Best Staves in Dragon’s Dogma 2
Why use a blade or a bow when you can obliterate your enemies with spells? Here are the best Staves you can find in Dragon's Dogma 2.

If you are going to be the best Mage in the world, then you might consider investing on getting a new Staff. Here are the best Staves you can find in Dragon’s Dogma 2.
Dragon’s Dogma 2: Best Staves
Staves are the weapon that Mages – both Arisen and Pawns – will be able to use as a way to garner their magic prowess and deliver deadly magick and elemental attacks. Since they are essentially a stick, they can also wack your opponents in the head, so they will have a slight strike damage output if any enemy attempts to go melee with you.

As you might know, Mages are extremely important in a party thanks to their unique ability to heal you and your Pawns – it is the only Vocation that does. Not only that, but their variety of spells will deliver severe blows to single targets and groups of enemies, making it a must-have Vocation in your team.
And since no Staff is created equal, there are a lot of them you can find and purchase across Vernworth and Battahl. Here are six of the best Staves you will be able to find across Dragon’s Dogma 2:
Dragon’s Dogma 2: Best Staves List
Weapon | Strength | Magick | Strike | Knockdown | Price | Location |
---|---|---|---|---|---|---|
Goblin Bane | 280 | 220 | 100 | 131 | 25,000 G | Purchased at Awaran’s Arms, Bakbattahl or at Celeste’s Smithy, Checkpoint Rest Town |
Solar Numen | 45 | 290 | 100 | 94 | 36,800 G | Purchased at Awaran’s Arms, Bakbattahl |
Volant White | 85 | 345 | 100 | 99 | 45,600 G | Bought at Volcanic Island Armory, Volcanic Island |
Necrotic Shriek | 75 | 395 | 100 | 105 | 58,000 G | Found at Roderick’s Smithy. Vernworth after finishing the game |
Legion’s Might | 130 | 400 | 100 | 134 | – | Exchange 180 Seeker Tokens at any Guild Hall |
Dragon’s Nous | 350 | 430 | 100 | 138 | 110 WC | Available at Bay Wayside Shrine by giving 110 Wyrmslife Crystals to The Dragonforged |
Out of all the ones above, there are a couple I think you can seriously think about for the mid-game. Goblin Bane and Solar Numen are great options for your Mage. However, given the boost in strength that the Goblin Game carries, I think you can give it a try. If you however, want to focus on sheer magick prowess, then Solar Numen is a great Staff to carry until you reach Volcanic Island.
Alternatively, if you are one of those players that like to find every single collectible and have a knack for collection Seeker Token, then the Legion’s Might could be a great end-game

I would suggest, however, that you save up your Wyrmslife Crystal – that is, defeat a lot of Drakes – to get the Dragon’s Nous after you finish the game and enter New Game Plus. I know it is a hard task to undertake, but just look at those stats! It is like an enhanced version of the Goblin Bane, which is a lot to say.