Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

The Last of Us Part II Director Discusses New Infected

A new Infected emerges in The Last of Us Part II and game director Neil Druckmann is here to talk about it.
This article is over 4 years old and may contain outdated information

A new Infected emerges in The Last of Us Part II and game director Neil Druckmann is here to talk about it. We previously talked about how players will most likely end up killing a lot of dogs in future playthroughs but now the game’s director is talking about what types of new Infected fans will run into when the sequel debuts next year. 

Recommended Videos

In a recent sit-down interview for the official PlayStation Blog, Druckmann talks about the new types of Infected players will have thrown at them, but also how each new addition was well-thought-out and not carelessly tossed in. “In the first game, there is all this documentation about the different stages [of the infection],” Druckmann says. “Now we have to justify why there are different stages. Why are there mutations of these things? Without getting into it here, there is something about the environment and how much time has passed that has allowed these mutations to occur.”

Shamblers are something that players will probably quickly hate if what he had to say is anything to go by, adding “We have Runners that close the distance quickly,” says Druckman. “We have Clickers that move slowly but are one-hit kills. Shamblers provide this area of attack, where they have this cloud of gaseous acid that burns materials around it. It burns your skin. The way you saw it in this demo is that they’re mostly on their own. It gets really interesting because you have a cloud that hurts you when you enter it, but it also blocks your view, then Runners burst through it. So the combinations get really interesting.”

For games like The Last of Us, stealth is key and that’s something I have never been good out. I’m a guns-blazin’ kinda gal, so these Shamblers sound like they are going to make me pee myself on more than one occasion. 

Ah, the things we do for an incredible story. 

As for the game itself, we’ll explore the world of the Last of Us Part II for ourselves when it releases on PlayStation 4 on February 21, 2020. 


Prima Games is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Liana Ruppert
Liana Ruppert
With an arguably unhealthy obsession with Dragon Age and Mass Effect, Liana is wildly passionate about all things in the gaming community. From shooters, to RPGs, if it's out - she's playing it. A medically retired US Sailor and now full-time hoarder of gaming collectibles, Liana's passion for everything in the gaming industry is palpable. Also, if you lose her in a crowd, just casually mention any BioWare game and the crazy pterodactyl screech will without a doubt follow. You can follow her on Twitter @DirtyEffinHippy or email her for editorial inquiries at [email protected]!