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Starfield Jemison Civilian Outpost
Image via Prima Games.

How to Complete Left Behind in Starfield

No person left behind...except maybe one.

If you weren’t aware, exploring the universe in Starfield can be quite a lucrative pastime. Besides finding random bits of ore and new alien creatures to kill, you can also find different missions that you wouldn’t otherwise find. That exploration can lead to one specific type of side mission that has some randomness to it. Here’s how to complete the Left Behind mission in Starfield.

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Starfield Left Behind Walkthrough

As mentioned above, the Left Behind mission in Starfield has a degree of randomness. While I found the mission on Deimos in my first playthrough, my second run has the mission available on the planet Jemison in the Alpha Centauri system. With that in mind, I won’t be going over details on exact locations and instead giving more general guidance. With that out of the way, let’s get started.

Speak to the Colonist

Starfield Left Behind Colonist in Trouble
Image via Prima Games.

To begin this mission, speak to one of the colonists in the settlement who says they need your help. A storm passed while the group was exploring some uncharted lands, and all colonists quickly ran back to the outpost. That is, all except for one. They want to find their lost friend so they don’t have to leave them to die, but they need your help.

Before You Head Out:

Be sure you have a Med Pack in your inventory before heading to the cave. You’ll learn why in a moment.

Find the Missing Colonist

Starfield Cave
Image via Prima Games.

If you have a look at your Surface Map, you should see a cave now marked somewhere on your map. Begin making your way toward it, though be mindful of any environmental hazards. If you’re like me and got lucky with Jemison on your run, then there shouldn’t be more than the odd hostile bird to worry about, but some places like Deimos can have far more threats.

Reach the Missing Colonist in the Cave

Once you’ve reached the cave, head inside and look for the colonist. You could get lucky and have the colonist at the entrance, or they could be up on a ledge within the cave. I’d love to give you exact directions, but it’s all random. Once you’ve reached the colonist, you’ll need to give them a Med Pack to keep them stable.

Lead the Colonist Back to the Settlement

Starfield Colonist
Image via Prima Games.

Once they’re stable and ready to go, you’ll want to lead the colonist back to safety. Now, you could walk all that distance with them, but that’s boring, and no one has time for that. Instead, you can fast-travel back to the settlement. Once they’re back, speak to the same colonist you started the mission with, and they’ll be pleased to have their friend back. They’ll give you a humble 4,000 Credits and 150 XP, so the trip was well worth it.

If you’re looking for help with more side missions, check out our guide on how to complete Overdesigned in Starfield.

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Image of Shawn Robinson
Shawn Robinson
Shawn is a freelance gaming journalist who's been with Prima Games for a year and a half, writing mainly about FPS games and RPGs. He even brings several years of experience at other sites like The Nerd Stash to the table. While he doesn't bring a fancy degree to the table, he brings immense attention to detail with his guides, reviews, and news, leveraging his decade and a half of gaming knowledge. If he isn't writing about games, he's likely getting zero kills in his favorite FPS or yelling at the game when it was 100% his fault that he died.