Terry Bogard has finally made his way to Street Fighter 6, and he’s the second character from the Year Two roster, including M. Bison, Elena, and Mai. Terry has been labeled as a “normal” character in terms of difficulty by CAPCOM, and he has fairly simple commands and specials. If you’re used to most Shoto characters, you’ll feel right at home. Here is the complete move list for Terry in Street Fighter 6, including both the classic and modern controls.
Street Fighter 6 Terry Complete Move List
Terry has a host of specials and unique attacks that allow him to close the gap, check opponents, and send out his iconic Power Wave, which serves as a great stopgap in combos.
Here is a reference for the input movements that will be mentioned in the move list below:
Terry Special Moves
Move | Command (Classic) | Command (Modern) |
---|---|---|
Power Wave | Quarter Circle Forward + Light or Medium Punch | Neutral + SP |
Round Wave | Quarter Circle Forward + Heavy Punch | – |
Quick Burn | Quarter Circle Back + Light Punch | – |
Burning Knuckle | Quarter Circle Back + Medium or Heavy Punch | – |
Power Charge | Quarter Circle Forward + Any Kick | Down + SP |
Crack Shoot | Quarter Circle Back + Any Kick | Backward + SP |
Rising Tackle | Dragon Punch + Any Punch | Forward + SP |
Terry Super Arts
Move | Super Gauge Cost | Command (Classic) | Command (Modern) |
---|---|---|---|
Buster Wolf | 1 | Double Quarter Circle Forward + Any Kick | Neutral or Forward + SP Heavy |
Power Geyser | 2 | Double Quarter Circle Back + Any Punch | Backward + SP Heavy |
Twin Geyser | 3 (Drive Gauge) | Power Geyser + Light Punch, Medium Punch or Light Punch, Heavy Punch or Medium Punch, Heavy Punch | Power Geyser + Light Medium or Light Heavy or Medium Heavy |
Triple Geyser | 1 | Twin Geyser + Light Punch, Medium Punch or Light Punch, Heavy Punch or Medium Punch, Heavy Punch | Twin Geyser + Light Medium or Light Heavy or Medium Heavy |
Rising Fang | 3 | Double Quarter Circle Forward + Any Punch | Down + SP Heavy |
Terry Unique Attacks
Move | Command (Classic) | Command (Modern) |
---|---|---|
Hammer Punch | Foward + Heavy Punch | Forward + Heavy |
Power Drive | Medium Punch, Heavy Punch | Medium, Heavy |
Power Shoot | Medium Punch, Heavy Kick | Medium, Forward + Heavy |
Power Dunk | Medium Punch, Heavy Kick, Heavy Kick | Medium, Forward + Heavy + Heavy |
Passing Sway | Medium Punch, Medium Kick | Medium, Medium |
Jumping Lariat | Passing Sway, Medium Punch | Passing Sway + Medium |
Jumping Knee | Passing Sway, Medium Kick | Passing Sway + Heavy |
Fire Kick | Down + Medium Kick, Down + Heavy Kick | Down + Medium, Down + Medium |
Sliding Kick | – | Down-Forward + Heavy |
Terry Beginner Combos
Terry’s specials and unique attacks can be converted into fairly easy links and do plenty of damage as a result. Here are a few beginner combos recommended by CAPCOM to understand the flow of his openings and reactions to punishments.
Beginner Combos for Terry |
---|
Medium Punch, Heavy Punch |
Down + Medium Kick, Down + Heavy Kick |
Jumping Heavy Kick, Crouching Heavy Kick |
Crouching Medium Kick, Quarter Circle Forward + Light Punch |
Crouching Medium Punch, Quarter Circle Back + Medium Punch |
Down + Medium Kick, Down + Heavy Kick, Quarter Circle Back + Heavy Punch |
Drive Impact (Punish Counter), Down + Medium Kick, Down + Heavy Kick, Quarter Circle Back + Heavy Punch |
Drive Impact (Block), Medium Punch, Heavy Kick, Heavy Kick |
These should get you started on more complex combos down the road. Terry has plenty of tools in Street Fighter 6 that facilitate his rush-down playstyle, and he’s great at a distance thanks to his unique projectile, which travels across the ground and can catch players off-guard.
Published: Sep 24, 2024 11:11 am