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Halo: The Master Chief Collection Will Have Reach-Inspired Progression System

While the PC testing for the Halo Master Chief Collection gets a few more tweaks before its release date reveal, we're learning more about progression.
This article is over 5 years old and may contain outdated information

In light of the recent news that the Halo Master Chief Collection for PC’s public testing has been pushed back, 343 Industries did want to take a few moments to reveal a bit more about the upcoming collection and what other features they have tweaked to make it even better.

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“Our philosophy (more on that below) is that a straight port from console to PC just doesn’t cut it; MCC needs to be authentic to Halo and the PC platform. The team has greater ambitions and we know PC gamers demand, and expect, more than that,” reads the latest blog post from the studio.

“Some out there may think it’s “just a lot of copy and paste” to get things to work but making games at the quality level players expect is most definitely not that simple. A project can have hundreds, or even thousands, of people working towards one central goal: creating fun! It is a beautiful and unique process that each studio handles with finesse and flair that helps create a unique brand of magic.”

Senior Producer from Splash Damage, the team aiding in the PC port, George Wright offered a little more insight into what’s next and what’s new for the MCC. He also touched on the unique challenges they faced with this ambitious port:

“Even though the games are older, there’s still a lot there: eight-game releases, and over 7 terabytes of data,” explains senior producer George Wright. “There are multiple game engines, even non-Halo specific engines, with their own differing programming styles, and contributions have been made by various dev teams over the years. This means that there’s a lot of complex content to analyse before we could properly get started.”

From updates to new features, the MCC is getting a pretty hefty overhaul including its progression system that was heavily inspired by Reach. Wright promises fans that it will be very easy to maneuver as Design Director Max Szlagor added that it will “deliver a system that captures the spirit of Halo: Reach, but delivers in a more modern way.”

We don’t have a release date at this time, but the developer update was massive and you can check that out right here.


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Author
Image of Liana Ruppert
Liana Ruppert
With an arguably unhealthy obsession with Dragon Age and Mass Effect, Liana is wildly passionate about all things in the gaming community. From shooters, to RPGs, if it's out - she's playing it. A medically retired US Sailor and now full-time hoarder of gaming collectibles, Liana's passion for everything in the gaming industry is palpable. Also, if you lose her in a crowd, just casually mention any BioWare game and the crazy pterodactyl screech will without a doubt follow. You can follow her on Twitter @DirtyEffinHippy or email her for editorial inquiries at [email protected]!