AMD Expands FSR 4.1 Availability to RX 6000 GPUs, Handhelds, and Xbox

Good news for everyone!

FSR 4.1 on Xbox Consoles
Image via AMD

Upscaling solutions from NVIDIA and AMD have become increasingly important in modern gaming, especially on consoles. PlayStation already has PSSR for the PS5 Pro and is gradually rolling out QSSR for the base model. AMD has confirmed that FSR 4.1 is coming soon to Xbox Series X|S, along with expanded support for older Radeon GPUs, Ryzen-powered laptops, and gaming handhelds.

FSR 4.1’s Expanded Availability

AMD has optimized FSR 4.1 to support more hardware, including older Radeon GPUs and Ryzen-powered devices. Originally released for RX 9000 Series GPUs in 2025, the upscaling technology expanded to RX 7000 Series GPUs in July 2026. AMD is now bringing it to the following hardware:

  • AMD Radeon RX 6000 Series GPUs.
  • AMD Ryzen AI Max 300 Series processors.
  • AMD Ryzen AI Max 400 Series processors.
  • AMD Ryzen AI 9 300 Series processors.
  • AMD Ryzen AI 9 400 Series processors.
  • AMD Ryzen AI Z2 Extreme, Ryzen Z2 Extreme, and Ryzen Z2 A processors.
  • Xbox Series X|S (coming soon).

This means more existing, slightly older hardware can now use FSR 4.1 instead of FSR 3.1, including laptops like the ASUS ROG Flow Z13 and TUF A14, as well as the ASUS ROG Xbox Ally X handheld. AMD claims to have developed more efficient versions of its latest upscaling model to support this wider range of devices, bringing improved image quality to hardware that couldn’t previously use the newer solution, apparently.

The Radeon RX 6000 Series, which debuted in 2020, is a particularly notable addition. Owners of these older graphics cards can now access AMD’s latest upscaling model without having to upgrade to a newer GPU.

FSR 4.1 on RX 6000 Series
Image via AMD

AMD says FSR 4.1 delivers a significant improvement in image quality over FSR 3.1, something we’ve seen in practice, allowing compatible games to produce sharper and clearer images from lower internal resolutions.

Additionally, AMD has confirmed that it’s working with Xbox to bring FSR 4.1 to Xbox Series X|S, something we’ve been expecting after AMD worked with PlayStation on PSSR for the PS5 Pro and QSSR for the base PS5. There’s no release date for either Xbox console yet, but this could help extend the lifespan of current-generation hardware by a good bit, especially with rumors of next-generation consoles expected to be in the thousand-dollar range.

Hopefully, developers will also update existing games to take advantage of FSR 4.1, bringing improved visuals and potentially better performance without requiring a new console. We can already swap between upscaling versions and models on PC; it shouldn’t be something that’s unfeasible on consoles, and I really hope an implementation like that is being considered in tandem.

FSR 4.1 still has to prove itself across this wider range of hardware, but expanding its availability is a big step for AMD’s upscaling solution. More players can now benefit from improved image quality without upgrading their existing hardware, which is becoming an increasingly expensive proposition. Thanks a lot, AI.

Ali Hashmi

Ali Hashmi is a games journalist, reviewer, and guides writer with over eight years of experience covering the gaming industry across news, reviews, features, walkthroughs, and technical guides. He currently writes for Prima Games and GTA 6 Bible, and has previously contributed to Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven. With a background in Computer Science and years spent covering PC gaming, Ali has developed a strong focus on performance analysis, optimization, troubleshooting, and in-depth game coverage alongside traditional reviews and features. A longtime fan of action games, Ali spends most of his time obsessing over stylish combat systems, difficult boss fights, immersive sims, and retro shooters that feel like they were pulled straight out of the late ‘90s. When he isn’t replaying Dark Souls for the hundredth time or climbing Ascension levels in Slay the Spire, he’s usually hunting for the next indie game to recommend to everyone around him. His coverage regularly includes AAA releases, indie games, Soulslikes, survival titles, live service games, and technical PC focused guides.