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Final Fantasy X: Chapter 2 Walkthrough

Tidus and company continue on their journey through the Mi'Ihen Highroad all the way to Maester Seymour's home of Guadosalam
This article is over 10 years old and may contain outdated information

In the first chapter of our Final Fantasy X walkthrough, Tidus and company had just finished competing in the Luca Blitzball tournament and were on their way to the Djose Temple. Our second chapter will help you get through the Mi’Ihen Highroad all the way to Maester Seymour’s home of Guadosalam.

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MI’IHEN HIGHROAD & MUSHROOM ROCK

Enemies
Raldo: 240 HP 20 AP 42 Gil | Drops: Power Sphere | Steal: Potion | Notes: Hard-shelled, weak to ice
Bomb: 850 HP 22 AP 70 Gil | Drops: Power Sphere | Steal: Bomb Fragment | Notes: Weak to lightning, possesses Self Destruct ability for Khimari
Mi’ihen Fang: 160 HP 20 AP 33 Gil | Drops: Power Sphere | Steal: Potion | Notes: Magic resistant, weak to fire and water
White Element: 390 HP 20 AP 48 Gil | Drops: Mana Sphere | Steal: Antarctic Wind | Notes: Physical resistant, weak to fire
Floating Eye: 140 HP 21 AP 44 Gil | Drops: Speed Sphere | Steal: Echo Screen | Notes: Magic resistant, weak to lightning
Dual Horn: 1875 SP 42 AP 105 Gil | Drops: Ability Sphere | Steal: Potion | Notes: Possesses Fire Breath ability for Khimari
Vouivre: 255 HP 14 AP 50 Gil | Drops: Power Sphere | Steal: Potion
Thunder Flan: 450 HP 24 AP 50 Gil | Drops: Mana Sphere | Steal: Electro Marble | Notes: Physical resistant, weak to water
Ipira: 180 HP 24 AP 46 Gil | Drops: Speed Sphere | Steal: Soft
Red Element: 450 HP 32 AP 55 Gil | Drops: Mana Sphere | Steal: Bomb Fragment | Notes: Physical resistant, weak to ice
Lamashtu: 275 HP 32 AP 72 Gil | Drops: Power Sphere | Steal: Potion
Raptor: 200 HP 32 AP 48 Gil | Drop: Speed Sphere | Steal: Soft
Gandarewa: 148 HP 32 AP 62 Gil | Drops: Mana Sphere | Steal: Electro Marble
Funguar: 540 HP 44 AP 42 Gil | Drops: Mana Sphere | Steal: Silence Grenade
Chocobo Eater(boss): 10,000 HP 90 AP 970 Gil | Drops: Lv. 1 Key Sphere x2 | Steal: Potion
Gui(boss): 16,800 HP 400 AP 1,000 Gil | Drops: Lv. 1 Key Sphere x6 | Steal: None

Treasure
Potion x10
Hi-Potion x9
Antidote x6
Remedy x3
Soft x3
Ether x2
Eye Drops x3
Mega-Potion x4
Phoenix Down x2
X-Potion
Hunter’s Spear
Thunder Blade
Scout
Ice Brand
Serene Armlet
Serene Bracer
Red Ring
Tough Bangle
Lv. 1 Key Sphere x2
Fortune Sphere
4,000 Gil
Al Bhed Primer Vol. VIII
Al Bhed Primer Vol. IX
Al Bhed Primer Vol. X
Mars Crest

Not long after entering the Highroad the party is attacked and Tidus learns a thing or two about hard-shelled enemies that require weapons with the Piercing ability to do any real damage. As you travel the Highroad make sure to speak with everyone as most of them will present an offering to Yuna for her journey. After meeting the Chocobo Knights move to the alcove on the left to meet another summoner named Belgemine who challenges Yuna to a test of strength as a summoner. Before the battle Belgemine will restore your Aeons to full health and once the battle begins she will summon Ifrit so Yuna must summon Valefor. Ifrit hits hard and is immune to the slowing effect of sonic wings so the best way to win this fight is to begin with either Yuna of Valefor’s Overdrive gauge filled, allowing Valefor to immediately unleash Energy Ray and gain a huge head start. Win or lose, Belgemine hands over a ring for Yuna.

Continue north past Belgemine and learn more about Spira as you approach the Travel Station. When you leave the next morning the party meets Rin who explains more about the Al Bhed language and hands over the Al Bhed Primer Vol. VIII before a commotion breaks out, the Chocobos are in danger!

BOSS ENCOUNTER: CHOCOBO EATER
HP: 10,000
AP: 90
Gil: 970
Drops: Lv. 1 Keysphere x2 (Only if defeated by pushing off the cliff)
Steal: Potion
Elemental Attributes: 1.5x damage from fire
Other Notes: Hard-shelled enemy

Anything that eats Chocobos is certainly deserving of your respect so don’t take this one too lightly or you’ll find yourself at the bottom of a cliff before you know it. Every few turns the Chocobo Eater will use its long arms to push the party back toward the edge of a cliff and should you fall off, you will fail to receive any rewards for your efforts but the good news is that you can push back. Attack the Chocobo Eater with Auron or Khimari’s piercing weapons and have Lulu cast Fire, once the boss has taken enough damage it will be knocked on its back. While flipped over the Chocobo Eater’s hard shell is negated and every 500 points of damage taken will cause it to be pushed away from the party toward its own side of the cliff; Pushing the beast over the edge of the cliff will finish the fight and save the Chocobos.

With the Chocobos safe Rin rewards you with a free Chocobo ride next time you need one and the way north is now clear. You can either hop a ride on a Chocobo at the Travel agency to head north or travel on foot and there are benefits to both. While astride a Chocobo you will not encounter fiends and are able to access treasures that would otherwise be out of reach so our recommendation is to travel north to the Mushroom Rock gates on foot, gaining additional sphere levels then grab a ride with the Chocobo attendant there to run back and grab the treasures. Whatever you choose, make sure to grab the Al Bhed Primer Vol. IX that Shelinda drops when she falls off her Chocobo and the Mars crest far down south on the lower path of the Highroad.

At the entrance to Mushroom Rock the group learns about the joint operation, speak to everyone to eventually gain access. On the path north, speak with the patrolling Crusaders to receive a variety of helpful items and when you’ve finished exploring the area for treasure speak with Luzzu and ride up to the command center.  It’s recommended that you gain enough sphere levels for Lulu to learn Fira, Thundara, Blizzara and Watera before proceeding as they will make some of the upcoming fights much easier. When you’re ready to witness the operation, follow the red marker on your map and speak to the Crusaders to begin.

BOSS ENCOUNTER: SINSPAWN GUI
HP: Head – 4,000 | Arms – 800 each | Body – 12,000
AP: None
Gil: None
Drops: None
Steal: None
Elemental Attributes: Absorbs lightning, 0.5x damage from water

Gui has several moving parts that need to be accounted for at all times meaning that each of your turns needs to count. The beast’s head and arms can be targeted separately and killed off but the arms will regenerate after several turns and the fight is not over until the main body is destroyed. Using Lulu can remove an arm each turn with Blizzara or Fira and it’s important to keep Wakka ready to target the head to prevent its nasty Venom attack and to remove it from the battle quickly since the head will not regenerate during the fight. Once the threat of the head is gone cast haste on your party members and make sure everyone gets an opportunity to hit the boss to claim the AP reward when it falls.

BOSS ENCOUNTER: SINSPAWN GUI ROUND 2
HP: Head – 1,000 | Arms – 800 each | Body – 6,000
AP: Head – 48 | Arms – 37 each | Body – 400
Gil: 1,000
Drops: Lv. 1 Key Sphere x6
Steal: None
Elemental Attributes: None

This isn’t so much as a fight as it is a demonstration of you guest party member’s overwhelming magical power. Destroy Gui’s head and arms first then level your most powerful attacks at its body to quickly end this fight (though if you are feeling up to it, allow your temporary party member’s Overdrive gauge to fill for the only opportunity to see their unique attack). Once the beast has fallen for good the party finally receives their hard earned AP and the way to Djose is cleared allowing you to continue the pilgrimage.

DJOSE HIGHROAD & DJOSE

Enemies
Bite Bug: 200 HP 40 AP 62 Gil | Drops: Speed Sphere | Steal: Antidote
Funguar: 540 HP 44 AP 42 Gil | Drops: Mana Sphere | Steal: Silence Grenade
Basilisk: 2025 HP 140 AP 125 Gil | Drops: Ability Sphere | Petrify Grenade
Garm: 240 Hp 48 AP 88 Gil | Drops: Power Sphere | Steal: Hi-Potion
Bunyip: 400 HP 48 AP 97 Gil | Power Sphere | Steal: Hi-Potion
Ganderewa: 148 HP 32 AP 62 Gil | Drop: Mana Sphere | Steal: Electro Marble

Treasure
Potion x10
Soft Ring
Variable Steel
Phoenix Down x2
Hi-Potion x3
Ether x2
Mega-Potion
4,000 Gil
Ability Sphere x4
Magic Sphere
Halberd
Remedy
Mega Phoenix
Switch Hitter
Bright Bangle
Al Bhed Primer Vol. XI

Speak to the survivors of the operation to receive a variety of items as you move north, making sure not to miss the AL Bhed Primer Vol. XI hidden behind a rock in the first area. The Djose Highroad is fairly short and before long the party finds themselves outside the Djose Temple.

Rest up, use the save sphere and prepare to enter the longest trial yet!

  • Place a Djose Sphere in each of the slots on the doors in the first are to move on.
  • Move the Djose Spheres from either side of the door and place them in the wall to the east to activate the upside-down pedestal then push the
    central pedestal under it to supercharge the Djose Sphere it holds
  • Place the charged Djose Sphere to the right of the door to open it and access the next chamber.
  • Place the Djose Spheres from the eastern wall onto the pedestal then reset its position with the switch to the west.
  • Push the pedestal with the two Djose Spheres into the next room to create a way across the lightning then push the pedestal into the wall on the other side.
  • Head back across the lightning and step on the reset switch to bring the pedestal back in from the lightning room then place the spheres from the pedestal into the slots in the walls in the very first chamber.
  • Move the charged Djose Sphere from the right slot on the wall to the left to complete the activation of the sigil on the floor and create an elevator.
  • Ride the elevator up and push each of the five pedestals in the northern room into the wall to open a staircase to the inner chamber and to create a glyph on the lower level
  • Head back down the elevator and examine the new glyph on the wall to reveal Djose Temple’s Destruction Sphere then take it upstairs and place it in the central pedestal to access a chest containing a Magic Sphere.
  • Once you’ve obtained the treasure, head up the stairs on the upper level to gain a new Aeon for Yuna.

With the Djose Temple complete it is time to continue the pilgrimage north through the Moonflow toward Macalania and the next temple.

MOONFLOW

Enemies
Ochu: 7,200 HP 180 AP 520 Gil | Drops: Power Sphere | Steal: Remedy
Garm: 240 HP 48 AP 88 Gil | Drops: Power Sphere | Steal: Hi-Potion
Bite Bug: 200 HP 40 AP 62 Gil | Drops: Speed Sphere | Steal: Antidote
Bunyip: 400 HP 48 AP 97 Gil | Power Sphere | Steal: Hi-Potion
Ganderewa: 148 HP 32 AP 62 Gil | Drop: Mana Sphere | Steal: Electro Marble
Funguar: 540 HP 44 AP 42 Gil | Drops: Mana Sphere | Steal: Silence Grenade
Snow Flan: 600 HP 48 Ap 93 Gil | Drops: Mana Sphere | Steal: Antarctic Wind | Notes: Physical resistant, weak to fire
Extractor(boss): 4,000 HP 660 AP 2,400 Gil | Drops: Mega Phoenix | Steal: Mega Potion

Treasure
X-Potion
Phoenix Down x2
Ether
Antidote x4
Mega-Potion
Magic Def Sphere
Lv. 1 Key Sphere x6
5,000 Gil
Al Bhed Primer Vol. XII

There are a few minor scuffles along the road including another encounter with Khimari’s old friends from Luca and another challenge from Belgemine. Like before, Belgemine summons your newest Aeon so build up Yuna or Ifrit’s Overdrive gauge prior to accepting to make the fight easier and this time you have a backup Aeon at your disposal. Win or lose, Belgemine hands over the Summoner’s Soul and the ability to teach additional techniques to your Aeons and should you best her you will receive some Dragon Scales as well. Continue north and before long you’ll find yourself in the presence of the legendary Shoopuf. Before you take a ride, give Tidus and Wakka weapons with lightning strike because they will need them soon.

BOSS ENCOUNTER: EXTRACTOR
HP: 4,000
AP: 660
Gil: 2,400
Drops: Mega Phoenix
Steal: Mega Potion
Elemental Attributes: 1.5x damage from lightning, 0.5x damage from fire, ice and water

While you have a greatly reduced party in this battle, it is fairly straightforward. Assuming you have weapons with lightning strike just cast haste on both Wakka and Tidus and attack each round, healing when necessary with Hi-Potions and the machina will fall quickly.

Once you reach the north shore at last, don’t miss the Al Bhed Primer Vol. XII on the platform above O’aka and move on to meet up with the newest and last member of your ragtag group of Guardians, bringing the second leg of your journey to an end.


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Prima Games Staff
The staff at Prima Games.