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360 control a huge plus for new FIFA

Good slog for analog
This article is over 15 years old and may contain outdated information

When speaking to Eurogamer this week, FIFA 10 producer Dave Rutter told of the vast improvement to gameplay and technique brought about by the addition of 360-degree control.

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Apparently the extra maneuverability  is “going to totally change the way you play the game”. The new feature was shown off back in April during an announcement at Arsenal’s Emirates Stadium. Initially the team was “really worried that it was going to freak people out the first time they played it”.

“It makes a very big experience difference,” told Rutter. “What we found is, the first five or six minutes you’re a lot more inaccurate on your thumb than you think you are. [But] within a couple of minutes you’ve totally got it.

“You’re going to be able to move to any area of the pitch you want literally just by pushing yourself there, rather than having to take multiple angles to get there – and that really changes the way the game plays”.

Rutter insisted this was a great reason to invest in the new game.

“There are bigger changes afoot for FIFA 10 that we haven’t told you about yet,” said Rutter. “There will be bigger changes for [FIFA] 11 as well – we’ve got some stuff that is in very, very early stages of thought rather than work at the moment that we want to try and do – but certainly for FIFA 10 there’s a lot more to come out yet”.

We’ll be seeing FIFA 10 this fall on all major platforms.


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