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Final Fantasy XII: The Zodiac Age Essential Starter's Guide Getting Started

Return to Ivalice

The Story of Ivalice

A great era of peace and prosperity is fading. The stability bestowed upon Ivalice in the founding days of the Dynast-King has been darkened by the likelihood of war between empires. Rozarria and Archadia seem destined to collide, crushing whatever stands between them.

Indeed, the Archadian push west toward Rozarria has already consumed Nabradia and its sibling sovereignty, the small, peaceful Kingdom of Dalmasca. FINAL FANTASY XII opens with a quick glimpse of the last throes of pre-Imperial Dalmasca and its desperate fight for freedom, followed by an equally desperate negotiation for peace. In the opening tutorial mission, you participate in a final, fateful attempt to deliver land and king from the clutches of Archadian domination.

Fast forward two years: In the Dalmascan capital city of Rabanastre, a new consul, Vayne Solidor, son of the Archadian emperor, arrives with a message of hope and renewal for the citizens of that subjugated land. However, his silver-tongued speech doesn’t fully convince Vaan, an orphaned street boy who sees the Empire as a thieving bully that has robbed his country of wealth and dignity.

Vaan dreams of escape, seeing his future in the skies as a sky pirate. First, though, he wants some measure of revenge. His bold attempt to infiltrate the Royal Palace during the consul’s inaugural fete to take back some of the treasure that belongs to Dalmasca leads Vaan straight into the clasp of a destiny none could foresee. It is a destiny that includes an exhilarating adventure in the company of sky pirates, a princess, and a great fallen Knight of the Order. As such, the tale begins.

Races of Ivalice

Hume

Some call it the race of “dominance.” Many Humes have an abiding attraction to power, much more so than the other races of Ivalice. The Hume’s insatiable will to power could be a cause of the rising fury that threatens to consume Ivalice.

However, the race’s deep-seated curiosity and desire for knowledge has driven the creation of innovative ways and technologies. Sophisticated and stable internal political systems, stunning and nuanced architecture, and the dogged pursuit of a better, more secure life are the culmination of the Hume race.

Viera

To the Viera, seclusion is a way of life, a given. This nubile race has avoided all political and cultural contact with Humes and other races for hundreds of years. The timeline of their unique history seems uneventful, in an almost monastic way. Over the centuries, the Viera have never migrated beyond the tangled interiors of the forbidding central forests of Ivalice.

Why? Because the Viera see themselves as an inextricable part of “the Wood,” almost as a biological component of a greater being. They have long considered interaction with the outside world to be against the will of the Wood. Those rare Viera who do leave the forest become objects of contempt within their race. However, the imperial conflagrations of recent years, with much of the great forest burnt and villages lost, have awakened many more Viera to doubts about their tradition of seclusion.

Special Characteristics

Long Ears

Prominent, highly sensitive listening organs. Worthy of their name “forest hunters,” Viera can detect even the most subtle sounds.

Silver Hair

There is no individual hair color in the Viera race, as all Viera have silver hair. Those few who migrate into the world of Humes, though, often dye their locks.

Feet

Viera have pointed feet. These unique appendages make stiletto heels the best footwear for maintaining balance.

Moogle

Moogles have a great tradition of expertise in the area of engineering, as the race has long relied on the clever development of machines. An obvious adaptation to their small size, this mechanical skill puts them on equal terms with other races. In particular, Moogles excel at the creation and maintenance of airships, although they are very adept at other types of technology.

Special Characteristics

Pom-Pom

A fluffy fur-ball headpiece is the trademark of the Moogle race. Each individual Moogle has its own color of Pom-Pom.

Wings

Small wings, not unlike those of a bat. Due to the near-vestigial quality of these wings, only a few Moogles can use them to fly.

Hands

Deft, dexterous, highly skilled hands are perfect for delicate technical work or playing instruments. Moogle musicians often provide accompaniment for public ceremonies or parades.

Bangaa

Bangaa body color has many different hues. At one time, many believed that these colors determined the personality and physical abilities of each Bangaa. For example, the yellow skinned “Rugua Bangaa” was said to be friendly and intelligent, while a blue skinned “Fierce Bangaa” displayed a strong sense of justice and great physical prowess. The red “Bista Bangaa” and the steel gray “Sanga Bangaa” featured other social traits of note. However, today there are so many Bangaa of mixed blood that this theory doesn’t apply anymore.

Special Characteristics

Face

Highly reptilian facial features with tiny eyes. Because Bangaa don’t rely much on their eyesight, some of them actually sport blindfolds as a fashion statement!

Hanging Ears

The characteristic Bangaa ears are split in two and droop downwards. Some individuals have short ears, though.

Physical Frame

Always big and brawny. Even ascetic Bangaa monks are blessed with considerable brawn!

Seeq

The Seeq are a more primitive race. They don’t wear much clothing and display little in the way of intellectual curiosity. What they do display is a passion for “shiny things,” like jewels and gold, that they love to drape across their bodies. In the eyes of most other races, Seeq exhibit somewhat poor fashion taste and often end up looking unbalanced and, well, comical.

The Seeq also have a strong interest in the acquisition of gil. Because of their fairly low intellect, simple personalities, and penchant to immediately spend whatever gil they get their hands on, very few Seeq ever achieve significant financial success.

Special Characteristics

Mouth

With its upturned nose and narrow oral cavity, the Seeq struggles mightily with verbal pronunciation. Seeq cannot speak quickly and rarely talk for long periods of time.

Skin Color

Although there were originally only three Seeq skin colors (mauve, light yellow and orange), the interbreeding of Seeq with these skin types has created greater variation.

Physical Frame

Seeq have strong and stable frames that are capable of bringing power to bear quickly. Females have a slightly different frame than males.

Vaan—Age: 17

“A boy who sees freedom in the skies.”

After losing his parents to the plague and his brother, Reks, to treachery and war, Vaan is now a child of the streets. He’s now a leader of a sub-culture of war orphans who roam the slums of Rabanastre.

LevelHPMPStrengthMagick PowerVitalitySpeed

1

82~83

30~33

23

22

24

24

10

280~314

67~93

28

27

27

25

20

640~737

120~187

34

32

31

26

30

1103~1284

175~284

39

37

35

28

40

1542~1802

242~404

45

42

39

29

50

2241~2632

300~506

51

48

42

31

60

2859~3364

353~600

56

53

46

32

70

3209~3776

393~667

62

58

50

33

80

3613~4252

434~734

68

63

54

35

90

4164~4905

460~774

73

69

57

36

99

4786~5643

473~786

78

73

61

37

The stat charts in this chapter give the base stat ranges of each character.

Ashe—Age: 19

“A princess who had lost everything.”

The daughter of the Dalmascan king and heir to the throne, Lady Ashe first loses her newlywed husband Rasler and then her country to the Archadian juggernaut. The official story is that she took her own life in the aftermath of the Imperial conquest. However, resistance is in her blood, as is the legacy of the Dynast-King.

LevelHPMPStrengthMagick PowerVitalitySpeed

3

99~106

56~65

22

25

24

23

10

251~282

87~116

26

29

26

24

20

584~674

146~219

31

34

29

25

30

1013~1180

205~324

36

40

33

26

40

1418~1659

278~455

42

45

36

28

50

2065~2427

341~566

47

51

40

29

60

2637~3104

400~668

52

56

43

30

70

2960~3485

443~741

58

62

47

32

80

3334~3926

487~814

63

67

50

33

90

3844~4530

516~858

68

73

53

34

99

4420~5212

529~871

73

78

57

36

Basch—Age: 36

“A loyal knight branded as traitor.”

This great hero of Dalmasca, captain of the Order of Knights, now stands accused of the assassination of his oathsworn liege, King Raminas. Word is that Basch saw the King’s attempt to sue for peace with Archadia as a betrayal of the kingdom. But is that word true?

LevelHPMPStrengthMagick PowerVitalitySpeed

1

139~146

31~38

26

21

20

23

10

304~338

56~79

30

24

22

24

20

667~765

102~161

35

28

25

25

30

1133~1315

150~245

41

33

28

26

40

1574~1836

209~351

46

37

31

28

50

2279~2672

259~439

51

41

34

29

60

2900~3409

306~521

57

46

36

30

70

3253~3824

341~580

62

50

39

31

80

3660~4303

376~638

68

55

42

33

90

4215~4960

400~673

73

59

45

34

99

4841~5703

410~684

78

63

47

35

Penelo—Age: 17

“Vaan’s friend.”

Penelo loves Vaan like a brother. Her own parents, who were lost in the recent war, took in Vaan after his loss and raised him as one of their own. She sees the natural leader in him, even if he doesn’t quite see it himself.

LevelHPMPStrengthMagick PowerVitalitySpeed

1

64~66

38~41

20

21

23

24

10

242~273

79~109

25

26

26

25

20

566~653

139~215

30

32

30

26

30

982~1144

202~325

35

37

34

27

40

1375~1609

278~462

40

43

38

29

50

2003~2354

343~577

45

49

41

30

60

2558~3012

404~684

50

54

45

31

70

2872~3381

449~760

55

60

49

32

80

3235~3809

495~836

60

66

53

34

90

3730~4395

525~881

65

71

56

35

99

4288~5058

539~895

70

76

60

36

Fran—Age: Unknown

“A master of weapons.”

A Viera female with a strong sensitivity to the Mist, Fran is a loyal partner and co-pilot to Balthier. She’s quite a formidable warrior and a mechanic to boot. Her adjustment to the greater world since abandoning the forest dwellings of her race is nearly complete. But can one ever completely forsake the voice of the Wood?

LevelHPMPStrengthMagick PowerVitalitySpeed

2

84~89

44~50

23

20

26

23

10

254~286

77~104

27

24

29

24

20

591~680

131~199

32

29

33

25

30

1022~1190

187~297

37

34

37

27

40

1430~1672

255~420

42

39

40

28

50

2082~2446

314~523

47

44

44

30

60

2657~3129

368~618

52

49

48

31

70

2983~3512

409~686

57

54

51

52

80

3360~3956

450~754

62

59

55

34

90

3874~4564

477~795

67

64

59

35

99

4453~5252

489~807

71

68

62

36

Balthier—Age: 22

“A dashing sky pirate.”

A man of wit, charm and a mysterious past, Balthier owes allegiance to no crown or council. He prowls the skies of Ivalice with his partner, Fran, in search of treasure and perhaps something else…

LevelHPMPStrengthMagick PowerVitalitySpeed

2

101~105

34~39

25

18

24

24

10

278~311

65~90

29

22

27

25

20

629~723

116~180

34

27

31

26

30

1079~1255

168~272

39

31

34

28

40

1505~1758

232~387

44

36

38

29

50

2186~2566

288~485

50

41

41

31

60

2787~3278

339~574

55

45

45

32

70

3127~3679

377~638

60

50

48

34

80

3520~4142

416~702

65

54

52

35

90

4056~4777

441~741

71

59

55

37

99

4661~5495

453~752

75

63

58

38

Guest Party Members

Reks

Vaan’s older brother and a volunteer soldier in the Dalmascan army.

LevelHPMPStrengthMagick PowerVitalitySpeed

3

111~117

38~46

24

23

24

35

4

128~138

42~53

25

23

25

35

5

147~159

46~60

25

24

25

35

6

167~182

50~67

26

24

25

35

7

188~207

54~73

26

25

26

35

10

261~292

67~93

28

26

27

36

30

1011~1176

175~284

38

35

33

38

50

2048~2405

300~506

49

45

40

40

70

2930~3447

393~667

60

54

46

43

90

3801~4476

460~774

70

63

53

45

99

4368~5149

473~786

75

67

56

46

Vossler

York Azelas

A captain of the Dalmascan Order of Knights and sworn protector of Princess Ashe.

LevelHPMPStrengthMagick PowerVitalitySpeed

6

211~228

53~69

29

22

21

24

10

323~360

69~95

31

23

22

25

20

715~820

122~188

36

27

25

26

30

1219~1416

176~284

42

31

28

28

40

1696~1979

243~404

47

35

31

29

50

2457~2883

300~505

53

39

34

31

60

3129~3680

353~598

58

43

36

32

70

3510~4128

393~665

64

47

39

33

80

3950~4646

433~731

69

51

42

35

90

4550~5356

460~771

75

55

45

36

99

5227~6160

472~783

80

58

47

37

Larsa

Ferrinas Solidor

Youngest son of the Archadian emperor.

LevelHPMPStrengthMagick PowerVitalitySpeed

2

83~87

57~64

21

22

23

24

10

349~280

96~128

25

26

26

25

20

577~665

160~240

30

31

30

26

30

999~1164

225~355

35

36

34

27

40

1398~1636

305~499

40

41

38

29

50

2036~2393

374~620

45

46

41

30

60

2599~3060

438~732

50

51

45

31

70

2918~3435

486~812

55

57

49

32

80

3287~3869

534~892

60

62

53

34

90

3789~4464

566~940

65

67

56

35

99

4356~5137

580~955

70

72

60

36

Reddas

A sky pirate and denizen of the Port of Balfonheim.

LevelHPMPStrengthMagick PowerVitalitySpeed

5

208~222

57~68

26

23

26

35

10

342~378

73~95

29

25

28

36

20

726~830

117~172

34

30

31

37

30

1221~1414

162~251

39

35

34

39

40

1689~1967

217~350

44

39

38

40

50

2436~2854

265~434

50

44

41

42

60

3096~3636

309~511

55

49

44

43

70

3469~4075

342~566

60

53

47

45

80

3901~4584

375~621

65

58

51

46

90

4490~5281

397~654

71

63

54

48

99

5154~6069

407~664

75

67

57

49

Emperor Gramis

Gana Solidor

Ruler of Archadia.

Al-Cid

Margrace

A member of the ruling family of Rozarria, Archadia’s great rival to the west.

Vayne

Carudas Solidor

Son of the Archadian emperor and new consul-governor of Dalmasca.

Dr. Cidolfus

Demen Bunansa

Director of Draklor Laboratory, the primary weapons research center of the Archadian empire.

King Raminas

Father of Lady Ashe and benevolent ruler of Dalmasca.

Lord Rasler

Heios Nabradia

Newlywed husband of Lady Ashe and heir to the throne of Nabradia, the sister kingdom of Dalmasca.

Marquis Halim Ondore IV

Head minister of the Skycity of Bhujerba and longtime friend of Dalmasca’s King Raminas.

Montblanc

A Moogle and founder/leader of Clan Centurio, a hunter’s club that is based in Rabanastre.

Judge Magisters

Elite guard and the chief arbiters and enforcers of Imperial law in Archadia.

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