Take-Two’s Latest Results Show Physical Retail Accounts for Just 1% of Net Bookings

It's over, man.

GTA Online Executive Artwork
Image via Rockstar Games

With Sony announcing the cessation of physical distribution starting in 2028, other companies and key figures are weighing in on the physical-digital debate and its impact on their businesses. Take-Two’s latest fiscal results paint a stark picture of that shift, with physical retail accounting for just 1% of the company’s Net Bookings during the quarter ended June 30, 2026.

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Take-Two’s Latest Results Show Digital Continues to Dominate

In its Fiscal First Quarter 2027 report, Take-Two announced $17.3 million in Net Bookings from physical retail and other channels during the three months ended June 30, 2026. This is down from $18.0 million in the same quarter last year, representing a 3.9% year-over-year decline.

Physical retail accounted for just 1% of the company’s total Net Bookings, while digital channels generated the remaining 99%. In terms of Net Revenue, physical retail and other generated $26.6 million, down 2.2% from $27.2 million a year earlier.

Take-Two Fiscal First Quarter 2027 Report Physical Data
Image via Take-Two Interactive

Take-Two’s strategy of generating revenue through recurrent consumer spending accounts for the majority of its business, making up 84% of Net Bookings compared to 16% from full games and other sources.

Recurrent Spending Take-Two
Image via Take-Two

This massive figure highlights just how heavily the publisher relies on in-game purchases, virtual currency, DLC, and other recurring digital revenue streams across its biggest franchises, from Shark Cards in GTA Online to NBA 2K’s virtual currency. As a result, physical media has become an increasingly small part of its overall business.

Mobile accounted for the largest share of Net Revenue by platform at 50%, while consoles increased from 37% to 42% year over year. Meanwhile, PC and other platforms declined from 10% to 8%.

Net Revenue By Platform Take-Two
Image via Take-Two

All of this data aligns with Strauss Zelnick’s position on GTA 6’s distribution strategy, which he discussed during the Q&A with analysts following the company’s Q1 FY2027 financial results.

"Our business is well over 90% digitally distributed," Zelnick said. "It's already a digital business. So in certain instances, especially if it's a big game, discs just — and note I said discs — don't really make sense for the consumer.

"Also, most instances you have to register online to play anyhow. So if you're already connected, who cares if you download digitally? It's all the same and it's much more convenient.

"So that's where the world is going in our opinion and I think Sony understands that. We certainly understand that. It doesn't mean that we won't have physical additions now and then, I'm sure we will in the same way that there's still vinyl in the recorded music business. But in other instances, it just won't make sense."

Personally, I’ll always have a soft spot for physical games and believe that the choice between physical and digital is something companies should strive to preserve, even though I buy most of my library digitally these days. That said, GTA 6’s “physical” edition is essentially just a code in a box, which says everything about where the industry is headed. Take-Two’s latest financial results simply put numbers behind a trend that’s been building for years.

Ali Hashmi

Ali Hashmi is a games journalist, reviewer, and guides writer with over eight years of experience covering the gaming industry across news, reviews, features, walkthroughs, and technical guides. He currently writes for Prima Games and GTA 6 Bible, and has previously contributed to Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven. With a background in Computer Science and years spent covering PC gaming, Ali has developed a strong focus on performance analysis, optimization, troubleshooting, and in-depth game coverage alongside traditional reviews and features. A longtime fan of action games, Ali spends most of his time obsessing over stylish combat systems, difficult boss fights, immersive sims, and retro shooters that feel like they were pulled straight out of the late ‘90s. When he isn’t replaying Dark Souls for the hundredth time or climbing Ascension levels in Slay the Spire, he’s usually hunting for the next indie game to recommend to everyone around him. His coverage regularly includes AAA releases, indie games, Soulslikes, survival titles, live service games, and technical PC focused guides.