Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
No Rest for the Wicked Cutscene.
Screenshot by Prima Games

Can You Rebind Controls in No Rest for the Wicked? – Answered

It's a rough start.

No Rest for the Wicked is here in early access and it’s a mix of marvel and frustration. While its visuals are stunning to see, there are some technical problems that hinder, and even block players from enjoying this ARPG in all of its glory—one of which is the control options. Continue reading to learn more about rebinding keys in No Rest for the Wicked.

Recommended Videos

How To Rebind Controls in No Rest for the Wicked

Customization plays a huge part in any game. Even the simplest form of customization, such as rebinding controls, poses to be one of the most necessary and helpful tools out there. This is especially important for ARPG titles as complex, vast, and intricate as No Rest for the Wicked. These features offer comfortable ways to enjoy games and provide players with accessible options to make their experience worth the time and effort.

Unfortunately for No Rest for the Wicked, you CANNOT rebind controls in the settings, right now. This means players will have to enjoy the game with preset mouse and keyboard and controller layouts. While there are two layout options for mouse and keyboard, controller only has one preset layout.

The developers of No Rest for the Wicked, Moon Studios, have already addressed this issue, as well as many others in a Steam news post and Twitter post. The company stated that it was “closely monitoring for all issues” and that it was already working on fixing them.

While this rocky start has definitely left a bad impression on some players, it’s only the start for No Rest for the Wicked as it continues to iron out all of its kinks and creases for launch. As this is an early access version of the game, which is supposed to be tested and experimented with, there’s no doubt that all of the gameplay and technical issues should be resolved soon enough and things will look a lot brighter.

Until then, feel free to keep an eye out for more information across Prima Games as we look to address current and upcoming news, guides, and lists about No Rest for the Wicked.


Prima Games is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Jay Hunter
Jay Hunter
Jay Hunter is a versatile writer, editor, voice actor, and producer with nearly five years of experience in the video games industry. With his expertise in storytelling, production, and voice acting, Jay has been able to create compelling narratives, projects, and performances across a wide range of genres, styles, and forms.