“Less Is More” - How Dying Light 2’s Feedback Shaped The Beast’s Tighter Focus
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Dying Light The Beast Parkour Screenshot
Image via Techland

“Less Is More” – How Dying Light 2’s Feedback Shaped The Beast’s Tighter Focus

and they're right.

Dying Light: The Beast feels like a true sequel to the original. Its world is smaller but much denser, the combat and tone are more grounded, and repetitive content has been stripped away. This renewed focus didn’t happen overnight, and franchise director Tymon Smektała credits the shift to the reception of Dying Light 2.

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Stripping Away the Noise to Find Focus

Dying Light: The Beast did not return to a tightly designed world by accident, but after careful deliberation and honest reflection. Dying Light 2 was a significantly more ambitious project compared to the original, and the team emerged from that experience with a crucial lesson: sometimes, less is more.

“The biggest lesson was clarity of focus and attention to details. Dying Light 2: Stay Human was ambitious, maybe too ambitious in some areas, and while we are proud of what we achieved, we also learned that sometimes less is more.”

During our interview, Tymon explained that with The Beast, the team wanted to strip away the noise and create an experience that is confident and knows what it wants to be, rather than trying to fill it with unnecessary content.

“For Dying Light: The Beast, we stripped away the noise to deliver a tighter, more purposeful experience. The game knows what it wants to be: intense, grounded, and emotional. We have also taken community feedback, every little detail of it, to heart in terms of combat feel, movement precision, and pacing.”

Techland famously claimed that Dying Light 2 offered over 500 hours of content, an ambitious gamble that did not fully pay off as the studio had hoped.

Despite enjoying many improvements, a lot of players still preferred the original due to its tighter pacing, more approachable world, and grounded tone.

Dying Light: The Beast brings that philosophy back. It returns to a more focused design, but still carries over the best parts of Dying Light 2, resulting in an experience that feels more confident, refined, and aligned with what worked in the original.

Make sure to check out our full interview with Tymon Smektała to learn more about Dying Light: The Beast’s development and Techland’s approach to crafting immersive and performant open worlds.

Check out the full interview about Dying Light The Beast for more.


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Author
Image of Ali Hashmi
Ali Hashmi
Ali has been writing about video games for the past six years and is always on the lookout for the next indie game to obsess over and recommend to everyone in sight. When he isn't spending an unhealthy amount of time in Slay the Spire, he's probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.