How To Disable Depth of Field in Grounded 2

Necessary tweak.

Grounded 2 Depth of Field Comparison
Screenshot by Prima Games

Just like the first game, Grounded 2 uses an aggressive depth of field effect to obscure environments and objects in the distance. This is part of the game’s presentation, but it can be a bit distracting, especially if you don’t like the post-processing effect in general.

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While the in-game settings let you turn it down a bit, here is how you can completely disable depth of field in Grounded 2.

Disable Depth of Field in Grounded 2

Like other Unreal Engine 5 games, you can disable depth of field fully by editing the configuration file of Grounded 2, but that isn’t available in the usual path. Here is how you can manually create that and disable the effect completely.

  • First, head over to the following location:
C:\Users\[Windows Username]\AppData\Local\Augusta\Saved\Config\WinGRTS
  • Here, create a new text file and rename it to Engine.ini while making sure you modify the file extension as well.
  • Open the file and enter the following lines:
[SystemSettings]
r.DepthOfFieldQuality=0
  • It should look like this:
  • Save the file (Ctrl + S) and exit.
  • Important: Now, right-click on the newly created Engine.ini file and select properties. Check “Read Only” next to Attributes. This will ensure that the game doesn’t delete the Engine.ini file once it’s launched, because it will otherwise.

After that, you’re done. The next time you launch Grounded 2, depth of field will be completely disabled.

Comparison Screenshots

Here is what the game looks like with the lowest value of in-game depth of field versus the effect completely disabled after the Engine.ini file edit.

As you can see, even though my character is focusing on the device, the background isn’t out of focus anymore.

If, for whatever reason, you want to enable depth of field again, simply delete the Engine.ini file.

I think that extra detail brings the world to life, and while I understand the intent behind the heavy depth of field, there should be an in-game option to disable it completely. Since Grounded 2 is in early access, developers are constantly looking for feedback, and it’s possible they’ll add the option down the line. They never did in the first one, but it could happen here.

Ali Hashmi

Ali Hashmi is a games journalist, reviewer, and guides writer with over eight years of experience covering the gaming industry across news, reviews, features, walkthroughs, and technical guides. He currently writes for Prima Games and GTA 6 Bible, and has previously contributed to Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven. With a background in Computer Science and years spent covering PC gaming, Ali has developed a strong focus on performance analysis, optimization, troubleshooting, and in-depth game coverage alongside traditional reviews and features. A longtime fan of action games, Ali spends most of his time obsessing over stylish combat systems, difficult boss fights, immersive sims, and retro shooters that feel like they were pulled straight out of the late ‘90s. When he isn’t replaying Dark Souls for the hundredth time or climbing Ascension levels in Slay the Spire, he’s usually hunting for the next indie game to recommend to everyone around him. His coverage regularly includes AAA releases, indie games, Soulslikes, survival titles, live service games, and technical PC focused guides.