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Terry Bogard Street Fighter 6
Image via CAPCOM

Street Fighter 6 Terry Complete Move List and Beginner Combos

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Terry Bogard has finally made his way to Street Fighter 6, and he’s the second character from the Year Two roster, including M. Bison, Elena, and Mai. Terry has been labeled as a “normal” character in terms of difficulty by CAPCOM, and he has fairly simple commands and specials. If you’re used to most Shoto characters, you’ll feel right at home. Here is the complete move list for Terry in Street Fighter 6, including both the classic and modern controls.

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Street Fighter 6 Terry Complete Move List

Terry has a host of specials and unique attacks that allow him to close the gap, check opponents, and send out his iconic Power Wave, which serves as a great stopgap in combos.

Here is a reference for the input movements that will be mentioned in the move list below:

Terry Special Moves

MoveCommand (Classic)Command (Modern)
Power WaveQuarter Circle Forward + Light or Medium PunchNeutral + SP
Round WaveQuarter Circle Forward + Heavy Punch
Quick BurnQuarter Circle Back + Light Punch
Burning KnuckleQuarter Circle Back + Medium or Heavy Punch
Power ChargeQuarter Circle Forward + Any KickDown + SP
Crack ShootQuarter Circle Back + Any KickBackward + SP
Rising TackleDragon Punch + Any PunchForward + SP

Terry Super Arts

MoveSuper Gauge CostCommand (Classic)Command (Modern)
Buster Wolf1Double Quarter Circle Forward + Any KickNeutral or Forward + SP Heavy
Power Geyser2Double Quarter Circle Back + Any PunchBackward + SP Heavy
Twin Geyser3 (Drive Gauge)Power Geyser + Light Punch, Medium Punch
or Light Punch, Heavy Punch
or Medium Punch, Heavy Punch
Power Geyser + Light Medium
or Light Heavy
or Medium Heavy
Triple Geyser1Twin Geyser + Light Punch, Medium Punch
or Light Punch, Heavy Punch
or Medium Punch, Heavy Punch
Twin Geyser + Light Medium
or Light Heavy
or Medium Heavy
Rising Fang3Double Quarter Circle Forward + Any PunchDown + SP Heavy

Terry Unique Attacks

MoveCommand (Classic)Command (Modern)
Hammer PunchFoward + Heavy PunchForward + Heavy
Power DriveMedium Punch, Heavy PunchMedium, Heavy
Power ShootMedium Punch, Heavy KickMedium, Forward + Heavy
Power DunkMedium Punch, Heavy Kick, Heavy KickMedium, Forward + Heavy + Heavy
Passing SwayMedium Punch, Medium KickMedium, Medium
Jumping LariatPassing Sway, Medium PunchPassing Sway + Medium
Jumping KneePassing Sway, Medium KickPassing Sway + Heavy
Fire KickDown + Medium Kick, Down + Heavy KickDown + Medium, Down + Medium
Sliding KickDown-Forward + Heavy

Terry Beginner Combos

Terry’s specials and unique attacks can be converted into fairly easy links and do plenty of damage as a result. Here are a few beginner combos recommended by CAPCOM to understand the flow of his openings and reactions to punishments.

Beginner Combos for Terry
Medium Punch, Heavy Punch
Down + Medium Kick, Down + Heavy Kick
Jumping Heavy Kick, Crouching Heavy Kick
Crouching Medium Kick, Quarter Circle Forward + Light Punch
Crouching Medium Punch, Quarter Circle Back + Medium Punch
Down + Medium Kick, Down + Heavy Kick, Quarter Circle Back + Heavy Punch
Drive Impact (Punish Counter), Down + Medium Kick, Down + Heavy Kick, Quarter Circle Back + Heavy Punch
Drive Impact (Block), Medium Punch, Heavy Kick, Heavy Kick

These should get you started on more complex combos down the road. Terry has plenty of tools in Street Fighter 6 that facilitate his rush-down playstyle, and he’s great at a distance thanks to his unique projectile, which travels across the ground and can catch players off-guard.


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Author
Image of Ali Hashmi
Ali Hashmi
Ali has been writing about video games for the past six years and is always on the lookout for the next indie game to obsess over and recommend to everyone in sight. When he isn't spending an unhealthy amount of time in Slay the Spire, he's probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.