Spectre Divide Release Date Officially Announced for PC

Another one for September!

Spectre Divide
Image via Mountaintop Studios

Spectre Divide was recently available in closed beta, and we had a fun time trying out the shooter with its duality mechanics and sponsor system. Mountaintop Studios has now announced the official release date for Spectre Divide, along with their plans for launch.

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Spectre Divide Release Date

Spectre Divide is coming exclusively to PC via Steam as a free-to-play title on September 3, 2024.

Servers will be live on Tuesday at 9 AM PT, and the following regions have been confirmed for launch:

  • US 
  • EU
  • Asia Pacific
  • Australia 

Ranked matchmaking will be available at a later date and will be absent at launch, similar to how it was in the closed beta. This should give players enough time to familiarize themselves with the mechanics and unlock some sponsors during the earlier days.

Once it’s available, players will be able to rank up as a Santai Champion as a Team or Solo. The following ranks will be available once this mode is officially added.

Similar to the closed beta, there will be eight sponsors in total, and four will be unlocked immediately.

  • Pinnacle International – Free
  • Morrgen United – Free
  • Bloom Technologies – Free
  • Ryker Industries – Free
  • Vector Dynamics
  • Ghostlink Collective
  • MUU Robotics
  • Umbra Reconnaissance

Unlocking the rest should keep players busy for a while, but they can purchase those using SP and instantly unlock all the items from the individual progression levels as well.

At launch, the following maps will be available in Spectre Divide:

  • Metro
  • Mill
  • Skyway
  • Commons

Finally, the rotating store wasn’t available in the closed beta, but players will be able to purchase weapon skin bundles, along with outfits for themselves and Spectre. This part of the game is completely optional, and there are no pay-to-win mechanics in the game or any form of loot boxes.

We’re excited to see how well it holds up against established titles like Counter-Strike 2 and Valorant, but everything we played was polished and had plenty of room for experimentation.

Ali Hashmi

Ali Hashmi is a games journalist, reviewer, and guides writer with over eight years of experience covering the gaming industry across news, reviews, features, walkthroughs, and technical guides. He currently writes for Prima Games and GTA 6 Bible, and has previously contributed to Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven. With a background in Computer Science and years spent covering PC gaming, Ali has developed a strong focus on performance analysis, optimization, troubleshooting, and in-depth game coverage alongside traditional reviews and features. A longtime fan of action games, Ali spends most of his time obsessing over stylish combat systems, difficult boss fights, immersive sims, and retro shooters that feel like they were pulled straight out of the late ‘90s. When he isn’t replaying Dark Souls for the hundredth time or climbing Ascension levels in Slay the Spire, he’s usually hunting for the next indie game to recommend to everyone around him. His coverage regularly includes AAA releases, indie games, Soulslikes, survival titles, live service games, and technical PC focused guides.