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Dragon Age: Inquisition – The Exalted Plains Side Quests

Liberate Victory Rose and the Citadelle du Corbeau and gain favor with the Dalish so Loranil joins the Inquisition.
This article is over 9 years old and may contain outdated information

Many of the quests in the Exalted Plains center around gaining the favor of the Dalish. Doing so allows you to add Loranil to the growing roster of people helping the Inquisition.

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Holding the Exalted Plains

Description: Establish camps to hold the Exalted Plains and support Inquisition activity in the region.
Starting NPC: Scout Harding
Requirements: None
Reward: +100 Influence and +1 Power Level per camp

Quest Objectives:

  • Established three camps

There are three camps in the Exalted Plains, however you only have access to two of the camps when you first enter the area. The first camp is established as soon as you get to the Exalted Plains, so you receive no reward for it. The blocked camp that you can’t yet access requires you to undertake the Gain Access to Ghilan’nain’s Grove mission via the Skyhold war room table (part of the Ghilan’nain’s Grove side quest) to clear the stone that blocks your path. Once all three camps have been established the quest is complete.

Undead Ramparts to the West

Description: Corporal Rosselin reports undead holding the Western Ramparts. They are rising from somewhere within the trenches. He believes it may have something to do with the group Freemen of the Dales.
Starting NPC: Scout Harding
Requirements: None
Reward: +128 XP, +80 Influence

Quest Objective:

  • Investigate the Western Ramparts

Speak to Scout Harding when you arrive in the Exalted Plains to begin this quest. Head toward the location marked on the map and take down the group of enemies that attacks. Loot the bodies to find a letter, then continue to the west, taking out more enemies as you go. Along the way you come across Corporal Rosselin engaged in a battle against a few enemies. Save his life by killing the attackers then speak to him to complete the quest.

Lay Rest the Western Ramparts

Description: Pits are piled with bodies, attracting spirits and causing the dead to rise. To make matters worse, the pits are protected by magical barriers, preventing anyone from reaching the dead to burn the remains. Once all the bodies are burned, a signaling horn will alert Gaspard’s troops that the undead threat to the ramparts has been dealt with.
Starting NPC: Corporal Rosselin
Requirements: None
Reward: +512 XP, +200 Influence, +2 Power Level

Quest Objectives:

  • Set fire to the south pit
  • Set fire to the north pit
  • Blow the signaling horn
  • Return to Corporal Rosselin

Speak with Corporal Rosselin to the far west of the starting camp in the Exalted Plains. Bring along at least one mage and head to the waypoints on your map which mark the locations of the north and south pits. When you arrive at the pits, have your tank (warrior) taunt the enemies to get their attention while your mage brings down the barrier. The enemies will not stop spawning until the barriers are down and the bodies are burned. Once you’ve burned the bodies at both pits, head to the signaling horn and interact with it, then head back to Corporal Rosselin.

Calming Victor Rise

Description: Victory Rise is under siege just as the Western Ramparts were.
Starting NPC: Marshal Proulx
Requirements: None
Reward: +512 XP, +200 Influence, +2 Power Level

Quest Objectives:

  • Set fire to the west pit
  • Set fire to the east pit
  • Blow the signaling horn

Victory Rise is west of the Western Ramparts from the previous quests. You can take care of the two pits in the same manner you did in the Lay Rest the Western Ramparts quest, or you can head to the northeast region of the Exalted Plains and speak with Marshal Proulx at Fort Revasan before you take care of the east and west pits. Either way, ignite the bodies at both pits, then blow the signaling horn just like the previous quest.

From the Beyond

Description: There’s an old Dalish burial site in the plains known as Val Bellanaris. Spells protecting the dead there have been broken, attracting demons. Cleansing the grounds of the demons would gain favor from the Dalish.
Starting NPC: Keeper Hawen
Requirements: Encounter the Dalish at Halin’sulahn
Reward: +967 XP, +200 Influence, +2 Power Level

Quest Objectives:

  • Defeat the demons at Var Bellanaris
  • Speak with Keeper Hawen

Head over to the Halin’sulahn region of the Exalted Plains and speak to Keeper Hawen. Offer to help with his problems to begin this quest. Make your way over to the burial ground at Var Bellanaris and defeat the enemies infesting the area. Do not destroy any of the graves in this area or you’ll have to deal with additional enemies. Once your task is complete, speak with Keeper Hawen again to complete the quest.

Scattered Glyphs

Description: There are ancient elven glyphs scattered across the plains that appear to be pieces of a greater message.
Starting NPC: Keeper Hawen
Requirements: None
Reward: +512 XP, +200 Influence, +2 Power Level

Quest Objectives:

  • Find four glyphs
  • Go to the war table to investigate the glyphs

Speak to Keeper Hawen in the Halin’sulahn region of the Exalted Plains to begin this quest in order to earn his trust. You need to find at least four glyphs which are scattered in the southern portion of the Plains. The glyphs are found in the Halin’sulahn area, the Shrine to Sylaise and the ruins of the Ancient Baths, which are now marked on your map. You need to use a mage to light a veilfire torch in order to locate the glyphs. If you find any of the glyphs before speaking with Keeper Hawen, this quest begins automatically.

Once you have at least four glyphs you need to have a power level of five or more, then head back to Skyhold and send perform a war table mission to find an ancient temple and complete the quest.

By the Grace of the Dalish

Description: Dalish would be skeptical of any force as powerful and connected as the Inquisition. It will take considerable effort to earn the favor of Hawen’s clan.
Starting NPC: Loranil
Requirements: None
Reward: +512 XP, +200 Influence, +2 Power Level

Quest Objectives:

  • Earn enough favor to recruit Loranil
  • Speak to Loranil about joining the Inquisition

There are several quests that take place around the Dalish camp, mostly received from Keeper Hawen. Completing these quests earns favor with Loranil, which will allow you to convince him to join the Inquisition. Do as many of the Dalish quests as you can, then speak to Loranil to complete the quest. It’s recommended that you complete this quest before you take on The Spoils of Desecration quest as completing that quest will make it difficult to earn favor with Loranil. Just make sure he’s part of the Inquisition before you take on that quest.

Golden Halla

Description: A golden halla known as Hanal’ghilan is said to visit the Dalish in times of great need. A hunter named Ithiren believes the legendary halla now roams the Exalted Plains.
Starting NPC: Ithiren
Requirements: None
Reward: +512 XP, +200 Influence, +2 Power Level

Quest Objectives:

  • Find the golden halla
  • Herd the halla to the Dalish
  • Return to Ithiren

To begin this quest, speak with Ithiren in the Dalish camp. Head southwest to find the golden halla clearly visible in the plains. Escort the beast back to the Dalish camp, then speak to Ithiren to complete the quest. This can be a little time-consuming, but if you stay with it and continually adjust its path so it’s moving in the correct direction, you’ll have this quest completed before too long.

It’s also important not to attack the golden halla. If any enemies are near the animal, they may attack it as well. Avoid using attacks that hit multiple targets when fighting near the golden halla and don’t let any enemies kill it or you won’t be able to complete the quest.

Someone to Lose

Description: A Dalish teenager named Valorin ran off after being passed over for the keeper’s apprenticeship. He has yet to return, and his sister Emalien fears the worst.
Starting NPC: Emalien
Requirements: Complete the From the Beyond quest
Reward: +128 XP, +80 Influence

Quest Objectives:

  • Find Valorin
  • Return Valorin’s effects to Emalien

Speak to Emalien in the Dalish camp to begin this quest, then head north until you find a dilapidated old house. Look inside the house to find a dead body and examine it to discover it’s Valorin. This also starts the Something to Prove quest. Return to Emalien to complete the quest.

Something to Prove

Description: Valorin was searching for Lindiranae’s Talisman, a lost Dalish artifact of particular importance to Hawen’s clan. Valorin’s journal mentions ruins on the plains where the talisman may be found.
Starting NPC: Valorin’s journal
Requirements: None
Reward: +128 XP, +80 Influence

Quest Objectives:

  • Find Lindiranae’s Talisman
  • Return the talisman to Emalien

During the quest, Someone to Lose, you examine a dead body. The item you find begins this quest. You need to find Lindiranae’s Talisman, which requires you to have a mage in your party. The talisman is located to the far south in the Shrine to Sylaise. Stay close to the river as you make your way south. The entrance to the shrine is just beyond the waterfall that has a statue near the top. When you reach the shrine, use a mage to remove the barrier that blocks your path to the talisman. Once you have the item in hand, speak to Emalien again to complete the quest.

A Well-Stocked Camp

Description: With the war ongoing and demons preventing safe travel through much of the Dales, the Dalish in the plains have had trouble keeping supplies stocked. An elf named Nissa has made a list of what they need for their camp in her ledger.
Starting NPC: Nissa
Requirements: Earn enough favor with the Dalish
Reward: +128 XP, +80 Influence

Quest Objectives:

  • Read Nissa’s ledger
  • Find and deliver five bushels of spindleweed
  • Find and deliver ten bushels of elfroot
  • Find and deliver ten pieces of canine leather
  • Find and deliver five pieces of iron
  • Find and deliver three great bear pelts

Once you’ve earned enough favor with the Dalish, read Nissa’s ledger to obtain a list of supplies. Most of these supplies you should already have by simply collecting loot as you play through the game, which means you can just check the ledger to move on with the quest. Spindleweed and elfroot are available in abundance in the Hinterlands, as are the wolves that drop canine leather and the iron deposits.

The bears that drop the pelts are located in the Emerald Graves area, which you’ll need to travel to in order to complete this quest. While the beasts can be fearsome, as long as you maintain an active Barrier spell during these battles you will have the hides you need in no time. Check the ledger again to complete the quest.

The Spoils of Desecration

Description: The entrance to Unadin Grotto is locked.
Starting NPC: Entrance to Unadin Grotto
Requirements: None
Reward: +128 XP, +80 Influence

Quest Objectives:

  • Find the key to Unadin Grotto
  • Use the key to open the tomb door

Head to the burial ground at Var Bellanaris, the same location you went to for the From the Beyond quest. The entrance to the Unadin Grotto is located in this area. Make sure you’ve completed the quest, By the Grace of the Dalish before you perform the tasks required in this quest. If you don’t, you will lose considerable favor with the Dalish.

You need to examine the graves in this area to find pieces of the key. Every time you examine a grave, enemies will spawn and attack. Loot the graves and kill the enemies that spawn, then head into the Unadin Grotto to complete the quest.

A Father’s Guidance

Description: A farmer abandoned his home during the war, but he hid what valuables he could, afraid they might be stolen by bandits.
Starting NPC: Letter inside demolished building
Requirements: None
Reward: +128 XP, +80 Influence

Quest Objective:

  • Locate the farmer’s valuables

Go west of the Western Ramparts to find a home that’s crumbling to pieces. Inside you’ll find a letter that begins this quest. Head to the Enavuris portion of the Exalted Plains to find a chest by an odd-looking tree (it very clearly sticks out from the rest of the environment). Open the chest to complete the quest.

Another Side, Another Story

Description: Now that the undead trouble has been dealt with at the Western Ramparts, it would be wise to meet with Gaspard’s marshal, who is holding Fort Revasan in the name of the usurper.
Starting NPC: Corporal Rosselin
Requirements: Complete the Lay Rest to the Western Ramparts quest
Reward: +967 XP, +200 Influence, +2 Power Level

Quest Objectives:

  • Enter Fort Revasan
  • Speak with Marshal Proulx

Speak with Corporal Rosselin to the far west of the starting camp to begin this quest. Head to the northeast area of the Exalted Plains to Fort Revasan. Take down the enemies along the way and the horde of demons that are attacking the fort when you arrive. Head inside the fort and speak to Marshal Proulx to complete the quest.

Lay Rest the Eastern Ramparts

Description: The Eastern Ramparts have been overwhelmed by the Freemen of the Dales, and now they raise an army of undead to continue their assault on the forces of both the empress and the usurper.
Starting NPC: Marshal Proulx
Requirements: Complete the quest Another Side, Another Story
Reward: +512 XP, +200 Influence, +2 Power Level

Quest Objective:

  • Set fire to the body pit

With a mage in your party, speak with Marshal Proulx at Fort Revasan to begin this quest, then head toward the new waypoint on your map. Along the way you’ll encounter multiple groups of enemies that must be defeated. After the first group, head up the hill just ahead to find a second group of enemies. Take them down then head south to find the body pit you’re looking for. Take out the last group of enemies at the body pit, then use your mage to remove the barrier. Set fire to the bodies, then head west to find the signaling horn and complete the quest.

No Word Back

Description: Marshal Proulx sent a patrol out in the hopes of reclaiming the Riverside Garrison. No word has been heard since.
Starting NPC: Marshal Proulx
Requirements: None
Reward: +128 XP, +80 Influence

Quest Objectives:

  • Investigate the Riverside Garrison
  • Close the rift
  • Blow the signaling horn

Speak with Marshal Proulx at Fort Revasan to begin this quest. Head to the Riverside Garrison, which is the new waypoint on your map. Take down the enemies on the first level of the garrison, then head down the stairs to the lower level to find the rift. Use Dispel to limit the number of enemies spawning after the first wave, finish off any remaining enemies and close the rift. Go back to the upper level and interact with the signaling horn to complete the quest.

Left to Grieve

Description: Letters from soldiers who fell on the plains were left behind in the midst of battle. Sergeant Meursault wants to return them to the families of the dead.
Starting NPC: Sergeant Meursault
Requirements: Complete the quest Another Side, Another Story
Reward: +128 XP, +80 Influence

Quest Objectives:

  • Find seven soldiers’ letters
  • Deliver the letters to Sergeant Meursault

Speak to Sergeant Meursault to begin this quest. The search areas to find the letters are marked on your map. Travel to the areas and scan the vicinity until you have found all seven letters, then speak with Sergeant Meursault again to complete the quest.

Ghilan’nain’s Grove

Description: Inquisition laborers have opened a passage to Ghilan’nain’s Grove.
Starting NPC:
Requirements:
Reward: +242 XP, +80 Influence

Quest Objectives:

  • Investigate Ghilan’nain’s Grove
  • Clear out the gurguts

Before you can begin this quest you need a power level of five or higher, then you need to find the blocked path to Ghilan’nain’s Grove, which is east of the Riverwatch Camp site. Claim the landmark, then head back to Skyhold and complete the mission, Gain Access to Ghilan’nain’s Grove, at the war table. Go back to the previously blocked path to find that you now have access to the area beyond. Kill the gurguts in the new area to complete the quest.

Sketch of Enavuris River

Description: Someone died with this sketch of a river in his hands. A spot is marked on the water’s edge.
Starting NPC: A scroll southwest of Fort Revasan
Requirements: None
Reward: +242 XP, +80 Influence

Quest Objective:

  • Find the spot marked on the sketch

Head to Fort Revasan, then look around the area to the southwest to find a scroll. Pick up the scroll to begin this quest. The sketch you’re looking for is south of the Ancient Baths, which is located in the Halin’sulahn region of the Exalted Plains. Search around the shores of the Ancient Baths to find the sketch and complete the quest.

Map of Enavuris

Description: This map, found in a bunker of Celene’s Victory Rise ramparts, depicts a spot visible through three tall windows.
Starting NPC: A scroll in Victory Rise
Requirements: None
Reward: +242 XP, +80 Influence

Quest Objective:

  • Find the spot marked on the map

Head to Victory Rise and search the ramparts for a scroll. Pick up the scroll to begin this quest. You need to go to Enavuris, which is located to the south of Victory Rise. In Enavuris you find the windows mentioned in the description, which point toward two stone pillars located between Enavuris and Victory Rise. Head to that location to complete the quest.

Map of Halin’sulahn

Description: This map was in a hunter’s shack in the fens. It appears to mark a spot on high ground in the Exalted Plains.
Starting NPC: A scroll in the Crow Fens
Requirements: Complete the Ghilan’nain’s Grove quest
Reward: +242 XP, +80 Influence

Quest Objective:

  • Find the spot marked on the map

Go to the Crow Fens area of the Exalted Plains and search the camp to find a scroll which begins this quest. Head toward the Shrine to Sylaise by following the river to the south of the Dalish camp at Halin’sulahn. When you reach the waterfall before the shrine, search the west side of the river to find the viewpoint mentioned in the description. From here you need to make the difficult climb up until you’re close enough to the location for your map to light up showing the location of the item. Collect the item to complete the mission.

For the Empire

Description: The bridge to Citadelle du Corbeau has been repaired by the Inquisition. Celene’s forces were stationed beyond the bridge and have not been seen since it was destroyed.
Starting NPC: N/A
Requirements: Complete the war table mission, Repair Pont Agur
Reward: +967 XP, +200 Influence, +2 Power Level

Quest Objectives:

  • Go to Citadelle du Corbeau
  • Burn two body pits
  • Reach the stranded troops
  • Disable the defenses
  • Rescue Celene’s troops

Before you begin this quest, start the quest, A Familiar Ring. This clears the path to the Citadelle du Corbeau, and you can complete both quests simultaneously. With a mage in your party, head toward the Citadelle du Corbeau, taking out any enemies you encounter along the way. Clear the enemies as you make your way toward the next waypoint, which is where the pits are located. Use a mage to remove the barrier preventing access to the pits, then set fire to them.

Immediately after you set fire to the second body pit, you must face off against a revenant. Make sure your mages open this fight with a Barrier spell to protect your party from the revenant’s attacks while your warrior gets the enemy’s attention.

Take down the revenant, then head into the Citadelle du Corbeau. Watch out for the fire beam that can cause problems if you ignore it. Fight any remaining enemies away from the beam of fire to make the battles a bit easier for you. Continue toward the next waypoint and speak to the wounded NPC along the way.

Continue through the next gate and up the stairs ahead, dealing with more enemies and another fire beam as you progress. Once you reach the waypoint, access the lever on the wall to turn off the fire beam. Head to the waypoint and speak to the survivor through the door. Convince him to let you inside to complete the quest.

A Familiar Ring

Description: With her dying breath, a soldier fighting for Celene has asked that a ring be delivered to her commander in the citadel.
Starting NPC: A soldier in a bunker at Victory Rise
Requirements: None
Reward: +128 XP, +80 Influence

Quest Objective:

  • Give the ring to Commander Jehan

With a rogue in your party, head to Victory Rose to unlock one of the bunkers and find a dying soldier. Speak to the soldier to begin this quest. Head toward the new waypoint on your map (the Citadelle du Corbeau) to find that your path is blocked. Claim the landmark here, then go back to Skyhold and complete the war table mission, Repair Pont Agur to clear the path. If you haven’t already, start the quest, For the Empire before you continue with this quest. Move on to the Citadelle du Corbeau and clear out all of the enemies within. Speak with Commander Jehan to complete the quest.

Pressed for Cache

Description: Supply caches belonging to the Imperial Army have gone missing in Lake Town. Mark the crates so they can be collected.
Starting NPC: Commander Jehan
Requirements: Complete the quest, For the Empire
Reward: +967 XP, +200 Influence, +2 Power Level

Quest Objective:

  • Find 10 supply caches

Speak to Commander Jehan at the Citadelle du Corbeau to begin this quest. The locations of the supply caches are marked on your map. Simply head to each location and interact with the supply caches to complete the quest.

Return to the Dragon Age: Inquisition Walkthrough.


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Bryan Dawson
Bryan Dawson has an extensive background in the gaming industry, having worked as a journalist for various publications for nearly 20 years and participating in a multitude of competitive fighting game events. He has authored over a dozen strategy guides for Prima Games, worked as a consultant on numerous gaming-related TV and web shows and was the Operations Manager for the fighting game division of the IGN Pro League.