Just like with any online game, Respawn has their hands full with making sure their free-to-play battle royale experience, Apex Legends, has plenty of features for fans to enjoy while maintaining the overall health and integrity of the experience. Yesterday, the studio alerted fans to the fact that Titanfall 3 is being temporarily left on the backburner in favor of Apex support, now they’re detailing exactly what that means.
“We are 100% committed to the long-term growth of Apex Legends, and supporting the millions playing every day,” mentioned Respawn in their latest post. “So today we want to reset our commitment to you and give you some insight into where we are as a development team and how we’re approaching live service for Apex Legends.”
With cheater ban efforts continuing and the team tackling bugs at every corner, the studio has had their heads down hard at work since launch. But, as is the nature of online, the work is far from over. They did provide an outline of what their highest priority issues are:
Slow Server Performance at the Beginning of a Match
- So far, we know that it affects some datacenters more than others, it happens on many different server configurations, and it doesn’t seem to hit multiple server instances running on the same machine. In other words, it’s not that a machine is overloaded and everything on it is running too slow — it’s that one instance on the same machine seems to be doing more work than the others, and we’re trying to nail down what work it’s doing and work backwards to understand the root cause. This is extremely high priority for us, and we’ll keep you updated on our progress.
- Currently testing some potential fixes that will hopefully address many of the performance issues we’ve seen reported.
- We’ve been doing a lot of work behind the scenes. This is something we will always be more secretive about to avoid telegraphing our moves to cheaters, but we’ll be sharing more on the progress made next week.
Hit Registration Issues
- We are adding engine features to help track down and report instances of incorrect hit registration in playtests so we can force the bug and reproduce the issue consistently. While we have made some progress with some fixes locally, more work needs to be done to address the root of the problem.
But what about seasonal launches and new content?
Instead of going the Fortnite route with weekly updates, the team is opting for the seasonal approach instead. According to Respawn, each season will offer a brand new Battle Pass, a new Legend, and major meta changes. They added, “Just as we’ve done since launch, we will continue to address exploits, necessary balance changes, bug fixes, and small features throughout the course of a season. For complete transparency, our goal isn’t, and never has been, to patch or update content on a weekly basis. We believe strongly in the importance of large, meaningful changes to the game that have lasting impact, thus our focus on a seasonal release cadence we laid out at launch. We will continue to follow this cadence in the future.”
The work is far from over but the team is working harder than ever to keep Apex Legends entertaining and the best battle royale experience it can be.