Check Out the Newest Gameplay Video for GRIME

A fresh take on the Metroidvania genre.

As part of The MIX’s Game Dev Direct, a brand new gameplay video for GRIME from developer Clover Bite was shown. The gameplay video features walkthrough narration from GRIME Director Yarden Weissbrot, and offers a closer look at things like combat, enemies, items, and more. 

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Check Out the Newest Gameplay Video for GRIME

 
GRIME is the upcoming indie game release from developer Clover Bite and publisher Akupara Games.

Right from the start of the new gameplay video, GRIME feels like a fresh take on the Metroidvania-style side-scroller genre as it gives players the ability to play around with different strategies and approaches and utilize the ones that feel most comfortable to them.

You can upgrade traits you acquire by absorbing monsters and boss enemies that feel best suited to your playstyle.

Adding to this, there are different approaches you can take when it comes to combat and dealing with foes as you’ll gain access to a variety of weapons that are “made of living creatures that mutate form during combat, from clawing swords to centipede whips.” 

In the press release accompanying the gameplay video announcement, GRIME is described as follows: 

“In GRIME, you embody destruction in the form of a humanoid black-hole. You hack, slash, and bash your enemies into oblivion using a wide variety of “living weapons” to consume enemy remains and strengthen your vessel.

You must overcome a land filled with twisted, anatomical horrors to uncover the truth behind their world and their existence.”

Features of the games are also listed in the press release and include: 

Eye-Popping Surrealism – Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world – all rendered in unearthly 3D.
Face foes born of the world itself, and swallow them whole.

Living Weapons – Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.

Death-Defying Combat – Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.

Unique Skill Progression – Hunt down and absorb challenging monsters to improve your skills and bring true customization to your playstyle.

Challenge Astonishing Bosses – Battle against creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.”

As of right now, GRIME doesn’t have an official release date. You can wishlist the game on Steam to keep track of release date announcements in the future, and we’ll be sure to update you on news about GRIME as it comes out.

In the meantime, what do you think of the game? Does it look like something you’d love to jump into and play? Let us know over on our social media channels including Facebook and Twitter! 

Related: TASOMACHI: Behind the Twilight Coming to Steam Later This Spring


 


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Morgan Shaver
Morgan is a writer, metalhead, horror lover, and indie game enthusiast. When it comes to games, they love nothing more than to wax poetic about all the latest and greatest indies to anyone who'll listen. They're also a Tetris fanatic who's fiercely competitive in games like Tetris 99... and all games in general. But mostly Tetris. You can follow Morgan on Twitter @Author_MShaver