Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Until Dawn 2 Not Likely, Here’s Why

Supermassive Games reveals why we probably won't be seeing an Until Dawn 2 anytime soon.
This article is over 5 years old and may contain outdated information

Until Dawn was arguably one of the best horror games during its time of release (spicy take, we know) and was massively underrated for its perfect blend of campy horror and pure terror. The ending itself left off on a pretty hefty plot twist, making fans of the horror take eager for a new adventure. Unfortunately, that doesn’t look like it’s going to be the case anytime soon, and the studio behind the adventure has finally explained why. 

Recommended Videos

While Supermassive Games continues on with their work for Man of Medan, CEO Pete Samuels opened up in a new interview about why an Until Dawn 2 has been shelved. According to Samuels, “After Until Dawn, [many] started to request a sequel, and it still happens today, so we know there is a fanbase that likes this kind of thing. A lot of [creating the anthology] is about our desire to serve that fanbase from our perspective and to serve us ourselves in what we love to do, which is do more stories and characters, and do it more frequently than one or two every few years.”

He added, “If we were making sequels, we don’t know who survived. I mean we could probably work it out from your game save, but we don’t want to make a sequel to that. We want to make a different story with different people.”

It makes sense, though. This game was very finicky about choice and not responding to the QTEs fast enough could kill a character in an instant. The first time I played I had a 70% survival rate for my crew. The second time I played, almost everyone died (whoops), and the third time I finally managed to have everyone make it out that could be saved. That alone shows how many variables there would need to be considered. 

Of course, they could go the Mass Effect route where they offer an add-on at the beginning as a “story thus far” segment with input-capable choices, but it looks like that’s not something that is currently on the table. 

It’s sad to see because the first one was very underrated, but you never know where the future may lead. As for the first Until Dawn, it’s available now exclusively on PlayStation 4. 


Prima Games is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Liana Ruppert
Liana Ruppert
With an arguably unhealthy obsession with Dragon Age and Mass Effect, Liana is wildly passionate about all things in the gaming community. From shooters, to RPGs, if it's out - she's playing it. A medically retired US Sailor and now full-time hoarder of gaming collectibles, Liana's passion for everything in the gaming industry is palpable. Also, if you lose her in a crowd, just casually mention any BioWare game and the crazy pterodactyl screech will without a doubt follow. You can follow her on Twitter @DirtyEffinHippy or email her for editorial inquiries at [email protected]!