Building a city from scratch in Memoriapolis is no easy task. It requires careful planning, resource management, and the ability to adapt when things don’t go your way. Fortunately, our 10 beginner tips are here to help you get started, minimizing mistakes and ensuring you build the city you envisioned right from the first run.
10. Don’t Build Culture Buildings Too Closely
Constructing various Culture buildings brings factions from the outside and increases the attraction stat of your City. In the early game, you have a limited area around the City Center to work with, so it’s important not to cluster all six Culture buildings too close together.
When new factions join, they tend to live near their respective Culture buildings. As your population grows over time, this can lead to faction tension, which negatively impacts your city’s Health stat and, in the worst cases, can halt new migration to your city.
9. Build Farms Away From City Center
Farms are the only production building that takes up a whole lot of space. This is visible by a giant circle as you try to place a Small Farm production building.
While the early game does not give you enough space to place a farm too far away from the City Center, you should use the Surveyor’s Cabin building to extend your City boundary and buildable area radius. Once this is done, place the Small Farm away from the City so that you get decent space to build Culture buildings at the heart of the City easily.
8. Establish Trade Routes Early
Making Trade with nearby cities is by far the best way to buy resources you don’t have enough of, sell materials you produced in surplus, and make gold coins faster. This is why you must always try to establish trade routes as early as possible in the game.
You can buy trade routes after establishing the Macellum building. After that, the gold coins you earn slowly by taxing your citizens can be used to unlock new trade routes. You should note that not all trade routes offer equal value. Some trade routes only give you access to buy resources and not sell them.
7. Always Prioritize Upgrading the Architectural Office
Blueprints are one of the many resources you need to unlock buildings and their upgrade tiers as well. However, to generate Blueprints faster, you will need to build the Architectural Office first.
In the grand scheme of things and micro-management of your resources, it is very easy to overlook the Architectural Office. However, if you unlock this building’s upgrades and construct a Tier IV building, you will be able to generate 30 Blueprints per cycle.
6. Don’t Overlook Cultural Radiance Points
All the Culture buildings you construct, along with the factions that join them, contribute Cultural Radiance Points. To use these points, click on the center logo of your City (the one you chose at the start of the game) and open the Cultural Radiance menu.
Each time you invest these earned points, you’ll unlock passive bonuses for your City. However, it’s easy to overlook this while you’re busy managing resources and upgrading buildings.
5. Place As Many Cutting Camps Early
It’s very likely that the area where you build your City Center will be surrounded by forests. While most production buildings can be built over these areas, Cultural buildings cannot.
The best way to clear the forests blocking your city’s expansion is by setting up Cutting Camps. In the early game, place as many Cutting Camps as you can to quickly clear green zones and make room for more Cultural buildings.
4. Pass Decrees Favoring Production And Trade
As you unlock and place the Politics Culture buildings, especially Senatus, you will unlock the House of the Grievances. This is the place where you pass various decrees available for all six factions, aiming to gain various boosts from them.
Each Culture offers a few decree options that can either temporarily boost a specific stat or enhance its core function. For example, passing a decree from the Production Culture could speed up the resources acquired by the Cutting Camp.
3. Don’t Overlook Upgrading Your Production Buildings
While the first few hours will not be the time you need to speed up the production gains per cycle from your buildings, as your population increases, you will need to double the output of the production buildings.
For example, a Small Farm could produce enough food to consume for a small population in the city. However, when it grows, you may either need to set up another farm or upgrade the Small Farm building to a higher tier from the Production tab.
After that, select the existing Small Farm in your colony and upgrade it. This will require some resources and a free workforce. If you meet all of these, you can upgrade the building and start producing surplus Food for more people.
2. Build Wonders Away From Your City
While the Surveyor’s Cabin can be installed and dismantled at will, enabling you to extend the buildable areas of your city, building Wonders does the same, but they have a much larger radius and are permanent.
By the end of the Antiquity Age, you will get the prompt to install a Wonder. However, the best strategy to build a Wonder would be away from the City Center as it allows you to not disturb the current expansion of the City while allowing you to build more important buildings away from the City Center.
1. Select Starting Location Wisely
While all of the above-mentioned beginner tips are as vital as this one, starting location in city-building games always plays a huge role and the same is the case in Memoriapolis.
Clay, Stone, Sand, Iron, and Gold, are some of the resources you will need in the long run. As you select your starting location, make sure you check the availability of these resources in the zone you are trying to establish your City Center.
You can check this by viewing the Display Filter at the top right corner of the screen.
Selecting the best starting location in Memoriapolis will impact your ability to gather resources useful for the longer run of the city, and that is why this must not be overlooked.
Published: Oct 23, 2024 04:14 pm