One of the huge benefits of the new Hearthstone solo adventure, Curse of Naxxramas, are all of the new cards you can obtain by completing each wing. However, completing a wings isn’t the only way to earn new cards. Each wing features class challenges that force you to play a specific class with a special pre-made deck, and do battle against one of the bosses in that wing.
For the Arachnid Quarter, the first wing of the expansion, the class challenges are for Druid and Rogue. If you haven’t check out our Druid class challenge tips, and our tips to defeat Anub’Rekhan, Grand Widow Faerlina and Maexxna, be sure to read up so you can gain all of the cards from the first wing. For this article, we’ll focus on the Rogue class challenge.
The Rogue deck you’ll use consists of the following cards:
Card | Mana | Attack/Health | Stats | Quantity |
Alexstrasza | 9 | 8/8 | Battlecry: Set a hero’s remaining health to 15. | 1 |
Anub’ar Ambusher | 4 | 5/5 | Deathrattle: Return a random friendly minion to your hand. | 2 |
Big Game Hunter | 3 | 4/2 | Battlecry: Destroy a minion with an Attack of seven or more. | 1 |
Defender of Argus | 4 | 2/3 | Battlecry: Give adjacent minions +1/1 and taunt. | 1 |
Defias Ringleader | 2 | 2/2 | Combo: Summon a 2/1 Defias Bandit. | 1 |
Earthen Ring Farseer | 3 | 3/3 | Battlecry: Restore three health. | 1 |
Echoing Ooze | 2 | 1/2 | Battlecry: Summon and exact copy of this minion at the end of the turn. | 5 |
Elven Archer | 1 | 1/1 | Battlecry: Deal one damage. | 2 |
Frost Elemental | 6 | 5/5 | Battlecry: Freeze a character. | 1 |
Gnomish Inventor | 4 | 2/4 | Battlecry: Draw a card. | 1 |
Loatheb | 5 | 5/5 | Battlecry: Enemy spells cost five more next turn. | 1 |
Mind Control Tech | 3 | 3/3 | Battlecry: If your opponent has four or more minions, take control of one at random. | 1 |
Murloc Tidecaller | 1 | 1/2 | Whenever a Murlock is summoned, gain +1 Attack. | 1 |
Novice Engineer | 2 | 1/1 | Battlecry: Draw a card. | 1 |
Priestess of Elune | 6 | 5/4 | Battlecry: Restore four health to your hero. | 1 |
Razorfen Hunter | 3 | 2/3 | Battlecry: Summon a 1/1 Boar. | 1 |
Shadowstep | 0 | N/A | Return a friendly minion to your hand. It costs two less. | 1 |
SI:7 Agent | 3 | 3/3 | Combo: Deal two damage. | 1 |
Stampeding Kodo | 5 | 3/5 | Battlecry: Destroy a random enemy minion with two or less Attack. | 2 |
Sunfury Protector | 2 | 2/3 | Battlecry: Give adjacent minions taunt. | 1 |
Tinkmaster Overspark | 3 | 3/3 | Battlecry: Transform another minion into a 5/5 Devilsaur or a 1/1 Squirrel. | 1 |
Voodoo Doctor | 1 | 2/1 | Battlecry: Restore two health. | 1 |
Youthful Brewmaster | 2 | 3/2 | Return a friendly minion from the battlefield to your hand. | 1 |
You’ll face off against Maexxna, the final boss of the Arachnid Quarter. Upon defeating Maexxna, you obtain two of the Anub’ar Ambusher cards. The main strategy of the deck you’ve been given is to essentially rush down Maexxna and use her hero power against her. Maexxna’s hero power gives her the ability to return one of your minions to your hand. If your deck had been filled with cards that require buffing or some sort of enrage to be effective, Maexxna’s hero power would severely hinder your cards. Instead, this deck consists almost entirely of cards that have Battlecry or Combo effects.
With a large number of Battlecry and Combo effect cards, and two Anub’ar Ambusher cards, you can breeze through this battle with relative ease. Almost every time Maexxna uses her hero power, she’ll allow you to use the Battlecry and Combo effects of that card over again. It may get a bit tedious playing the same cards multiple turns in a row, but each time you’ll add more and more damage to Maexxna, getting closer to a win or healing yourself again and again.
The only cards you really need to watch out for are Maexxna’s Sea Giants. Aside from a single Big Game Hunter card, you don’t have much that will deal with a Sea Giant effectively. Save your Big Game Hunter for the first Sea Giant. Hopefully by the time the second Sea Giant appears you’ll be close enough to winning that you won’t have to deal with it. If that’s not the case, you may need to sacrifice a few cards to deal with the Sea Giant before it becomes a problem.
Check back with Prima for more Curse of Naxxramas strategies.
Published: Jul 30, 2014 10:18 pm