Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Preview: Atelier Sophie 2 is JRPG Cotton Candy

Gust is pumping the breaks a little to go back and chill with Sophie

After Ryza hit the scene and really made a historic impact for Atelier, Gust was more than happy to start dipping back into direct sequels. Ryza 2 was an obvious and easy follow-up, but I was a little surprised to see Sophie up to bat next. That said, Atelier Sophie 2: The Alchemist of the Mysterious Dream is a natural evolution of what the first Sophie game was, and uses its laid-back reputation to its benefit. 

Recommended Videos

Atelier Sophie 2 Preview

Atelier Sophie was the first of Gust’s “Mysterious” trilogy, which was sort of an injection of happy and chill vibes to follow the slightly darker “Dusk” trilogy. Sophie barely even had an antagonist or conflict-driven story, focusing more on just having a good time with Sophie and her… talking book friend. Those chill vibes continue in Sophie 2, with the premise being she and Plachta (now a talking combat doll) simply going on an aimless adventure.

That adventure gets weird of course, and the pair get sucked into an alternate world in which nobody ages and has as much time as they want to perfect their passions or skills. No longer in the “real” world, this premise lets Sophie 2 get a little weird when it wants to, without dramatically changing the “Mysterious” world itself. It’s also conducive to the game’s early chill, low stakes vibe.

We also see that vibe continue in combat, which was probably the biggest surprise to me. With the past two Atelier Ryza adventures building a more action-like combat system, Sophie 2’s jump back to pure turn-based battles was odd. But after playing through the first Sophie joint recently, seeing the way it connects to that game’s specific systems and takes them to the modern JRPG stage is really, impressively thoughtful. 

Alchemy, you can safely assume, also calls back to the previous game. The systems here look familiar, but have changed quite a lot in terms of function and user-friendliness. In the first game, you dropped ingredients into a box tangrams style, and had to maneuver around creating and dissolving bonuses. You’re still playing with shapes here, but the bonus chasing is much less fumbly and complicated, using placement and connections instead of the more adversarial system from before.

Being a preview, I didn’t get to dive too deep into Atelier Sophie 2, so these impressions are based on just a few hours of play. There’s a lot more to this game, including weird little roulette minigames in gathering spots and mechanics I can’t talk about yet that take advantage of this game’s otherworldly setting. Keep an eye out for our review, somewhere between now and when Atelier Sophie 2: The Alchemist of the Mysterious Dream drops on February 24, 2022.

 


Prima Games is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Lucas White
Lucas White
Lucas plays a lot of videogames. Sometimes he enjoys one. His favs include Dragon Quest, SaGa and Mystery Dungeon. You can find him on Twitter @HokutoNoLucas. Wanna send an email? Shoot it to [email protected].