A Street Fighter 6 screenshot of A.K.I. activating her Level 2 super move.
Screenshot by Prima Games

All A.K.I. Combos in Street Fighter 6 (SF6) Listed

Don't you know that you're toxic?

A.K.I. is a highly offensive character in Street Fighter 6, with lots of potential for stringing together impressive combos. With tricky slides and piercing poisons at her disposal, she’s not an easy character to master, but has a lot of great potential. Below are her combos you can practice in Combo Trials, as well as some of her additional combos that are important to learn.

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Notation for A.K.I.’s Combos in Street Fighter 6

, – Separates different moves 
/ – Or (separates alternate moves) 
+ – Press simultaneously 
> – Cancel into 

P – Any punch
LP – Light Punch 
MP – Medium Punch 
HP – Heavy Punch 
PP – Overdrive punch (any two punches simultaneously) 

K – Any kick
LK – Light Kick 
MK – Medium Kick 
HK – Heavy Kick 
KK – Overdrive kick (any two kicks simultaneously) 

C. – Crouching 
J. – Jumping 

D – Down 
U – Up 
F – Forward 
B – Back 

QCF – Quarter circle forward (D, DF, F) 
QCB – Quarter circle back (D, DB, B) 

DI – Drive Impact (HP + HK) (costs one unit of Drive Meter) 
DR – Drive Rush (MP + MK (hold while F, F)) (costs one unit of Drive Meter) 
DRC – Drive Rush cancel (F, F, during a move that can be canceled) (costs three units of Drive Meter) 

PC – Punish Counter (Attacking while the opponent is attacking) 

LVL1 – Level 1 Super (QCFQCF + K)

LVL2 L – Level 2 Super close distance (QCBQCB + LP)
LVL2 M – Level 2 Super medium distance (QCBQCB + MP)
LVL2 H – Level 2 Super long distance (QCBQCB + HP)
LVL 2 – Any Level 2 Super (QCBQCB + P)

LVL3 – Level 3 Super (QCFQCF + P)

A.K.I.’s Combos from Street Fighter 6 Combo Trials

A screenshot of the Practice Menu in Street Fighter 6, with Combo Trials highlighted.
Screenshot by Prima Games

As with all other characters, A.K.I. has a collection of Combo Trials for players to practice. These trials start with basic beginner combos and go all the way up to advanced. This is a great practice space to see just how quickly the attacks need to be inputted in order to pull off the entire combo. If you’re ever unsure of how the combo should play out, there’s also an option to view the combo and get an idea of what the entire string looks like. All in all, Combo Trials are a great place to start working on mastering A.K.I.’s combos as well as to learn combos you can always fall back on.

A.K.I.’s Beginner Combos from Street Fighter 6 Combo Trials

Beginner 1: LP, LP

Beginner 2: HP, HP

Beginner 3: J.HP, D + HP

Beginner 4: D + MP, QCF + LP 

Beginner 5: MP, QCB + LP > F + P 

Beginner 6: LP, LP, QCB + HP 

Beginner 7: QCB + MP, HP, HP, QCF + LP

Beginner 8: DI PC, HK, QCF + HP 

Beginner 9: DI (blocked), HK, QCB + HP, QCF + LP 

A.K.I.’s Intermediate Combos from Street Fighter 6 Combo Trials

Intermediate 1: J.HP, MP, QCF + HP 

Intermediate 2: D + LK, D + LP, QCB + HP

Intermediate 3: MK, MP, QCF + HP 

Intermediate 4: HK, D + PP, K (during Sinister Slide), D + LP, D + LP, QCF + HP 

Intermediate 5: HP PC, QCB + KH, D + LP, D+ LP, D + LP, QCF + HP 

Intermediate 6: D + MP, QCF + PP, D + LP, D + LP, QCF + HP, QCF + LP 

Intermediate 7: QCB + MP, F + HK (counter), MP, QCF + MP, HP, HP

Intermediate 8: QCB + MP, QCF + HP, QCF + MP

Intermediate 9: QCB + MP, HK, QCF + MP, HK, D + PP, K (during Sinister Slide), QCF + LP

Intermediate 10: QCB + MP, MK (counter), D + MP, QCF + PP, HK, QCB + HP, DRC, D + HP

Intermediate 11: QCB + MP, F + HP (counter), LK, QCF + LK, LVL1

Intermediate 12: DR, D + MK, D + MP, QCB + PP > F + P, LVL 2 H

Intermediate 13: DR, DF + MP, MP, DRC, MP, HK, D + PP, K (during Sinister Slide), D + LP, D + LP, QCF + HP, LVL3

A.K.I.’s Advanced Combos from Street Fighter 6 Combo Trials

Advanced 1: HK, QCF + PP, D + LP, D + LP, QCF + HP, DR, MP, D + PP, K (during Sinister Slide), QCF + LP

Advanced 2: QCB + MP, DR, F + HK, MP, QCF + MP, DR, MP, D + PP, K (during Sinister Slide), DR, D + MP, QCF + HP

Advanced 3: QCB + MP, HP, HP, DR, HK, D + PP, K (during Sinister Slide), DR, HK, LVL1

Advanced 4: QCB + MP, FJ. D + HP, MK, MP, DRC, HK, D + PP, P (during Sinister Slide), F + HP, LVL1

Advanced 5: D + LK, D + LP, DRC, LP, MP, DRC, MK, HK, D + PP, K (during Sinister Slide), D + LK, LVL2 L

Advanced 6: QCB + MP, F + HK, D + LP, QCF + HP, QCB + HP, DR, D + PP,  P (during Sinister Slide), DR, D + HK, LVL2 L

Advanced 7: QCB + MP, PC HK, D + PP, P (during Sinister Slide), HK, QCB + HP, DR, HK, DRC, HK, QCB + HK, LVL1

Advanced 8: QCB + MP, PC DI, J.HK, DR, D + PP, P (during Sinister Slide), DR, HK, D + PP, K (during Sinister Slide), LVL1

Advanced 9: DI, QCB + MP, J.HP, HK, QCF + MP, HK, QCF + MP, DR, HK, QCB + KK, QCF + LP, LVL3

Other A.K.I. Combos in Street Fighter 6

While Street Fighter 6’s Combo Trials are a great start at working on combos, there’s actually a near infinite number of combos you can pull off. For A.K.I., once you’re used to her Combo Trials combos, you’ll want to start practicing combos that are more practical. You can use A.K.I.’s Toxic Blossom effect, Sinister Slide (D + PP) and its follow-up moves, and Drive Rushes and Drive Rush Cancels to keep combos going. The following are some of A.K.I.’s best combos to know and put into practice.

A.K.I.’s Bread and Butter Combo in Street Fighter 6

The sheer number of combos possible in Street Fighter 6 can be overwhelming. When just starting out with A.K.I., the best combo to practice is

C.LP, LP, LP, QCF + HP

This combo will work in many situations and can be strung into other combos using Drive Rush or Drive Rush Cancels.

Basic A.K.I. Combos in Street Fighter 6

C.LP, LP, LP, QCF + HP, DR, MP, QCF + HP

The following combos can be implemented into longer strings. Use the top combo when close to the opponent and the bottom combo when further away.

  • HK, D + PP, K (while in Sinister Slide), D + LP, LP, QCF + HP
  • HK, QCB + HK, D + LP, LP, LP, QCF + HP

A.K.I. Toxic Blossom Combos in Street Fighter 6

Street Fighter 6 screenshot of an A.K.I. mirror match. One A.K.I. is poisoned, and there is a poison pool on the ground between them.
Screenshot by Prima Games

To get the most out of these combos, the opponent must be poisoned first, outside of the combo. Easy ways to poison the opponent include with Nightshade Pulse (QCB + LP) or if the opponent steps into Orchid Spring (QCB + MP). The moves that gain additional properties when the opponent is poisoned will be marked with a [*].

C.MP > QCF + MP[*], HK > QCF + PP, QCF + HP, QCB + MP

  • This combo is best used in the corner 
  • This combo can act as a setup for other combos by having QCB + MP poison enemies

C.LK, C.LP > QCF + HP[*], QCF + LP

C.LP, C.LP, C.LP > QCF + HP[*], LVL 2 H

MK, MP > QCF + HP[*], QCF + LP

MK, MP > QCF + MP[*], HK > QCF + MP
(QCF + MP won’t hit crouching opponents)

C.MP > QCF + PP, C.LP, C.LP > QCF + HP[*], QCF + LP

C.MP > QCF + PP[*], HK > QCF + HP

C.MP > CQF + MP[*], HK > QCF + PP, QCF + HP, LVL 1 / LVL 2 / LVL 3

HP, HP[*], C.HP / QCF + MP / LVL1 / LVL2 / LVL3

HP, HP[*], QCF + PP, QCF + HP, LVL1 / LVL2 / LVL3

DI, HK > QCB + HP, QCF + LP[*], LVL1 / LVL2 / LVL3

DI, HK > QCF + MP[*], QCF + HP

PC HK > D + PP, P (during Sinister Slide)[*], F + HP > LVL1 / LVL2 / LVL3

PC HK, HP, HP[*], QCF + MP

PC LP, C.MP > QCF + PP, C.LP, C.LP > QCF + HP[*], QCF + LP

PC LK, C.MP > QCF + PP[*], HK > QCF + MP

PC MK, HK > D + KK, K (during Sinister Slide), C.LP, C.LP > QCF + HP[*], QCF + LP

PC HK (close), HK > QCF + PP, C.LP, C.LP > QCF + HP[*], QCF + LP

PC DI, J.HP, DR, HK > D + PP, P (during Sinister Slide)[*], DR, HK > QCF + HP

PC DI, J.HP, DR, HK > QCF + HP[*], LVL1 / LVL2 / LVL3

C.MP, DRC, HK > D + PP, P (during Sinister Slide)[*], HK > QCF + HP

HP, HP[*], DR, C.MP > D + PP, K (during Sinister Slide), QCF + LP

A.K.I. Drive Rush Combos in Street Fighter 6

DR, C.LK, MP > QCB + LP > QCF + P

DR, LP / LK / C.LP, C.MP > QCB + LP > QCF + P

DR, LP / LK / C.LP, C.MP > QCF + PP, C.LP, C.LP > QCF + HP, QCF + LP

DR, MP, MP > QCB + LP > QCF + P

DR, DF + MP, MP > QCF + HP

DR, C.MK, C.MP > QCB + LP > QCF + P

DR, F.HK, C.MP > QCF + PP, C.LP, C.LP > QCF + HP, QCF + LP

A.K.I. Drive Rush Cancel Combos in Street Fighter 6

Street Fighter 6 screenshot of A.K.I. performing a Drive Rush Cancel against Jamie.
Screenshot by Prima Games

LP, LP > DRC, C.LP, C.MP > QCF + HP

MP, DRC, MK, HK > D + PP, K (during Sinister Slide), C.LP, C.LP > QCF + HP

C.LK, C.LP, DRC, C.LP, C.MP, DRC, MK, HK > D + PP, K (during Sinister Slide), C.LP, C.LP > QCF + HP > LVL3

C.LP, DRC, D + LP, MP, DRC, MK, HK, D + PP, K (during Sinister Slide), D + LP, LP, QCF + HP

MK, MP, DRC, MK, HK, DRC, MK, HK > DR + PP, K (during Sinister Slide), C.LP, C.LP > QCF + HP > LVL3

A.K.I. Punish Counter Combos in Street Fighter 6

PC C.LP, C.MP > QCF + HP

PC MP, MP > QCB + LP > QCF + P

PC MP, MP > QCB PP > QCF + P > LVL2

PC MK, HK > D + PP, K (during Sinister Slide), C.LP, C.LP > QCF + HP

PC MK, C.HK > LVL1 / LVL2 H / LVL3

PC C.MK, C.MP > QCB + LP > QCF + P

PC DF + MP, MP > QCB LP > QCF + P

PC HP, LK > QCF + HP

PC HK > QCB + HK, C.LP, C.LP, C.LP > QCF + HP

PC HK > D + PP, P (during Sinister Slide), HK > QCF + HP

PC C.HK, QCF + LP

PC F +HP, MP > QCB + LP > QCF + P

PC F+HP (far), C.MK > LVL1

PC F+HK, C.MP > QCB LP > QCF + P

PC DI, HK > D + PP, K (during Sinister Slide), C.LP, C.LP > QCF + HP

PC DI, J.HP, DR, C.HK > LVL1 / LVL2 / LVL3

PC QCB + LK, LK > QCB + LP > QCF + P

PC QCB + HK, C.MP > QCB + LP > QCF + P

PC QCB + HK, C.MP > QCF + PP, C.LP, C.LP > QCF + HP, QCF + LP

Misc. A.K.I. Combos in Street Fighter 6

LK, C.LP, C.LP > QCB + HP

C.LK, C.LP, C.LP > QCF + HP

C.LP, C.LP, C.LP > LVL1 / LVL2 / LVL3

C.LK, C.LP, C.LP > QCF + HP > LVL3

MK, MP > QCB + LP > QCF + LP

MK (close), MP > QCB + PP, C.HP

MK, MP > QCB + PP > QCF + P > LVL2 H

C.MK, C.LP > QCF + HP

F + HK, C.LP, C.LP > QCF + HP

HK, C.LP > QCF + HP

HK > D + PP, K (during Sinister Slide), C.LP, C.LP > QCF + HP 

DI, HK > QCB + HP, DR, HK > D + PP, P (during Sinister Slide), LVL1 / LVL2 / LVL3

DI, HK > QCB + HP, DR, HK > D + PP, P (during Sinister Slide), DR, C.HP

QCB + HK, C.LP, C.LP, C.LP > QCF + HP

If you’re just starting with A.K.I. and are looking for the basics, check out our guide to all of A.K.I.’s special moves.


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Niki Fakhoori
Niki’s love for video games encompasses a wide range of genres, but she is especially fond of RPGs, adventure games, visual novels, simulation games, and fighting games. Her favorite video game-related pastime is asking her unwieldy backlog why she doesn’t have any new games to play. When she isn’t playing or writing about video games, she’s playing with cats, journaling, painting, or obsessing over the latest news in the world of stationery and planners.