Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Ken Levine: Bioshock Infinite Won’t Have Multiplayer

For those of you dreaming of rail-riding gun battles with friends, you might as well keep dreaming.
This article is over 12 years old and may contain outdated information

It’s been an interesting story for the Bioshock franchise when it comes to multiplayer inclusion.  The original game didn’t have it, mainly because it created such an immersive single player campaign that it wasn’t really necessary.  For the sequel, 2K Games chose to put in multiplayer, but it was a mixed bag at best, not even holding up to the likes of what Call of Duty had to offer.

Recommended Videos

And now we’re right back to where we started.  Ken Levine, front runner over at Irrational Games – where the forthcoming Bioshock Infinite is finishing up development – has confirmed via Twitter that the sequel will not include any sort of multiplayer, instead focusing on the single player experience – a similar strategy to the first game.

It’s been reported that multiplayer was considered for a time, before staff changes over at Irrational forced the team to scrap them, but nothing has been confirmed by Levine or his staff at this time.  Ah, well, that just means more single player to enjoy, right?

Look for Bioshock Infinite to hit stores this February on Xbox 360, PlayStation 3 and PC.


Prima Games is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author