Call of Duty Black Ops: Declassified, the Vita iteration of Activision’s insanely popular shooter won’t feature the much-beloved Zombies mode seen in previous titles.
There’s good reason the wave-based mode has been omitted though Activision’s community manager Dan Amrich has explained: “multiplayer took priority”.
“That makes sense to me,” he carried on. “This is the first Call of Duty game on Vita, and it needs to deliver on its core strengths – arguably, multiplayer gaming with twin-stick controls in a portable format. That’s the core experience, and that simply needs to come first.
“there’s always a list of things you want to do and things you need to do, and at the end of the day, realistic goals are the ones that people actually attain.”
Amrich made sure to point out Declassified’s Hostiles mode, in which players are tasked to defeat waves of average, normal living killers with weapons in waves.
“So we’ll see what the future brings for Zombies, but for Declassified, it’s an MP focus first and foremost.”
Declassified is being developed by Nihilistic Software, the people behind Resistance: Burning Skies and 2009’s retro-inspired top-down shooter Zombie Apocalypse.