Diablo 4 has many status effects and stats that help you shape your builds. From increasing your critical damage to creating barriers and fortification buffs, you have plenty of paths to explore, depending on your build. Another status to watch is Injured, as it affects both you and your enemies! To learn more, continue reading to discover what the Injured stat does in Diablo 4.
Injured Stat in Diablo 4 Explained
Injured is a status effect you gain after going below 35 percent of your maximum health points. Both you and your enemies can get this debuff, and while you can benefit from targeting injured enemies, being Injured will help your enemies. Make sure to watch your health.
This stat differs from Healthy, a status effect that applies when your health is above 80 percent. Some abilities buff you while you’re healthy, while others deal increased damage against Injured enemies.
In other words, drink plenty of potions and watch everyone’s health bars!
All Class Skills With Injured Stat
A few skills and perks for various classes use the Injured status effect to buff your abilities. In particular, the Barbarian’s Slaying Strike and Rogue’s Invigorating Strike branches improve your damage against Injured enemies.
However, other classes have buffs to Healthy enemies instead, such as Sorcerer’s Enhanced Hydra, Necromancer’s Rathma’s Vigor, and Druid’s Ursine Strength.
Diablo 4 is available on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. To learn more about the game, check out how to claim Diablo 4 Amazon Prime Gaming rewards, or click the Diablo IV tag below to explore our entire content collection!