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Watch Dogs Legion, Rainbow Six Quarantine Among Games Delayed by Ubisoft

Looks like early 2020 is a lot lighter than we thought it was going to be ...
This article is over 4 years old and may contain outdated information

Watch Dogs Legion and Rainbow Six Quarantine are among the recent games delayed by the team over at Ubisoft. Following the news that Naughty Dog’s The Last of Us Part II game has been delayed until May of next year, Ubisoft had their own round of pushbacks to let fans know about. 

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Watch Dogs Legion was slated for a March 6, 2020 launch but now it looks like it will be releasing during the 2020-2021 fiscal year, which kicks off on April 1st. Rainbow Six Quarantine and Gods and Monsters has also been delayed into the next fiscal year, though no specific release dates have been given at this time. 

The reason for the delay was the standard polishing reasoning, though it is important to note that Ubisoft experienced a high reduction in financial targets. The reduction was linked to the loss of expected revenues from Rainbow Six Quarantine, Watch Dog Legions, and Gods and Monsters in addition to a “sharp downward revision in the revenues expected from Ghost Recon Breakpoint and, to a lesser extent, The Division 2.”

Ubisoft CEO Yves Guillemot recently opened up about the decline in a recent investors meeting, “For Ghost Recon Breakpoint, while the game’s quality appeared on track—based on E3, Gamescom, previews and our latest internal playtests—critical reception and sales during the game’s first weeks were very disappointing,” he said. “As we have done with past titles, we will continue to support the game and listen to the community in order to deliver the necessary improvements.”

A big reasoning for this was that sequels were not diversified enough from their predecessors and that annual deadlines do more harm than good. They took a year off for Assassin’s Creed and then the returning game, Odyssey, was a smashing success. 

Guillemot added, “While each of these games already has a strong identity and high potential, we want our teams to have more development time to ensure that their respective innovations are perfectly implemented so as to deliver optimal experiences for players,” Guillemot said. 

“This decision will have a very significant impact on our financial results for this fiscal year and goes against our recent successes in building a more stable development model. However, it is in line with our strategy to maximize the future value of our brands for the long-term benefit of our employees, players and shareholders.”

You can learn more about the current state of Ubisoft with the full debrief seen here. 


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Author
Image of Liana Ruppert
Liana Ruppert
With an arguably unhealthy obsession with Dragon Age and Mass Effect, Liana is wildly passionate about all things in the gaming community. From shooters, to RPGs, if it's out - she's playing it. A medically retired US Sailor and now full-time hoarder of gaming collectibles, Liana's passion for everything in the gaming industry is palpable. Also, if you lose her in a crowd, just casually mention any BioWare game and the crazy pterodactyl screech will without a doubt follow. You can follow her on Twitter @DirtyEffinHippy or email her for editorial inquiries at [email protected]!