Built to Collapse – All Will Fall Never Sits Still

There goes my lab.

All Will Fall screenshot showcasing a developed settlement
Image via All Parts Connected

There are a lot of great city builders on Steam, many with their own unique hooks, whether it’s the setting, gameplay mechanics, length, or the complexity of survival elements, and choosing where to spend your hours for a while can be a pretty daunting task.

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All Will Fall, the new city-builder from tinyBuild and All Parts Connected, manages to stand out thanks to its physics-based construction, condensed architecture, and dynamic depth system, and here are my thoughts on why it works for me.

Watch Your Step

In All Will Fall, you’ll select from a few post-apocalyptic scenarios, all based around wreckage in the sea. You start small, gathering resources in your initial settlement. The game doesn’t overcomplicate things with a wide array of resource types and instead keeps things simple with a core set of materials that you’ll continue using for a while. The main hook is that the structure you’re working with is mostly submerged, and you’ll be building, gathering, and exploring its exposed surface.

This means you’ll create paths to connect new areas with more room, build ladders to reach out-of-reach resources, and construct storage for what you’ve collected. All of this has to be done while keeping track of the actual weight and tension of your structures and how well they hold when connected. It’s usually not much of an issue early on, but it becomes an increasingly important consideration as you reach the latter parts of the scenario and have more systems to manage within a tightly condensed space. Deciding where to place what structure to ensure its security makes the entire process feel like a puzzle.

Things get more intense when you have to account for falling and rising water levels. It’s somewhat reminiscent of the temperature system in Frostpunk, though the water level feels like a more engaging gameplay mechanic compared to structural physics alone. Managing and building around rising water forces you to stay alert and plan, accounting for potential risks several steps into the future. This also means that newly exposed areas of the larger structure will contain resources that you’ll want to extract quickly.

Like Frostpunk, you’ll also encounter random events where you must make choices that often have an immediate impact on your settlement and the overall run. While this isn’t uncommon in most city builders, All Will Fall does a great job of consistently introducing new systems and scenarios to deal with without ever feeling overwhelming.

It’s relatively smaller scale also means there’s a strong chance you’ll see a scenario through to the end and overcome the challenges it presents. As is often the case with most city builders, though, once you’re near the end of a scenario, you’ll likely be in a strong position, making most challenges easier to manage thanks to your accumulated resources and stable structures. The fun is always getting through those initial challenges and establishing a self-sustaining settlement that can deal with most problems.

The manageable scale, limited resource pool, and ever-present physics system make All Will Fall a fun and challenging city builder that rarely has a dull moment. All Will Fall is out now on Steam and is discounted till April 17, 2026.

Ali Hashmi

Ali has been writing about video games for the past six years and is always on the lookout for the next indie game to obsess over and recommend to everyone in sight. When he isn't spending an unhealthy amount of time in Slay the Spire, he's probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.