For those interested in learning more about the Diablo IV Elective Mode, Blizzard just revealed new details about what this mode means in addition to new customization perks.
Lead systems designer David Kim recently took to the Blizzard blog to detail the Elective Mode's return following on a few UI demo concerns BlizzCon attendees voiced concerning the UI and how skill categories would slot. To assuage those worries, Kim mentioned that the UI is still much in early development, meaning that changes are confirmed based on internal plans and feedback.
When discussing the Elective Mode, Kim mentioned "There’s a misconception that Diablo IV will lock skills to specific slots because of the BlizzCon demo user interface. Like many other things in the demo, the UI is not final and we will support Elective Mode-style skill selection. Skill selection and assignment will always be completely open for all players."
Regarding endgame progression, he added "There seems to be some concern around infinite being worse because it will eventually overshadow all the power granted by other sources. However, we can control how much power each system gives, whether it’s infinite or finite.
"For example, say we’re talking about thousands of hours of gameplay . . . within those thousands of hours, we could choose to create a finite system that grants 1,000,000 times more power than an infinite system, making it practically impossible for the infinite system to catch up in power."
"Also, power increase doesn’t need to be linear throughout the ranks—it can slow down as players reach higher levels. We believe the more important question is what experience feels best for players, and we can playtest various approaches to tuning to find the power curve that makes the most sense."
You can read even more about what Diablo IV will have to offer, you can check out the full blog post right here.
Missed out on the big reveal? Check out our previous Diablo IV coverage right here for all the latest trailers, including some gameplay!