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Call of Duty: Ghosts – All Perks Revealed

Categories, point values and descriptions for all multiplayer perks.
This article is over 11 years old and may contain outdated information

Happy Call of Duty Day!

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For those of you who have yet to pick up the game, we thought we would outline all of the perks available in multiplayer. Perks are split up into seven different categories, each one costing you points towards your overall load out. There are 35 perks in total. Have a look below for our complete list, including categories, point values and descriptions.

Speed

-Ready Up: 1 Point – Weapon is ready faster after sprinting

-Sleight of Hand: 2 Points – Faster Reloading

-Agility: 2 Points – Increased Movement Speed

-Marathon: 2 Points – Unlimited Sprint

-Stalker: 3 Points – Move faster while aiming

Handling

-Strong Arm: 1 Point – Throw equipment farther, decrease the cook time of grenades and reset the fuse when throwing back explosives.

-On the Go: 1 Point – Reload while sprinting

-Reflex: 2 Points – Swap weapons and use equipment faster

-Steady Aim: 2 Points – Increased hip fire accuracy

-Quickdraw: 3 Points – Faster aiming

Stealth

-Takedown: 1 Point – Kill enemies without revealing their death locations

-Blind Eye: 2 Points – Undetectable by air support, Oracle systems and sentries

-Dead Silence: 2 Points – Move silently, making you harder to detect. Players with Amplify can still hear your footsteps

-Incog: 3 Points – Resistant to targeting systems including: Recon, Thermal Scope, Tracker Sight and Motion Sensor. No name or red crosshairs when targeted

-Off the Grid: 3 Points – Undetectable on the mini map by SAT COM and radar pings

Awareness

-Recon: 1 Point – Enemies hit with explosive damage are tagged and can be seen through objects for a short time.

-Scavenger: 2 Points – Resupply ammo from dead players.

-SitRep: 2 Points – Detect enemy explosives and tactical equipment.

-Amplify: 2 Points – Louder enemy footsteps makes them easier to detect. Allows you to hear Dead Silence players.

-Wiretap: 3 Points – Utilize all active enemy and friendly SAT COMs on the field.

Resistance

-Resilience: 1 Point – Take no damage from falling.

-ICU: 2 Points – Regenerate health faster.

-Focus: 2 Points – Reduced weapon sway when aiming down sights and reduced flinch when hit.

-Tac Resist: 2 Points – Resistance to flash, stun and EMP effects.

-Blast Shield: 2 Points – Increased resistance to explosive damage.

Equipment

-Extra Tactical: 1 Point – Additional Tactical equipment.

-Extra Lethal: 2 Points – Additional Lethal equipment.

-Fully Loaded: 2 Points – Start with maximum ammo capacity.

-Extra Attachment: 3 Points – Extra attachment for your weapons.

-Danger Close: 4 Points – Increases damage dealt with explosives.

Elite

-Gambler: 1 Point – Spawn with a random perk.

-Hardline: 2 Points – Killstreaks require 1 less kill. Every 2 assists count as a kill toward your killstreak. 

-Ping – 2 Points – Activate a sonar ping upon killing an enemy, revealing nearby hostiles.

-Overkill  – 3 Points – Carry two primary weapons.

-Deadeye – 5 Points – Consecutive kills increase the chance to deal more damage with bullet weapons.

Be sure to leave us a comment and tell us what you think of the perks available in Call of Duty: Ghosts.


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