Super Mario Odyssey – All Power Moon Locations

Learn how to find all the Power Moons in Super Mario Odyssey.
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Mario has finally made his way to the Nintendo Switch, and his latest adventure in Super Mario Odyssey is chock full of worlds, collectibles, and an assortment of characters to meet and find. One of the collectibles that you’ll find quite frequently in Super Mario Odyssey is the Power Moon. In this article we’ll break down how to find every Super Mario Odyssey Power Moon location.

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Since each kingdom of the game includes multiple Power Moons, we’ll be breaking each area down based on the kingdom that you find the Power Moons in. We’ll also be breaking them down based on how you will visit these kingdoms, so be sure to pay special attention to each Power Moon’s location, and which kingdom it’s found in. It should also be noted that you won’t be able to find the Power Moons in most kingdoms the first time that you visit them. However, you can return to these kingdoms after a certain point, and then begin collecting these Power Moons.

Cap Kingdom Power Moons

There are a total of 31 Power Moons hidden in the first kingdom that Mario visits in Super Mario Odyssey, and they won’t be available to find during Mario’s initial visit.

Power Moon #1

The first Power Moon in Cap Kingdom is a little tough to reach, as you’ll need to capture a frog and then leap over the railing just east of the Odyssey. Look out for a top hat in the mist, and hop up onto it. From here, hop onto the next second top hat that you see—just by the three blocks that you can break. There’s an invisible block hidden in the mist above these three, so jump up to it, and then jump straight up to grab the Power Moon a bit further up.

Power Moon #2

The next Power Moon can be found near Central Plaza. Make your way here and then capture a frog to activate its jumping abilities. Once you can jump like a frog, look for the Power Moon hovering over a top hat. Now it’s time to jump up to it. Unfortunately, the frog’s normal jump ability won’t be able to reach it, so make sure you shake the controller to perform the frog’s high jump ability and grab the Power Moon.

Power Moon #3

The third Power Moon in Cap Kingdom can be earned by completing Timer Challenge 1 in the kingdom. Find the scarecrow at the bottom of the Sometimes Bridge and throw Cappy at it to activate the challenge. Now, take off in the race and hurry your way to the end to earn this Power Moon. You won’t have Cappy to help you out during the challenge, so you’ll need to make sure you shake the controller to make Mario roll faster.

Power Moon #4

The fourth Power Moon in this kingdom can be obtained from finding Captain Toad atop Top-Hat Tower. Players can run into Captain Toad in every kingdom, however, he won’t always be this easy to find, so make sure you keep an eye out for him.

Power Moon #5

Head to Central Plaza and speak to the Crazy Cap merchant dressed in yellow. He’ll have a Power Moon available for 100 Coins, so make sure you buy it to add it to our collection.

Power Moon #6

This Power Moon can be found by leaping from the top of Top-Hat Tower’s northern side and then landing on a ledge halfway up the tower. Look out for a red door, and then head inside and capture the Paragoomba inside to acquire its abilities. Now fly through the four rings above the poisonous water. Collecting the four coins will give you four Power Moon fragments. The fifth fragment can be found near the white platform. Collect it to make the Power Moon appear.

Power Moon #7

While still in the area where you found Power Moon #6, be sure to make your way back across the poisonous water to the far white ledge. Here you can continue using the Paragoomba’s power to pass over the wave of poisonous water. Look out for a hole in the fence, and fly through it to find a secret area with purple coins inside. Grab the coins and fly back to the white ledges, where you’ll find several platforms that lead up to this Power Moon.

Power Moon #8

Head up Top-Hat Tower and look for a red door near several sliding platforms. You’ll have to navigate a very complex assortment of platforms and Spark Pylons once inside, so be careful and make your way forward until you spot the Power Moon. Grab it to add it to your collection.

Power Moon #9

While still in the area where you found Power Moon #8, head to the upper level of the push-blocks and then head across them to reach an orange platform near an L-shaped push-block. Now, turn around and wait for the block to extend outwards. Which this happens, quickly turn and grab the Power Moon from the alcove in the block.

Power Moon #10

Drop down off of the ledge on the northwestern corner of Central Plaza and look for a door that was blocked by rubble when you first visited the kingdom. You should now be able to head inside and find five Power Moon fragments scattered around inside the secret area. Collect them all to make the Power Moon appear. Grab it to add it to your collection.

Power Moon #11

From Power Moon #10, enter the Frog Pond and capture a frog to gain its abilities. This will allow you to jump to the white platform nearby, and then leap onto of a narrow wall across from the platform. This will allow you to reach a small recess on the wall above, where you’ll find a Power Moon.

Power Moon #12

To find this Power Moon, approach the Bonneter from atop the home on the eastern side of the Central Plaza and you’ll learn of a misplaced treasure. Cappy will try to recall where he left it by offering some suggestions about where to look. The first place he mentions is under a pile of crates that are near the Crazy Cap store. Next look off the western side of the Central Plaza and run through a small strip of fog beneath the homes. Keep running across the Glasses Bridge, and then continue south to the really large hill near the Odyssey. Once atop the hill, head straight down toward the moon. Wait for the vibration in the controller, and then ground pound left of the upper step of the Glasses Bridge to find the Power Moon.

Power Moon #13

Finding this Power Moon is all about capturing the Binoculars in the northwestern corner of the Central Plaza and look up to the moon. From here, scan the fleet of airships and look for one that looks different and then zoom in on it as it fails past the moon. You’ll see that it’s actually a taxi, and spotting this strange occurrence will earn you a Power Moon.

Power Moon #14

After you’ve restored the Bonneter homes, return to Central Plaza and speak with the Bonneter in the southeastern house. He’ll claim to be guarding a Power Moon, and say that he isn’t afraid of anything. You can test his courage by returning to him after capturing a Paragoomba, and he’ll run off, afraid of the Paragoomba. Once he’s gone, head inside and grab the Power Moon to add it to your collection.

Power Moon #15

You can earn this Power Moon by winning the Cap Kingdom Regular race against the Koopa that is found atop of Top-Hat Tower. Speak with him, and then reach the beacon atop the hill near the odyssey first to win the race.

Power Moon #16

After you defeat Bowser, return to the Central Plaza in Cap Kingdom and look for the four flowers growing on the northern overlook. You’ll find Princess Peach and Tiara here. Talk to Peach to grab this Power Moon.

Power Moon #17

You’ll find this Power Moon by finding the Hint Art on the side of the Sometimes Bridge in Central Plaza, and you have restored the town. Take a picture of it, and then study the pattern. You’ll then need to take the Odyssey to the Moon Kingdom and approach the eight characters all standing in a row. From here, stand behind them and ground pound behind the second character from the left to grab this Power Moon.

Power Moon #18

This Power Moon can be found atop a hat next to the Glasses Bridge. Jump down from the bridge to grab it and add it to your collection.

Power Moon #19

Capture a Paragoomba and make your way south from the Odyssey towards the large danger sign. You’ll find this Power Moon sitting atop the sign, it’s hard to miss.

Power Moon #20

Warp your way to the top of the Top-Hat Tower and then climb over the railing above Sometimes Bridge. From here, position the camera so that you can see the Power Moon underneath the hat’s brim, and then dangle over the edge. Once you’re right over the Power Moon, drop off and let Mario fall onto the Power Moon, collecting it on the way down.

Power Moon #21

Capture a Paragoomba and then leap off the Top-Hat Tower to find a ledge tucked behind the northern side of the tower. From here, fly out over the fog to the north of the tower, and just keep flying until you see the Power Moon in the distance. Keep flying to it, and then descend into the fog to grab it and add it to your collection.

Power Moon #22

This Power Moon can be acquired by throwing Cappy at the large hat emblem atop the Glasses Bridge. This will spin the hat emblem, and if you spin it well enough, the Power Moon will pop out so you can collect it.

Power Moon #23

Capture yourself a Paragoomba and then fly north of the hat with the Moon Rock on it. Take note of the glowing spindle atop the hat, and throw Cappy at it. If you perform the throw-and-hold, Cappy will spin atop the spindle until the Power Moon is released, allowing you to acquire it.

Power Moon #24

If you want to find the Power Moon, then look for the glowing spot on the lowest platform on the northern side of the Central Plaza, close to Sometimes Bridge. Here you can ground pound the glow to dig up a Power Moon which is hidden in the fog.

Power Moon #25

This Power Moon is going to be a bit tough to find, as it is always moving around the map, because it’s a bird! You’ll need to capture a Paragoomba and then intercept it to snag this Power Moon from its location.

Power Moon #26

Look out for the rabbit on top of the tallest hill near the Odyssey and then sneak up to it and throw Cappy at it. Continue throwing Cappy at the rabbit as it flees. This will slow it down while it tries to run away. Chase after it until you catch it to obtain this Power Moon.

Power Moon #27

Capture a Paragoomba and then head off the western side of the Central Plaza to spot a glowing treble clef above a hat in the distance. Continue flying through the air—heading north—and start capturing the notes as they appear. Keep following them until you reach the end and receive this Power Moon.

Power Moon #28

Toss Cappy at the scarecrow to start the timer challenge, and the complete the challenge before time expires to acquire this Power Moon.

Power Moon #29

Head back to the top of the Top-Hat Tower and take on the Koopa in the Master cup race. If you can beat him you’ll receive this Power Moon, allowing you to add it to your collection.

Power Moon #30

Head down the square warp pipe in the Central Plaza and you’ll enter this special challenge level. Move towards the edge of the hill and start rolling, and collect as many coins (while also avoiding the Spiny enemies). Once you reach the end, you’ll acquire this Power Moon.

Power Moon #31

The final Power Moon for this kingdom can be found by following the instructions that we left to Power Moon #30. Enter the square tunnel to find a challenge level, instead of following the main path, though, instead stay to the left near the start. This will send you towards a narrow pathway that will lead you right to a Power Moon you’d miss going the normal route.

We’ll continue to update this guide as we find more Power Moon locations, so be sure to head back over to this guide daily for the most up-to-date information concerning all of the Power Moon locations in Super Mario Odyssey. For now, be sure to take a look at our Super Mario Odyssey tips as well as head back over to our Super Mario Odyssey guide, where you’ll find all of our Super Mario Odyssey content in one place.


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Author
Image of Josh Hawkins
Josh Hawkins
Josh has been exploring fantastic worlds and getting lost in video games for as long as he can remember. Starting out on the Super Nintendo with Super Mario World, and ending up in the world of next-generation gaming. He enjoys digging into the story and lore of massive RPGs, as well as getting lost just trying to make that last jump in any platformers he gets pulled into, as well as everything in between. He holds a Bachelor of Fine Arts in Creative Writing for Entertainment.