How to Disable Film Grain and Chromatic Aberration in Beast of Reincarnation

Looks way better without it!

Beast of Reincarnation Film Grain and Chromatic Aberration Comparison
Screenshot by Prima Games

Beast of Reincarnation is out now on PC and consoles, and it’s a fairly standard Unreal Engine 5 title from a technical standpoint. While some graphics settings are available, you can’t fine tune every setting, including individual post-processing effects.

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If you want to disable the aggressive film grain and chromatic aberration effects in Beast of Reincarnation, here’s how to do it.

Disable Film Grain and Chromatic Aberration in Beast of Reincarnation

Like many other Unreal Engine titles, Beast of Reincarnation combines several post-processing effects into a single setting, making it difficult to adjust them individually based on your preferences. Thankfully, it’s easy to disable both film grain and chromatic aberration by setting Post Processing to Low in the graphics settings.

Beast of Reincarnation Post Processing Low ZoomedBeast of Reincarnation Post Processing Highest Zoomed
Post Processing Low vs Highest
Beast of Reincarnation Post Processing LowBeast of Reincarnation Post Processing Highest
Post Processing Low vs Highest

You don’t need to edit any configuration files to get a sharper image with both effects disabled. Just setting this low significantly improves visual clarity and removes the soft, blurry effects from the presentation.

Post Processing Beast of Reincarnation
Screenshot by Prima Games

However, if you want to disable only one of them, you can create a custom configuration file instead.

Create Custom Configuration File

  • Head over to the following location:
C:\Users\[YOUR USERNAME]\AppData\Local\BeastOfReincarnation\Saved\
  • Create a new file named Engine.ini (make sure the extension is .ini, not .txt).

Disable Film Grain

  • To disable only film grain, open the newly created Engine.ini file and add the following commands:
[SystemSettings]
r.FilmGrain=0
r.Tonemapper.GrainQuantization=0
  • Make sure to save the file (Ctrl+S) and exit.

Disable Chromatic Aberration

  • To disable only chromatic aberration, open the newly created Engine.ini file and add the following command:
[SystemSettings]
r.SceneColorFringeQuality=0
  • Make sure to save the file (Ctrl+S) and exit.

Again, if you want to disable both effects, simply set Post Processing to Low and you’ll achieve the same result. You may also see a slight performance improvement, as these effects can be somewhat taxing.

What about Motion Blur and Depth of Field?

Thankfully, Motion Blur has its own intensity slider, and Depth of Field can be toggled independently.

Motion Blur and Depth of Field Settings Beast of Reincarnation
Screenshot by Prima Games

Film grain and chromatic aberration are the only effects bundled under the Post Processing setting.

As always, I hope the developers consider adding dedicated toggles for these effects in a future update. The game has excellent art direction that doesn’t get to shine because of these aggressive post-processing effects.

Even if you use higher-quality upscaling or play at native resolution, the image still suffers from effects many players aren’t familiar with. A simple toggle that lets you see the difference in real time can make a big impact.

Ali Hashmi

Ali Hashmi is a games journalist, reviewer, and guides writer with over eight years of experience covering the gaming industry across news, reviews, features, walkthroughs, and technical guides. He currently writes for Prima Games and GTA 6 Bible, and has previously contributed to Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven. With a background in Computer Science and years spent covering PC gaming, Ali has developed a strong focus on performance analysis, optimization, troubleshooting, and in-depth game coverage alongside traditional reviews and features. A longtime fan of action games, Ali spends most of his time obsessing over stylish combat systems, difficult boss fights, immersive sims, and retro shooters that feel like they were pulled straight out of the late ‘90s. When he isn’t replaying Dark Souls for the hundredth time or climbing Ascension levels in Slay the Spire, he’s usually hunting for the next indie game to recommend to everyone around him. His coverage regularly includes AAA releases, indie games, Soulslikes, survival titles, live service games, and technical PC focused guides.