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Halo 4 Developer Regrets Flaws, Promises to Improve

Frank O'Connor wants to continue improving 343 Industries.
This article is over 11 years old and may contain outdated information

Frank O’Connor 343 Industries is happy overall with the studios first product in Halo 4.  However, he’s admitted that the whole thing could use some improvements and he vowed they would do better next time.

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“We altered the engine. We expanded the universe. We innovated in storytelling, technology, and even marketing,” O’Connor wrote. “It wasn’t flawless by any stretch of the imagination, but by most objective criteria, it was a resounding success. So we know we have a lot to do. And we know we have a lot to learn. But we also know that we now have the capacity, the teamwork, the technology and the experience to do much better next time.”

“There are a ton of things we wish we’d done better,” O’Connor continued. “Features that didn’t make it into the final game. Glitches that emerged. Missteps made. DLC fiascoes. Communication breakdowns. But there were things that went astonishingly well – the creation of a genuinely competitive AAA studio chief among them.”

Going forward, 343 Industries will work on DLC for Halo 4 before focusing entirely on sequels that are expected to be on the next generation Xbox from Microsoft.


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