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Among Us
Image via Innersloth

Among Us’ Latest Update Has Taken the Game to New Heights

Yes. This is an entire post about Among Us.

Among Us’ latest update introduced three new roles and a bunch of quality-of-life changes, and it’s everything the game has needed this year. With a new update and a fresh and exciting new feel to the game, it’s probably the best thing that has ever happened to Among Us in a long while.

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The New Update Has Made Among Us Way More Fun

I’ve had way more fun playing Among Us in the last 40 hours since the new update dropped than the rest of the 350 hours I’ve spent over the last three years. As someone who’s played nearly 1,000 matches, I can confidently say that Among Us has never been more enjoyable than it is now.

Like every other game, new content promotes growth. For Among Us, new content promotes fresh ways to play the game. Among Us is such a simple social deduction game and there are only a dozen or so ways to relish the experience as an innocent Crewmate or evil Impostor, so purposeful updates are incredibly impactful.

Meaningful Updates Are What Among Us Needs to Evolve

The mechanics, play styles, and objectives are straightforward and rarely change. And whenever an update that even slightly affects the flow of this gameplay gets introduced, it either tarnishes the experience or makes it better.

This is why meaningful updates are so important. The game’s latest patch introduced three new roles and a bunch of small changes, and while the roles aren’t game-breaking or revolutionary, they offer enough of a change to make Among Us feel like an entirely different game.

New Roles Have Revitalized Among Us

The Tracker and Noisemaker roles provide various new play styles and outcomes for matches, but they aren’t overpowered in a way that tips the scales toward the Crewmates’ favor. They are both balanced roles that require skill and care to make useful.

On the other hand, the new Impostor role is just as balanced. While going invisible is a great skill for a killer, the transformation delay makes it difficult for players to pull that ability off in an instant when people are around. Not to mention, killers can’t kill when invisible and it takes a few seconds to reappear normally.

It’s pretty clear that the developers, Innersloth, have learned from their past mistakes with previous role patches, and put a lot more thought and consideration into the development of these roles to make sure players were getting a worthwhile update. And that speaks volumes about their dedication to the game and its community.

Some Much-Needed Visual and Quality-Of-Life Changes

And that’s not even the rest of what Innersloth has improved. The entire lobby interface has changed, making the game look fresh and modern and feel much easier to navigate. There are preset settings for newer players to pick from when creating games, and players can actually see who’s leading the lobby and know when the game’s starting thanks to an audio alert.

Settings are simplified, so they are easier to tune. Oh, and the game received a bunch of bug fixes to make certain maps less frustrating, which is always a great thing. Overall, Among Us just looks and feels like a totally different game and that’s a huge achievement for Innersloth.

Among Us Is in a Much Better Place Now and Hopefully, It Stays That Way

Over the last few years, I never really enjoyed the updates Innersloth launched, especially with both of the newer maps—The Airship and The Fungle—and the Guardian and Scientist roles. They never hit the mark for me and I can’t recall anyone that I’ve personally played with feeling positively about those implementations either.

But for once in the last two years, it feels like Among Us is finally receiving the updates it needs to make it a better title, like it’s on the right path. As someone who likes social deduction games and asymmetrical horror titles, I have a lot of love for Among Us, which is why it makes me so happy to see it receive an update that takes it to a whole new level.

As one of the biggest social deduction games in the world, I can only hope that Innersloth continues making meaningful changes in the future as 2025 approaches. I’d really like to see another map similar to Polus or Skeld that’s a little more intricate, but just a tiny bit bigger. I definitely want more official roles to make the game more complex, but I’m not expecting anything anytime soon.

For now, though, it’s the perfect time to jump back into Among Us for anyone who’s left the game or thinking of returning. The game’s in a much better place and it’s worth revisiting. For more information about Among Us’ latest update, check out Innersloth’s official website or read our news article on Prima Games.

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Jay Hunter
Jay Hunter is a versatile writer, editor, voice actor, and producer with nearly five years of experience in the video games industry. With his expertise in storytelling, production, and voice acting, Jay has been able to create compelling narratives, projects, and performances across a wide range of genres, styles, and forms.