Assassin’s Creed Syndicate – World War I Time Anomaly

Jump into the future to take control of Jacob’s granddaughter during World War I.

During Assassin’s Creed Syndicate Sequence 6: A Run on the Bank, a time rift opens on a ship located on the far east side of the Thames. Interact with the new icon on your map to begin the special memory. 

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This adventure begins with you taking control of Jacob’s granddaughter, Lydia, who bears a striking resemblance to Evie. It is now 1916, as you’ve been transported to London during World War I. Head up the stairs and activate Eagle Vision to spot the enemies that you need to take care of. Activate the generator in the next room, then assassinate the two spies who head up the stairs to investigate.

After agreeing to work with Winston Churchill, activate Eagle Vision again to determine who holds the radio information you seek. Use the Rope Launcher to grapple up to the roof of the house. There are now three waypoints on the map. Head over to the one near the crane and activate the generator to draw the guards in for an easy assassination.

Get the radio information from the guard, then grapple over to the boat where the next waypoint is located. Take out the enemies here and retrieve the radio information, then head toward the bridge. Blend into the crowd and move toward the soldier near the top of the tank. Wait for him to pass by, then walk up behind him and steal the information you need.

Your next step is to head to the north tower. This requires a bit of effort, as you need to stay out of the spotlights to avoid the snipers. Drop down the tower on the north side and head into the large window above the ledge. Use hallucinogenic darts or knives to take down the spies inside the communications base, then kill off any who remain. 

Examine the radio on the table near the left side of the room to operate it, then head out the window on the east side and use a Leap of Faith to hit the haystack below. Grapple onto the boat below and head over to the anti-aircraft gun to take down the bi-plane above. With the first plane down, the next wave features two planes. Once you’ve taken out three planes, Templars attack the ship. 

Make quick work of the enemies, then get back to the anti-aircraft gun to dispatch another group of planes. Once all of the planes have been taken out the memory is complete.

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Author
Bryan Dawson
Bryan Dawson has an extensive background in the gaming industry, having worked as a journalist for various publications for nearly 20 years and participating in a multitude of competitive fighting game events. He has authored over a dozen strategy guides for Prima Games, worked as a consultant on numerous gaming-related TV and web shows and was the Operations Manager for the fighting game division of the IGN Pro League.