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H1Z1 Game Update for Feb 12 (2/12) – Full Patch Notes

Weapon balancing, Battle Royal, loot spawning and base building have all been tweaked.
This article is over 9 years old and may contain outdated information

H1Z1 is turning out to be a great example of how an alpha version of a game should go. It’s fun and works relatively well during its release, and the developers grind away at patching and improving the experience via game updates several times a week.

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They aren’t the only ones grinding, however, as we here at Prima Games have put about 60 hours of play time in ourselves, only to turn around and share our thoughts with fellow survivors. We’ve covered our top base building tips and crafting recipes, as well as our top survival tips to make sure players aren’t spending all their time respawning and crafting the Makeshift Bow. There’s a lot more to read about, but rather than try to cleverly list them all here, anyone interested can visit our H1Z1 game page for all of our content in one place.

Returning to the topic of the update, anyone who’s played a good amount of H1Z1 knows that there are some kinks that needed to be worked out with how players crafted and placed items. In fact, on our particular server some thoughtful jerk-face even blocked off the entire police station in Pleasant Valley with a barricade of Furnaces, then turned around and started doing the same thing to all the houses in the nearby neighborhood.

All that’s coming to end now that the February 12, 2015 game update is live. Not only can objects no longer collide with other objects, but things like Campfires and Barbecues cannot be stacked on top of each other to build gravity defying staircases. There’s a lot more to read about as well, like changes to weapon balancing and Battle Royale. A full list of alterations can be found down below.

Release Notes 12/02/2015

Weapon Changes

1911

  • Lowered Hip Fire & Iron Sight horizontal recoil.

  • Lowered damage.

  • Improved overall consistency while firing.

AR15

  • Increased Hip Fire recoil.

Shotgun

  • Lowered damage per pellet.

  • Lowered horizontal recoil.

  • Lowered pellet count.

  • Slightly increased fire rate.

  • Adjusted pellet spread.

  • Decreased pellet speed.

  • Increased pellet weight.

  • Decreased amount of bleeding caused when hit by shotgun.

Bugfixes

  • Updated Steam API to fix some crashes.

  • Items that had the same placed and dropped item (like landmines) now have a different dropped item. You shouldn’t be able to accidentally drop them and blow yourself up anymore.

  • Lighting has been given a significant overhaul, it should now look better in almost all circumstances. We’re not done yet, but this change should address any lighting problems that effect game play. You will most likely find some lighting artifacts(bright objects or strange glittering effects). We are aware and will address these as they come up. Feel free to report these.

  • Fixed a bug in spawned item accounting that decreased spawn rate over time

  • Objects will retain their orientation during placement mode when they change what surface they are being placed on.

  • Free placed objects (ie, campfires, furnaces, animal traps, etc) cannot be stacked on top of each other.

  • All placed objects can no longer collide with other objects, including player placed objects and static designer placed objects. This means that foundations cannot interpenetrate with other foundations, shacks, buildings, vehicles, roads, or anything else. Free placed objects also can’t interpenetrate with the same objects, excluding the object they are being placed on (ie, still be placed on a road, but not when colliding with a destroyed car).

  • Fixed a bug with socket bound placement objects (ie, stairs on a foundation, barricade on a window, or anything that snaps to a fixed position) that allowed multiple of these objects to interpenetrate each other (a common case was stairs overlapping stairs).

  • Cannot place free-placed objects on rocks and tree stumps

  • Key bindings can now be re-mapped. After selecting an action, press the key to map to that action. Pressing [Esc] will cancel the key bind. Holding [Esc] will clear the currently mapped key. Users cannot bind a key to multiple actions in the same action set. Also added a button to reset all key bindings to default.

  • Collision resist values adjusted for the vehicles to reduce the damage taken from impacts, particularly when landing hard on the suspension and wheels.

  • Lighting system updated.

  • All weather and light sources adjusted with new lighting values. Please report any strange behavior (i.e. flashlights too bright).

Battle Royale

[IMPORTANT] When the match ends, if you don’t exit the match quickly, your game client may end up in an unconnected state. We’re fixing this for the next update.

  • Vehicle Spawn Counts set to be consistent with survival.

  • End screen now shows your rank and your rewards.

  • Map now displays a “safe zone” ring.

  • Revamped fog movement phases.

  • Adjusted rewards to more align with our final payouts (Excessive payouts previously were for testing purposes, BR is still not ready for the consumption of event tickets and will continue to get updates, thanks for helping us test and polish BR so far!)

  • Removed crate keys from rewards

  • Removed crates from 2nd-4th (1st place will still earn a crate along with all other current awards)

  • Lowered the amount of tickets awarded for 1st-4th

    1st 2 tickets

    2nd 1 ticket

    3rd 1 ticket

    4th 1 ticket

  • Added an Event Ticket reward for 9th-12th

  • Keep in mind these rewards are based on a 48-64 player max BR, the 200 man BR will have a different set of rewards.

Update Notes via the H1Z1 Reddit.

 


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