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Final Fantasy XII: The Zodiac Age Essential Starter's Guide Espers

Espers

Espers are powerful creatures that characters can summon to aid the party in battle. They take the place of two party members and remain in the battlefield for just over four minutes (much longer than in the original game!) or until the summoner or the Esper is defeated. Each Esper has a different set of skills that makes it more useful in some situations than others.

Unlocking the Espers

All of the Espers are locked at the beginning of the game, and they won’t become available until the party tracks them down and defeats them. Some of the Espers appear during the normal flow of the game’s storyline, but others are more difficult to track down and require a bit of extra adventuring.

Defeated Espers appear on the license boards as a panel. A character must then purchase the Esper with LP. These are one-time only panels (purchasing a panel on one board for one character removes it from all other boards for everyone), so only one character can unlock each Esper. There’s no limit to the number of Espers one character can command, but it’s best to spread them out amongst the party members.

Summoning an Esper

It takes between one to three Mist Charges to summon an Esper. The Esper’s cost is a good measure of the creature’s power. A single-Mist-Charge beast like Belias doesn’t compare to a three-Mist-Charge behemoth like Ultima.

A character can summon an Esper at any time as long as the necessary Mist Charges are available. Also note that Silence has no effect on your ability to summon Espers.

To initiate a summon, select the Mist option from the battle menu and then choose Summon to make a list of available Espers appear. You can summon those names that appear in white, while those names that appear in gray are temporarily unavailable due to cost or a status effect.

Restrictions & Notes

Espers respond pretty much like any other guest character. Each Esper has its own gambits that it follows, which are listed in the following sections. As with guest characters, issuing commands to them or making them party leader is also now possible.

With the new ability to control Espers yourself, the best way to use these eldritch beasts is to just dive into it. The summoner should just worry about keeping the Esper alive while you use the expanded ability set to tear your enemies apart. Even if you can't keep them alive very well, you can't go wrong by telling them to use their ultimate abilities right away, something that's both very versatile and used to be much harder to manage.

The summoner’s level determines an Esper’s level and stats. The effect only determines the Esper’s level, not its HP and MP, and these values vary from one Esper to another.

While an Esper is active, it can be issued commands or even made the leader of the party if desired. The summoner treats the Esper like another party member, so he or she may automatically begin casting things like Haste, Bubble, and Protect if your gambits are set up to do so.

Espers are so powerful that they’re immune to many things. For example, most negative status effects won’t harm an Esper. There are even some that come equipped with positive effects like Faith and Bravery that cannot be dispelled.

Beware of statuses on an Esper when it is summoned. Some Espers appear in battle with Reflect already cast upon it, which makes it difficult to heal. An Opal Ring really helps out in this situation, since it enables the summoner to cast through the Reflect spell.

Generally, the summoner should focus on healing while an Esper is active. Boost the Esper’s power with Haste and Bubble if needed, but keep a Cure ready at all times. You have a few minutes of fun with each Esper, but in most tough situations, they're likely to get KO'ed well before their timer expires. Don't be shy with their ultimate technicks. It's much better to lose an Esper on your terms and do a huge amount of damage.

Belias, the Gigas

LevelHPMPStrengthMagick PowerVitalitySpeed

1

1215~1216

184~188

36

47

26

26

10

1417~1452

238~275

41

52

28

28

20

1785~1884

318~418

47

58

31

30

30

2257~2442

400~562

53

64

34

33

40

2704~2970

500~742

59

70

36

35

50

3418~3817

586~894

65

76

39

37

60

4048~4564

666~999

71

82

42

40

70

4405~4984

726~999

77

88

45

42

80

4818~5470

786~999

82

93

47

44

90

5380~6136

826~999

88

99

50

74

99

6015~6889

844~999

94

99

53

49

Gambit
NumberDescriptionName

1

Summon Time Remaining < 10 Seconds

Hellfire

2

Foe: Fire-vulnerable

Painflare

3

Foe: nearest visible

Attack

4

Ally: HP <100%

Cura

Actions
NameRangeScopeTypeElementAttack Foundation

Attack

3

N/A

Physical

None

61

Cura

10

Diameter 10

Magick

None

46

Fira

10

Diameter 8

Magick

Fire

67

Painflare

12

N/A

Magick

Fire

65

Hellfire

12

Diameter 8

Magick

Fire

100

Mateus, the Corrupt

LevelHPMPStrengthMagick PowerVitalitySpeed

1

1500~1501

186~190

36

47

26

26

10

1702~1737

240~380

41

52

28

28

20

2070~2169

320~420

47

58

31

30

30

2542~2727

402~654

53

64

34

33

40

2989~3255

502~744

59

70

36

35

50

3703~4102

588~896

65

76

39

37

60

4333~4849

668~999

71

82

42

40

70

4690~5269

728~999

77

88

45

42

80

5103~5755

788~999

82

93

47

44

90

5665~6421

828~999

88

99

50

47

99

6300~7174

846~999

94

99

53

49

Gambit
NumberDescriptionName

1

Summon Time Remaining < 10 Seconds

Frostwave

2

Foe: Ice-vulnerable

Flash-Freeze

3

Foe: nearest visible

Attack

4

Ally: HP <100%

Cura

Actions
NameRangeScopeTypeElementAttack Foundation

Attack

3

N/A

Physical

None

65

Cura

10

Diameter 10

Magick

None

46

Blizzara

10

Diameter 8

Magick

Ice

70

Flash-Freeze

12

N/A

Magick

Ice

75

Frostwave

12

Diameter 8

Magick

Ice

100

Shemhazai, the Whisperer

LevelHPMPStrengthMagick PowerVitalitySpeed

1

3645~3646

234~238

36

47

26

26

10

3847~3882

288~328

41

52

28

28

20

4215~4314

368~468

47

58

31

30

30

4687~4872

450~612

53

64

34

33

40

5134~5400

550~792

59

70

36

35

50

5848~6247

636~944

65

76

39

37

60

6478~6994

716~999

71

82

42

40

70

6835~7414

776~999

77

88

45

42

80

7248~7900

836~999

82

93

47

44

90

7810~8566

876~999

88

99

50

47

99

8445~9319

894~999

94

99

53

49

Gambit
NumberDescriptionName

1

Summon Time Remaining < 10 Seconds

Soul Purge

2

Foe: nearest visible

Devour Soul

3

Ally: HP <100%

Curaja

Actions
NameRangeScopeTypeElementAttack Foundation

Attack

10

N/A

Physical

None

73

Curaja

10

Diameter 10

Magick

None

120

Shock

10

N/A

Magick

None

133

Devour Soul

10

N/A

Magick

None

N/A

Soul Purge

12

Diameter 8

Magick

None

N/A

Hashmal, Bringer of Order

LevelHPMPStrengthMagick PowerVitalitySpeed

1

3315~3316

226~230

36

47

26

26

10

3517~3552

280~320

41

52

28

28

20

3885~3984

360~460

47

58

31

30

30

4357~4542

442~604

53

64

34

33

40

4804~5070

542~784

59

70

36

35

50

5518~5917

628~936

65

76

39

37

60

6148~6664

708~999

71

82

42

40

70

6505~7084

768~999

77

88

45

42

80

6918~7570

828~999

82

93

47

44

90

7480~8236

868~999

88

99

50

47

99

8115~8989

886~999

94

99

53

49

Gambit
NumberDescriptionName

1

Summoning time remaining < 10 seconds

Gaia’s Wrath

2

Foe: Earth-vulnerable

Roxxor

3

Foe: nearest visible

Attack

4

Ally: HP <100%

Curaja

Actions
NameRangeScopeTypeElementAttack Foundation

Attack

3

N/A

Physical

None

80

Curaja

10

Diameter 10

Magick

None

120

Graviga

10

Diameter 8

Magick

None

N/A

Roxxor

12

N/A

Magick

Earth

90

Gaia’s Wrath

12

Diameter 8

Magick

Earth

150

Famfrit, the Darkening Cloud

LevelHPMPStrengthMagick PowerVitalitySpeed

1

5790~5791

266~270

36

47

26

26

10

5992~6027

320~360

41

52

28

28

20

6360~6459

400~500

47

58

31

30

30

6832~7017

482~644

53

64

34

33

40

7279~7545

582~824

59

70

36

35

50

7993~8392

668~976

65

76

39

37

60

8623~9139

748~999

71

82

42

40

70

8980~9559

808~999

77

88

45

42

80

9393~9999

868~999

83

94

47

44

90

9955~9999

908~999

89

99

50

47

99

9999

926~999

94

99

53

49

Gambit
NumberDescriptionName

1

Summon Time Remaining < 10 Seconds

Tsunami

2

Foe: Water-vulnerable

Briny Cannonade

3

Foe: nearest visible

Attack

4

Ally: HP <100%

Renew

Actions
NameRangeScopeTypeElementAttack Foundation

Attack

2

N/A

Physical

None

145

Renew

10

Diameter 10

Magick

None

N/A

Briny Cannonade

12

N/A

Magick

Water

140

Tsunami

12

Diameter 8

Magick

Water

200

Adrammelech, the Wroth

LevelHPMPStrengthMagick PowerVitalitySpeed

1

1665~1666

188~192

36

47

26

26

10

1867~1902

242~282

41

52

28

28

20

2235~2334

322~422

47

58

31

30

30

2707~2892

404~566

53

64

34

33

40

3154~3420

504~746

59

70

36

35

50

3868~4267

591~989

65

76

39

37

60

4498~5014

670~999

71

82

42

40

70

4855~5434

730~999

77

88

45

42

80

5268~5920

790~999

82

93

47

44

90

5830~6586

830~999

88

99

50

47

99

6465~7339

848~999

94

99

53

49

Gambit
NumberDescriptionName

1

Summon Time Remaining < 10 Seconds

Judgment Bolt

2

Foe: Lightning-vulnerable

Flash Arc

3

Foe: nearest visible

Attack

4

Ally: HP <100%

Curaga

Actions
NameRangeScopeTypeElementAttack Foundation

Attack

3

N/A

Physical

None

46

Cura

10

Diameter 10

Magick

None

85

Thundara

10

Diameter 8

Magick

Thunder

68

Flash Arc

12

N/A

Magick

Thunder

85

Judgment Bolt

12

Diameter 8

Magick

Thunder

110

Cúchulainn, the Impure

LevelHPMPStrengthMagick PowerVitalitySpeed

1

3480~3481

230~234

36

47

26

26

10

3682~3717

284~324

41

52

28

28

20

4050~4149

364~464

47

58

31

30

30

4522~4707

446~608

53

64

34

33

40

4969~5235

546~788

59

70

36

35

50

5683~6082

632~940

65

76

39

37

60

6313~6829

712~999

71

82

42

40

70

6670~7249

442~999

77

88

45

42

80

7083~7735

832~999

82

93

47

44

90

7645~8401

872~999

88

99

50

47

99

8280~9154

890~999

94

99

53

49

Gambit
NumberDescriptionName

1

Summon Time Remaining < 10 Seconds

Blight

2

Foe: Undead

Attack

3

Foe: nearest visible

Malaise

4

Ally: HP <100%

Curaja

Actions
NameRangeScopeTypeElementAttack Foundation

Attack

2

N/A

Physical

None

83

Curaja

10

Diameter 10

Magick

None

120

Bio

10

Diameter 8

Magick

None

87

Malaise

12

N/A

Magick

None

90

Blight

12

Diameter 8

Magick

None

150

Chaos, Walker of the Wheel

LevelHPMPStrengthMagick PowerVitalitySpeed

1

6202~6204

250~254

36

47

26

26

10

6405~6439

304~344

41

52

28

28

20

6772~6871

684~484

47

58

31

30

30

7245~7429

466~628

53

64

34

33

40

7692~7957

566~808

59

70

36

35

50

8406~8805

652~960

65

76

39

37

60

9036~9552

732~999

71

82

42

40

70

9393~9972

792~999

77

88

45

42

80

9805~9999

852~999

83

94

47

44

90

9999

892~999

89

99

50

47

99

9999

910~999

94

99

53

49

Gambit
NumberDescriptionName

1

Summon Time Remaining < 10 Seconds

Tornado

2

Foe: Wind-vulnerable

Whirlwind

3

Foe: nearest visible

Attack

4

Ally: HP <100%

Renew

Actions
NameRangeScopeTypeElementAttack Foundation

Attack

2

N/A

Physical

None

155

Renew

10

Diameter 10

Magick

None

N/A

Aeroga

10

Diameter 8

Magick

Wind

103

Whirlwind

12

N/A

Magick

Wind

50

Tornado

12

Diameter 8

Magick

Wind

100

Zalera, the Death Seraph

LevelHPMPStrengthMagick PowerVitalitySpeed

1

1830~1831

206~210

36

47

26

26

10

2032~2067

260~300

41

52

28

28

20

2400~2499

340~440

47

58

31

30

30

2872~3057

422~584

53

64

34

33

40

3319~3585

522~764

59

70

36

35

50

4033~4432

608~916

65

76

39

37

60

4663~5179

688~999

71

82

42

40

70

5020~5599

748~999

77

88

45

42

80

5433~6085

808~999

82

93

47

44

90

5995~6751

848~999

88

99

50

47

99

6630~7504

866~999

94

99

53

49

Gambit
NumberDescriptionName

1

Summoning time remaining < 10 seconds

Condemnation

2

Foe: nearest visible

Kill

3

Ally: HP <100%

Cura

Actions
NameRangeScopeTypeElementAttack Foundation

Attack

2

N/A

Physical

None

62

Cura

10

Diameter 10

Magick

None

46

Warp

10

Diameter 8

Magick

None

N/A

Death

10

N/A

Magick

None

N/A

Kill

12

N/A

Magick

None

N/A

Condemnation

12

Diameter 8

Magick

None

N/A

Zeromus, the Condemner

LevelHPMPStrengthMagick PowerVitalitySpeed

1

3810~3811

254~258

36

47

26

26

10

4012~4047

308~348

41

52

28

28

20

4380~4479

388~488

47

58

31

30

30

4852~5037

470~632

53

64

34

33

40

5299~5565

470~812

59

70

36

35

50

6013~6412

656~964

65

76

39

37

60

7000~7579

796~999

77

88

45

42

70

7413~8065

856~999

82

93

47

44

80

7413~8065

856~999

82

93

47

44

90

7975~8731

896~999

88

99

50

47

99

8610~9484

914~999

94

99

53

49

Gambit
NumberDescriptionName

1

Summon Time Remaining < 10 Seconds

Big Bang

2

Foe: nearest visible

Gravity Well

Actions
NameRangeScopeTypeElementAttack Foundation

Attack

2

N/A

Physical

None

103

Curaja

10

Diameter 10

Magick

None

120

Scourge

10

Diameter 8

Magick

None

142

Gravity Well

12

N/A

Magick

None

Big Bang

12

Diameter 8

Magick

None

Exodus, the Judge-Sal

LevelHPMPStrengthMagick PowerVitalitySpeed

1

3975~3976

258~262

36

47

26

26

10

4177~4212

312~352

41

52

28

28

20

4545~4644

392~492

47

58

31

30

30

5017~5202

474~636

53

64

34

33

40

5464~5730

574~816

59

70

36

35

50

6178~6577

660~968

65

76

39

37

60

6808~7324

740~999

71

82

42

40

70

7165~7744

800~999

77

88

45

42

80

7578~8230

860~999

82

93

47

44

90

8140~8896

900~999

88

99

50

47

99

8775~9649

918~999

94

99

53

49

Gambit
NumberDescriptionName

1

Summon Time Remaining < 10 Seconds

Meteor

2

Foe: Fire-vulnerable

Ardor

3

Foe: nearest visible

Attack

4

Ally: HP <100%

Curaja

Actions
NameRangeScopeTypeElementAttack Foundation

Attack

2

N/A

Physical

None

97

Curaja

10

Diameter 10

Magick

None

120

Ardor

10

Diameter 8

Magick

Fire

173

Comet

12

N/A

Magick

None

Meteor

12

Diameter 8

Magick

None

Ultima, the High Seraph

LevelHPMPStrengthMagick PowerVitalitySpeed

1

6615~6616

272~276

36

47

26

26

10

6817~6852

326~366

42

53

28

28

20

7185~7284

406~506

48

59

31

30

30

7657~7842

488~650

54

65

34

33

40

8104~8370

588~830

60

71

36

35

50

8818~9217

674~982

66

77

39

37

60

9448~9964

754~999

72

83

42

40

70

9805~999

814~999

78

89

45

42

80

9999

874~999

84

95

47

44

90

9999

914~999

90

99

50

47

99

9999

932~999

95

99

53

49

Gambit
NumberDescriptionName

1

Summoning time remaining < 10 seconds

Eschaton

2

Foe: Holy-vulnerable

Redemption

3

Foe: nearest visible

Attack

4

Ally: HP <100%

Renew

Actions
NameRangeScopeTypeElementAttack Foundation

Attack

2

N/A

Physical

None

147

Renew

10

Diameter 10

Magick

None

N/A

Holy

10

N/A

Magick

Light

157

Redemption

12

N/A

Magick

Light

180

Eschaton

12

Diameter 8

Magick

Light

250

Zodiark, Keeper of Precepts

LevelHPMPStrengthMagick PowerVitalitySpeed

1

4635~4636

296~300

36

47

26

26

10

4837~4872

350~390

42

53

28

28

20

5205~5304

430~530

48

59

31

30

30

5677~5862

512~674

54

65

34

33

40

6124~6390

612~854

60

71

36

35

50

6838~7237

698~999

66

77

39

37

60

7468~7984

778~999

72

83

42

40

70

7825~8404

838~999

78

89

45

42

80

8238~8890

898~999

84

95

47

44

90

8800~9556

938~999

90

99

50

47

99

9435~9999

956~999

96

99

53

49

Gambit
NumberDescriptionName

1

Summoning time remaining < 10 seconds

Final Eclipse

2

Foe: Dark-vulnerable

Banish Ray

3

Foe: nearest visible

Attack

4

Ally: HP < 100%

Renew

Actions
NameRangeScopeTypeElementAttack Foundation

Attack

2

N/A

Physical

None

201

Renew

10

Diameter 10

Magick

None

N/A

Scathe

10

Diameter 8

Magick

None

190

Hastega

10

Diameter 10

Magick

None

N/A

Banish Ray

12

N/A

Magick

Dark

240

Final Eclipse

12

Diameter 8

Magick

None

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