Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

All Sync Skills in Fire Emblem Engage

Some Sync Skills are simply superior

Emblem Rings are one of the easiest ways to take an average unit and turn them into a demi-god possessed by the strength of a hero of yore (or a completely different planet). A particularly potent part of Emblem Rings is that it provides its user with Sync Skills, which trigger the moment a unit equips it. But not all Emblem Rings provide the same skill. Here’s a complete list of all Sync Skills you can find in Fire Emblem Engage.

Recommended Videos

All Sync Skills in Fire Emblem Engage

For ease of reading, the Sync Skills, of which there are 12, have been compiled in this table, which includes the Sync Skill name, who provides it, and what that skill does. Because names are listed, there might be some minor spoilers about Emblem Rings that will be unlocked during the campaign.

Additionally, some Sync Skills can be upgraded, such as Canter. But this does not apply to all skills.

SKILLEMBLEM RINGABILITYSP COST
PerceptiveMarthIf the unit initiates combat, grants Avo+15 during combat. Avo increases with high Spd.   250
Holy StanceCelicaIf a Corrupted attacks unit, deals 10% of damage taken back to foe.     100
CanterSigurdCan move 2 spaces after certain actions.1,000
Arms ShieldLeifWhen unit has weapon advantage, unit takes 3 less damage.            200
Hold OutRoyIf the unit has 30% HP or more at the start of combat, the unit always survives combat with at least 1 HP.              2,000
AlacrityLynIf unit initiates combat with a Spd advantage of 9 or more, unit’s follow-up (if possible) occurs before foe can counterattack.  1,000
Lunar BraceEirikaIf unit initiates combat with a physical attack, deals extra damage=20% of foe’s Def.3,000
ResolveIkeIf unit’s HP is 75% or less after combat, grants Def/Res +5 as long as unit’s HP stays below 75%.1,000
ClericMicaiahUnit can equip staves up to level C.
Dual AssistLucinaIf the unit is able to chain attack, the unit will do so when allies attack foes unit could reach by moving. Trigger %=35.1,000
Dragon VeinCorrinAdds various field effects depending on the unit’s combat style. Refer to the addendum below for elaboration on each of the effects.
Divine PulseBylethMay turn a missed attack into a hit. Trigger %=30. Chance increases depending on Luck stat.250
Friendly RivalryEdelgard, Dimitri, ClaudeAt the start of the player phase, the Emblem will randomly switch to Edelgard, Dimitri, or Claud. Refer to the addendum below for elaboration on each of the effects.

Related: Fire Emblem Engage: All Character Growth Rates Guide

All Dragon Vein Sync Skill Effects in Fire Emblem Engage

Dragon Vein adds various field effects depending on the unit’s combat style. They are:

  • (Covert) Vein of Fog: Creates fog that increases Avo by 30. Affects a 3×3 area centered around the user.
  • (Flying) Vein of Succor: Creates healing glow that restores HP each turn. Affects every tile 2 or less space away from the user.
  • (Armored) Vein of Vines: Creates vines that grant immunity to break. Affects a 3×3 area centered around the user.
  • (Cavalry) Vein of Water: Creates water that decreases Avo by 30. Affects tiles in a checkbox style, in a 5×4 area in front of the user.
  • (Mystical) Vein of Flame: Creates flame that inflicts 10 damage every turn. Affects 1 tile in front of the user, then a 3×3 area in front of that.
  • (Qi Adept) Vein of Ice: Creates ice pillars that hinder movement. Affects a 3×2 area in front of the user.
  • (Dragon): All the above effects are available. User’s choice.

All DLC Friendly Rivalry Effects in Fire Emblem Engage

Friendly Rivalry has the chance of becoming one of three sub-types depending on who is summoned at the start of player phase:

  • (Edelgard) Flame Gambit: Use when synced with Edelgard to attack a foe, then set the target foe’s space and nearby spaces on fire.
  • (Claude) Poison Gambit: Use when synced with Clause to attack a foe, then poison target and all foes adjacent to it after combat.
  • (Dimitri) Shield Gambit: Use when synced with Dimitri to negate damage from first attacks of range foe targeting unit in next enemy phase.

Prima Games is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Daphne Fama
Daphne Fama
A Staff Writer at Prima Games since 2022, Daphne Fama spends an inordinate amount playing games of all stripes but has a soft spot for horror, FPS, and RPGs. When she’s not gaming, she’s an author and member of the Horror Writers Association with a debut novel coming out in 2025. In a previous life, she was an attorney but found she preferred fiction to contracts and forms