PlayStation to End Physical Games in 2028, Effectively Killing the Used Market

The final digital nail in the physical coffin.

Marvel's Wolverine combat gameplay Screenshot
Image via Insomniac Games

It’s only Wednesday, but major publishers have already delivered a batch of painful updates before we’re distracted by all the big releases arriving in September. Ahead of the reported layoffs at Xbox, PlayStation has announced it will exit the physical games market in 2028 and go all in on digital, effectively killing the used market in the process.

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PlayStation Will Stop Releasing Physical Games in 2028

Senior Director at Sony Interactive Entertainment, Sid Shuman, announced on the PlayStation Blog that the company will stop producing physical discs for all new games starting in January 2028. After that date, all new titles released for PlayStation consoles will be digital only, including those sold at retailers. In other words, just like Grand Theft Auto VI, you can expect game boxes to contain download codes instead of actual discs. This pretty much confirms the rumors that the PS6 will launch without a disc drive.

Jason Duval from GTA 6 pointing an M4 Carbine in front of a city background.
Image via Rockstar Games

The writing has been on the wall for some time. Physical sales now account for only a small fraction of total game sales, and that share continues to shrink every year. CAPCOM announced in May 2026 that 93% of its sales came from digital purchases, and it expects that figure to continue rising. While it’s easy to see why publishers, and now console manufacturers, are moving away from physical releases, the shift comes with several consequences that cannot be ignored.

For starters, physical copies have tangible value. You can buy them used, lend them to a friend, or sell them once you’re done playing, even if the game requires additional patches. A digital purchase, on the other hand, is tied to your account, meaning there is no secondhand market and no way to share or resell your games unless the platform holder allows it. Ironically, game sharing was something PlayStation proudly championed during the PlayStation 4’s launch.

The move also places even more power in the hands of digital storefronts. Unlike platforms such as Steam, PlayStation and Nintendo are generally regarded as having some of the industry’s most expensive digital storefronts, with limited competition and infrequent deep discounts on first-party titles. Refund policies are also extremely restrictive, leaving players with little recourse if they regret a digital purchase. If you’ve chatted with PlayStation support in the past, you know exactly what I mean.

Ghost of Yōtei Screenshot
Image via Sucker Punch

Perhaps the biggest concern with all of this is ownership and the sense of security that comes with it. Because your entire library is tied to your account, losing access to it, whether through a hack, an account issue, or a permanent suspension, could mean losing access to every game you’ve purchased. Just a few days ago, Sony revoked access to purchased digital movies after its licensing agreement with Studiocanal expired, effectively removing more than 550 films from users’ libraries, even if they had paid for them.

It’s hard to feel anything but annoyed by this announcement, especially knowing that Xbox will likely follow suit sooner rather than later. Everyone saw this coming, but I don’t think many expected it to happen this soon. Hug your physical copies a little tighter tonight.

Ali Hashmi

Ali Hashmi is a games journalist, reviewer, and guides writer with over eight years of experience covering the gaming industry across news, reviews, features, walkthroughs, and technical guides. He currently writes for Prima Games and GTA 6 Bible, and has previously contributed to Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven. With a background in Computer Science and years spent covering PC gaming, Ali has developed a strong focus on performance analysis, optimization, troubleshooting, and in-depth game coverage alongside traditional reviews and features. A longtime fan of action games, Ali spends most of his time obsessing over stylish combat systems, difficult boss fights, immersive sims, and retro shooters that feel like they were pulled straight out of the late ‘90s. When he isn’t replaying Dark Souls for the hundredth time or climbing Ascension levels in Slay the Spire, he’s usually hunting for the next indie game to recommend to everyone around him. His coverage regularly includes AAA releases, indie games, Soulslikes, survival titles, live service games, and technical PC focused guides.