Dragon Quest 7 – Intermediate Classes Guide

We take a closer look at the intermediate classes in Dragon Quest 7.

This guide covers all of the intermediate classes in Dragon Quest 7, including Dragoon, Paladin, Pirate, Ranger, Sage, Tamer and Teen Idol. Once you free the land of Dharma you gain access to the basic classes. Each basic class has a total of eight ranks that are required to master the class. Fight in a specific number of battles to increase your class rank over time. Once you have a class mastered you can combine two classes and unlock an intermediate class.

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Dragoon

Class Requirements:

  • Fighter
  • Warrior

The Dragoon in Dragon Quest is almost like an offensive tank in other RPGs. They have high strength so they hit very hard, but they also have high guard and a large HP pool to make them last longer in battles. You won’t be using much in the way of magic attacks, but physical attacks will inflict considerable damage. Overall, there aren’t a lot of skills that will apply to any situation, but if you’re leveling classes to unlock Godhand, Falcon Cut is one of the most useless skills in the Dragoon’s arsenal.

Paladin

Class Requirements:

  • Fighter
  • Priest

While you might think of a Paladin as a tanking class, the Paladin in Dragon Quest 7 has a small chance to instantly kill and enemy no matter how much health they have remaining. As you increase the level of your Paladin, the chance of an instant kill increases. All of this is in addition to increased strength, speed and wisdom, making a formidable party member. Paladin in a necessary step toward the Godhand advanced class.

Pirate

Class Requirements:

  • Mariner
  • Thief

Much like a Thief, a Pirate can potentially steal items from enemies after a battle. They also have support abilities such an Antidote to cure poison or Smuggler to reduce 90 percent of damage for one turn. They also have wind based damage in the form of the Hurricane, Marauder and Sea Dog skills.

Ranger

Class Requirements:

  • Mage
  • Warrior

The Ranger has a small increase in several areas, but doesn’t truly excel in any one area. He is a well-rounded class that can be useful in many different situations but doesn’t generally stand out above other classes. He has support skills such as Bouncer to reflect spells for multiple turns, and a variety elemental attack skills that cover fire, ice and lightning.

Sage

Class Requirements:

  • Cleric
  • Mage

One of the biggest benefits of the Sage class is that all spells consume less MP. This trait increases as the rank of your Sage increases. You also get a maximum MP boost when you become a Sage, making you even more useful in battles due to the ability to cast more spells. Much like the Paladin, a Sage has a low chance of instantly killing one group of enemies. Don’t count on this to save your party, but it can come in handy and speed up battle quite a bit.

Tamer

Class Requirements:

  • Shepherd
  • Thief

The Tamer should be considered the Dragon Quest version of a Blue Mage. They use monster attacks to take down their enemies, just like a Final Fantasy Blue Mage. If you’re planning on taking part in the Monster Park, the Tamer is one of the best classes to have available to you. They also have elemental attacks and can poison a group of enemies with multiple attacks.

Teen Idol

Class Requirements:

  • Bard
  • Dancer
  • Jester

The Teen Idol is similar in nature to a Beast Master from the Final Fantasy series. Teen Idols can charm enemies, preventing them from attacks and even use other skills to blind enemies or buff allies. In a bind, the Teen Idol can even heal allies with the Hustle skill and inflict elemental damage to enemies with Sellout. If you have multiple party members down, the Icon skill has the ability to raise multiple allies with partial HP, potentially saving a battle gone wrong.

Stay tuned to Prima Games for more on Dragon Quest 7 in the coming weeks!


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Author
Bryan Dawson
Bryan Dawson has an extensive background in the gaming industry, having worked as a journalist for various publications for nearly 20 years and participating in a multitude of competitive fighting game events. He has authored over a dozen strategy guides for Prima Games, worked as a consultant on numerous gaming-related TV and web shows and was the Operations Manager for the fighting game division of the IGN Pro League.