Roguelikes and roguelites, I just can’t get enough of them, and indie developers keep dropping new ones that easily eat up more hours than I’d like to admit. Each month brings a few generic titles, but some really stand out.
Not every roguelite needs fully realized mechanics; sometimes the art, writing, and pacing are enough to make me stick around. 2025 shows no signs of slowing, even in November, and a few releases from this month have already caught my attention.
DOG WITCH
If you’re disappointed by the lack of dog games this year or witch games, for that matter, DOG WITCH has you covered. It’s a roguelike deckbuilder that mixes Slay the Spire and Dicey Dungeons, offering bite-sized runs packed with fun spells, hundreds of artifacts, and quirky enemies to fight.
I love the charming art and quirky writing, and appreciate the DOG WITCH customization available. Beyond the surface, it’s actually quite engaging, and I’ve already had several runs where I used completely different strategies and synergies thanks to the dice system. You can also summon stuff! Point is, for the low cost of $10, DOG WITCH has a lot of value!
Vivid World
Until last week, I had no experience with auto-battlers and wasn’t familiar with Vivid Knight at all. Vivid World, a follow-up to that game, recently launched as 1.0 on Steam, and based on everything I’ve seen so far, it’s an improvement in every way. After playing for several hours, it’s safe to say there’s a lot of depth here despite its largely simple premise and cutesy art style.


You need to be conscious of your party’s composition, gems to support the units, and resources to manage, and it’s really about optimizing your encounters if you want to get the most out of your team. There’s a lot of variety in units, so you’re always collecting new ones without things feeling stale.
I also like the meta-progression, since you’re always improving even after a bad run. If, like me, you’re unsure what the genre has to offer, Vivid World does a great job of introducing it. It’s approachable, but pretty deep at the same time.
Into the Grid
Finally, something completely different in tone from the two above: Into the Grid is also a deckbuilder, but instead of a charming fantasy world, it dives into a cyberpunk dystopia. The game packs in tons of clever ideas, blending deckbuilding with resource management and tabletop-style mechanics.


So, what’s the biggest problem with deckbuilders? Bad hands. Into the Grid tackles this with the VIM system. Even a weak hand contributes to the VIM meter, granting access to different commands during battles. It’s a refreshing change that removes the frustration of RNG and makes every turn feel meaningful.
The art is another highlight, full of fun character designs reminiscent of cyberpunk manga like Blame! or Ghost in the Shell. Into the Grid has launched into early access, but there’s a lot of content even now.
Upcoming November Roguelites!
That’s not all! There are plenty of neat-looking rogue-lites still to come out in November, and I thought I’d list them:
- Forestrike: Tactical Kung-Fu!
- Cross Blitz: Deckbuilder RPG!
- Morsels: Creating-collecting rogue-lite!
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Published: Nov 13, 2025 02:00 pm