The Sinking City guide: Full game walkthrough and solutions for all main story cases
The Sinking City has multiple investigations and cases for its main story. Here's our full walkthrough guide to help you complete the game.
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Case #5: Nosedive
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The Sinking City’s fifth main case involves the creepy Ebernote Blackwood. Oh, it also features an appearance by the KKK.
- Meet with Ebernote Blackwood at the Reed Heights office using the address provided. It’s the only building in the area that allows you to dock your boat.
- Kill the hooded combatants. Examine the corpses and evidence to find out what happened to Blackwood.
- Retrocognition: (1) “We’re under attack!” (2) “I surrender.” (3) “The Imperial Wizard’s gonna deal with you!” (4) “The Order ain’t welcome!”
- Archives: Visit the Oakmont Police Department and search for “Violent Crimes/Victims/Criminal Pattern.” You’ll discover that the killers have ties to the Ku Klux Klan.
- Travel to the Orion Club in Advent district.
- There are lots of wylebeasts and even KKK members here. Take them all out. You’ll discover Blackwood’s hideout in Grimhaven Bay.
- Once you’re at Blackwood’s hideout, interact with all the evidence. Use your Mind’s Eye to discover the hidden room in the basement.
- Retrocognition: (1) “Finish off the interlopers!” (2) “Into the sea…” (3) “Time to strike back at the Order!”
- Use your Mind Palace to piece together the clues. You’ll find out that Ebernote headed to the western edge of Salvation Harbor past Pembroke Lane.
- Use the diving suit here and traverse the seabed until you reach the cavern.
- Speak to Ebernote and follow the pathway.
- There will be several walls here with fiendish illustrations. Use your Mind’s Eye to open a path.
- Decide on what to do with the individual that you meet at the ritual room.
- Examine the altar.
