |
Pyromancy Finesse | Rare | Offensive | +31.5 – 45.0% Fire Damage +47.0 – 65.0% Fire Damage Over Time +8.0 – 10.0% Pyromancy Attack Speed +57.0 – 75.0% Pyromancy Critical Strike Damage +57.0 – 75.0% Mastery Damage |
Pyromancy Finesse | Legendary | Offensive | +41.5 – 55.0% Fire Damage +57.0 – 75.0% Fire Damage Over Time +9.0 – 11.0% Pyromancy Attack Speed +62.5 – 85.0% Pyromancy Critical Strike Damage +62.5 – 85.0% Mastery Damage |
Shock Augments | Magic | Weapon | +18.5 – 27.5% Chance for Spark Projectiles to Cast Twice +8.0 – 10.0% Chance for Chain Lightning Projectiles to Cast Twice +8.0 – 10.0% Chance for Charged Bolts Projectiles to Cast Twice +8.0 – 10.0% Chance for Ball Lightning Projectiles to Cast Twice +26.5 – 40.0% Teleport Size |
Shock Augments | Rare | Weapon | +21.0 – 30.0% Chance for Spark Projectiles to Cast Twice +10.5 – 15.0% Chance for Chain Lightning Projectiles to Cast Twice +10.5 – 15.0% Chance for Charged Bolts Projectiles to Cast Twice +10.5 – 15.0% Chance for Ball Lightning Projectiles to Cast Twice +31.5 – 45.0% Teleport Size |
Shock Augments | Legendary | Weapon | +23.5 – 32.5% Chance for Spark Projectiles to Cast Twice +13.0 – 17.5% Chance for Chain Lightning Projectiles to Cast Twice +13.0 – 17.5% Chance for Charged Bolts Projectiles to Cast Twice +13.0 – 17.5% Chance for Ball Lightning Projectiles to Cast Twice +36.5 – 50.0% Teleport Size |
Shock Finesse | Magic | Offensive | +26.0 – 35.0% Lightning Damage +2.5 – 4.0% Shock Critical Strike Chance +47.0 – 65.0% Shock Critical Strike Damage +124.0 – 160.0% Teleport Damage +62.5 – 85.0% Crackling Energy Damage |
Shock Finesse | Rare | Offensive | +31.5 – 45.0% Lightning Damage +3.0 – 5.0% Shock Critical Strike Chance +57.0 – 75.0% Shock Critical Strike Damage +144.5 – 185.0% Teleport Damage +72.5 – 95.0% Crackling Energy Damage |
Shock Finesse | Legendary | Offensive | +41.5 – 55.0% Lightning Damage +4.0 – 6.0% Shock Critical Strike Chance +62.5 – 85.0% Shock Critical Strike Damage +155.0 – 200.0% Teleport Damage +82.5 – 105.0% Crackling Energy Damage |
Sorcerer Control | Magic | Utility | +13.0 – 17.5% Immobilize Duration +15.5 – 20.0% Stun Duration +15.5 – 20.0% Freeze Duration +26.0 – 35.0% Frost Nova Size |
Sorcerer Control | Rare | Utility | +15.5 – 20.0% Immobilize Duration +13.5 – 22.5% Stun Duration +13.5 – 22.5% Freeze Duration +28.5 – 37.5% Frost Nova Size |
Sorcerer Control | Legendary | Utility | +13.5 – 22.5% Immobilize Duration +16.0 – 25.0% Stun Duration +16.0 – 25.0% Freeze Duration +26.5 – 40.0% Frost Nova Size |
Sorcerer Motion | Magic | Mobility | +5.5 – 7.5% Movement Speed +13.0 – 17.5% Movement Speed for 4 Seconds After Killing an Elite 6.0 – 8.0% Teleport Cooldown Reduction |
Sorcerer Motion | Rare | Mobility | +8.0 – 10.0% Movement Speed +15.5 – 20.0% Movement Speed for 4 Seconds After Killing an Elite 7.0 – 9.0% Teleport Cooldown Reduction |
Sorcerer Motion | Legendary | Mobility | +8.0 – 12.5% Movement Speed +13.5 – 22.5% Movement Speed for 4 Seconds After Killing an Elite 8.0 – 10.0% Teleport Cooldown Reduction |
Sorcerer Stability | Rare | Resource | +1 to Invigorating Conduit +1 to Frigid Breeze +1 to Fiery Surge |
Sorcerer Stability | Legendary | Resource | +1 – 2 to Invigorating Conduit +1 – 2 to Frigid Breeze +1 – 2 to Fiery Surge |
Ultimate Efficiency – Sorcerer | Magic | Resource | Casting Ultimate Skills Restores +26 – 35 Primary Resource 8.0 – 10.0% Deep Freeze Cooldown Reduction 13.0 – 17.5% Inferno Cooldown Reduction 8.0 – 10.0% Unstable Currents Cooldown Reduction |
Ultimate Efficiency – Sorcerer | Rare | Resource | Casting Ultimate Skills Restores +31 – 40 Primary Resource 9.0 – 11.0% Deep Freeze Cooldown Reduction 15.5 – 20.0% Inferno Cooldown Reduction 8.0 – 12.5% Unstable Currents Cooldown Reduction |
Ultimate Efficiency – Sorcerer | Legendary | Resource | Casting Ultimate Skills Restores +36 – 45 Primary Resource 8.0 – 12.5% Deep Freeze Cooldown Reduction 13.5 – 22.5% Inferno Cooldown Reduction 10.5 – 15.0% Unstable Currents Cooldown Reduction |
Now that you know which Tempered Affixes you’re looking for, look for where you can you get Temper Manuals in Diablo 4.