Fuse Games Confirms Key Rebinding Is Coming to Star Wars: Galactic Racer

Finally!

Star Wars: Galactic Racer Gameplay screenshot with several vehicles
Image via Secret Mode

A new update for Star Wars: Galactic Racer is available now on PC and consoles, bringing several quality-of-life improvements and a welcome increase in party size for multiplayer. Fuse Games has also provided an update on one of the biggest pieces of feedback from players, confirming that key rebinding support is planned for a future update.

Key Rebinding in Star Wars: Galactic Racer Confirmed for Future Update

Something I mentioned in my review as well is that Star Wars: Galactic Racer doesn’t support key rebinding, which can be particularly problematic for players who prefer playing on a keyboard. While full rebinding hasn’t been added in today’s update, the team has introduced a few keyboard layout presets to support AZERTY keyboards and left- and right-handed play.

Fuse Games has acknowledged that the lack of key rebinding is impacting the player experience and confirmed in the patch notes that the feature is coming in a future update.

Key rebinding support is on the horizon and will be included in a future update.

Star Wars: Galactic Racer Increases Online Party Sizes

Party size in online multiplayer has been increased from 3 players to 6 players. This is a big one, since three players meant you had to stick with a very small group of friends. With 6, it’s much better, especially if you have a larger group that wants to jump into multiplayer Tours together.

Star Wars: Galactic Racer Screenshot
Image via Secret Mode

In an ideal world, the entire 12-player lobby could be open to friends, so everyone could race together in the same session, but we’ll just have to wait and see if that happens. Still, doubling the party size is a solid improvement and should make it easier to get a full group together for online races.

Other updates include an increase in the credits awarded for joining an online multiplayer Tour in progress, going from 4,000 to 6,000. The update also tidies up transitions when switching to the Spectator camera and removes the option to exit the game from the multiplayer menu to prevent accidental quits.

On the technical side, Fuse Games has fixed several party stability issues, a PS5 connection issue, and a crash related to AMD Frame Interpolation. These are smaller changes, but they should help make the overall multiplayer experience a little smoother.

Overall, this is a solid update with plenty to like, and an update on keybinding for a future patch is exactly what we need right now.

Ali Hashmi

Ali Hashmi is a games journalist, reviewer, and guides writer with over eight years of experience covering the gaming industry across news, reviews, features, walkthroughs, and technical guides. He currently writes for Prima Games and GTA 6 Bible, and has previously contributed to Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven. With a background in Computer Science and years spent covering PC gaming, Ali has developed a strong focus on performance analysis, optimization, troubleshooting, and in-depth game coverage alongside traditional reviews and features. A longtime fan of action games, Ali spends most of his time obsessing over stylish combat systems, difficult boss fights, immersive sims, and retro shooters that feel like they were pulled straight out of the late ‘90s. When he isn’t replaying Dark Souls for the hundredth time or climbing Ascension levels in Slay the Spire, he’s usually hunting for the next indie game to recommend to everyone around him. His coverage regularly includes AAA releases, indie games, Soulslikes, survival titles, live service games, and technical PC focused guides.