We’ve seen plenty of Star Wars Jedi: Fallen Order over the past several months, but let’s talk about how it relates to Sekiro: Shadows Die Twice. Before we received our first official look during the Star Wars Celebration in Chicago earlier this year, there was a well-versed rumor that kept making its rounds drawing Sekiro comparisons. Looks like that rumor was true, at least according to Respawn.
“I thought it was pretty badass, and a little comforting to know that you could make this type of game without a stamina bar,” said combat designer Jason de Hera. “They let you attack, they let you roll, they do all this for free — and then the AI will tell you if you’re doing the correct thing. It just confirmed to us that you don’t have to limit everything the player does; let them have a little more agency, and then let the AI give them a slap on the wrist or a punch in the face. It was a positive thing for us to know there was a game that was similar to ours. Very similar.”
Does this mean we’ll be taking on demons with a katana? Well, no, but it’s easy to see from the gameplay shown thus far that stamina bars aren’t the priority. Plus the fluidity of the lightsabers makes a very light-footed combat style easily doable, something that could also be said about FromSoftware’s latest title.
In case you missed our previous coverage about the upcoming Star Wars adventure, it will be a single-player, story-rich game, one in which is set after the events of Order 66 and Episode III: Revenge of the Sith. Cal himself is a young Padawan that has survived a string of tragic events, forced to be on the run as he learns what it means to be a Jedi.
As for the game itself, Star Wars Jedi: Fallen Order makes its debut on November 15 for Xbox One, PlayStation 4, and PC.