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Lego Horizon Adventures Screenshot
Image via PlayStation Studios

How To Fix the Lego Horizon Adventures Ultrawide Issue on PC

The wide horizon!

Lego Horizon Adventures is another PlayStation Studios title that launched on multiple platforms on day one, including PC and the Nintendo Switch. Since this is developed on Unreal Engine 5, it has some of the same issues and limitations we’ve come to expect from the engine.

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While plenty of UE5 titles have support for ultrawide setups, Lego Horizon Adventures does not. Thankfully, Rose from the widescreen community have released a patch for Lego Horizon Adventures that adds ultrawide support to gameplay and cutscenes.

Fixing the Lego Horizon Adventures Ultrawide Issue

Rose’s patch adds ultrawide support to Lego Horizon Adventures and properly scales and repositions the UI to match the aspect ratio.

Installing the patch is a pretty simple process:

  • Head over to the following GitHub link
  • Download the patch file by clicking the Lego.Horizon.Adventures.ultrawide.v1.0.zip under Assets
  • Extract the zip file at the following address inside the game’s installation folder:
\Glow\Binaries\Win64\

That’s all you need to do, and the next time you launch Lego Horizon Adventures, it will render correctly at your selected ultrawide resolution. The initial boot after the patch might take a bit longer than usual. Here is a screenshot provided by Rose that shows the patch in action.

All credits go to Rose for creating and testing the patch at 2560×1080, 3840×1080, and 5120×1440. You can learn more about their work at their Patreon or BuyMeACoffee pages.

While the patch works great, and properly adjusts the UI position, there are a few minor caveats that Rose has shared:

  • Some loading screen backgrounds do not have enough width for ultrawide, exposing the elements behind them
  • The intro cutscene is pre-rendered and will remain window-boxed

If you wish to remove the patch for whatever reason, simply delete the files that are part of the patch zip file from the installation folder. Using any ultrawide patch means that the game has to render more of the game world, which can lead to some performance loss, but this behavior is expected by ultrawide users.

These are fairly standard with these patches and don’t get in the way of the experience in any major way. We hope that the developers add native support for ultrawide monitors down the line, but that rarely happens.

While the PC port is decent for the most part, the performance without DLSS isn’t great. Additionally, the PSN requirement means it’s automatically unavailable in multiple countries and regions. Launch numbers aren’t that great, and we really hope PlayStation reevaluates its policy on mandatory PSN account requirements, at least for single-player titles.


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Author
Image of Ali Hashmi
Ali Hashmi
Ali has been writing about video games for the past six years and is always on the lookout for the next indie game to obsess over and recommend to everyone in sight. When he isn't spending an unhealthy amount of time in Slay the Spire, he's probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.