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Uncharted 3 aiming fix incoming

Inaccurate firing to be corrected
This article is over 13 years old and may contain outdated information

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A patch to address concern over Uncharted 3’s aiming system should be on the way after developer Naughty Dog invited fans to its HQ to discuss the problem.

The developer had initially countered complaints that the game’s aiming was inaccurate in a blog post on its official site.

But after complaints continued on the Naughty Dog forum and NeoGAF, community manager Arne Meyer invited two fans to its offices to talk through the issue with the game’s designers.

Meyer subsequently described the meeting as “really fruitful” in a NeoGAF thread and to “stay tuned” for further news.

One of the fans in question, who goes under the GAF handle of Cartidgeblower, detailed how the meeting went.

“First off, the guys at ND were totally awesome and seemed to be fully genuine in wanting to get a fix together as soon as possible,” he wrote.

“I sat down and played with a couple tweaked versions of the new controls, and they were definitely more in line with the MP and UC2. They seem to have fixed much of the dead zone problems, and are adjusting the sensitivity so you can go even higher than what 100 per cent is now.

“They were literally making changes ON THE FLY as we played, and asking us what we thought of them. They would tweak things like sticky radius, sensitivity, etc.”

“Also, they mentioned motion blur is definitely getting fixed for SP. Very cool. They mentioned more about a patch coming out very soon, but again, Arne has told me not to give anything more specific away.”


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