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Mafia II: Find All the Magazines

Mafia II Remastered is out this week. Celebrate by tracking down a complete run of vintage magazines.
This article is over 4 years old and may contain outdated information

In Mafia II, which is now available in a Remastered Edition, there are 50 collectible copies of Playboy magazines hidden throughout the game. Notably, Playboy’s first issue came out in 1953, so every single one found in Mafia II is clearly the product of a careless time-traveler. Here’s when and where to find all 50.

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Mafia II: Find All the Magazines

The first collectible you find in Mafia II, whether it’s an issue of Playboy or a wanted poster, will unlock the bronze Trophy/achievement Collector’s Item. If you go on to find and pick up all 50 magazines, you get the silver Trophy/achievement Ladies’ Man.

All of the magazines are really easy to miss on your first time through the game. Many of them are carefully hidden, they’re almost all exclusive to the chapter in which they’re found (and the lone exception is almost certainly a glitch), they’re difficult to tell apart from ordinary environmental clutter, and there’s no particular indication when one’s around unless you’re close enough to get the button prompt to pick one up. Fortunately, you can go back and replay any chapter that you’ve already finished via Chapter Select in the main menu.

The following list sorts the magazines by their in-game issue number. Notably, this isn’t the order in which they’re found. Even in chapters like 4 where all three magazines are consecutively numbered, you probably won’t find them in that order. Again, I’m blaming this on fumble-fingered time travelers and moving on.

Issue

Chapter

Location

1

2

On the coffee table in Joe’s apartment, available right after you talk with him about a job.

2

4

Before you follow Joe upstairs in the stairwell, check underneath the first flight to find a hidden magazine.

3

2

Before you leave Mike’s junkyard, go into the office attached to his garage and grab this magazine off the shelf.

4

3

Just inside the entrance to Maria’s apartment building.

5

3

Once you find the safe keys in the Price Administration building, go into the industrial specialist’s office across the hall.

6

3

In the basement of the Price Administration building, in the storage room to the left of where you find the safe alarm switch.

7

4

In front of the backlit gate in the lobby of Joe’s apartment building.

8

4

Following the shootout on the roof, follow Joe back indoors, turn left, and look on the floor next to the utility shelves.

9

4

After you and Joe break into the bookstore, follow him upstairs and check the open box in the corner.

10

5

Inside the little office on the first floor of the distillery, on a shelf next to the lockers.

11

5

Once you’re done with the heavy machine gun, don’t follow Joe and Henry yet. Instead, go upstairs and check the floor at the foot of the door to apartment #233.

12

5

After Henry gets shot, don’t pick him up right away. If you look to your right, the magazine is on the floor next to a couple of wooden chairs.

13

6

Next to the sleeping guy behind the bleachers in the prison yard.

14

6

Behind the gray shed by the basketball court in the prison yard.

15

6

On top of one of the industrial dryers in the laundry room. 

16

7

Next to the stairs by the counter in Harry’s Army/Navy Surplus.

17

7

On a table on the second floor of your new apartment building.

18

3

Just outside Derek Pappalardo’s office, on the floor near the stairs. Grab it as you leave.

19

8

Inside a shack in the old foundry’s yard.

20

8

Before you steal the hot rods in the foundry, go underneath the nearby stairs to find an empty homeless camp, with this magazine next to a mattress underneath a shed.

21

8

After you take out the two guys with machine guns on the catwalk in the foundry, keep an eye out near the base of the stairs. The magazine is on the ground next to two gray oil drums.

22

9

When you first enter the slaughterhouse, check between the coal pile and the dumpster.

23

9

At the end of a dead-end tunnel just before you exit the sewers.

24

9

In the northeast corner of the butchers’ room in the slaughterhouse.

25

10

In the hotel garage, before someone opens the shutter door for you, go left to find the laundry room. The magazine is in the small connected office, on the desk.

26

10

On the hotel roof, next to the switch for the window-washer’s platform.

27

10

Before you follow Joe upstairs, go down to the 16th floor and check the ground near the shut security gate.

28

11

Before you confront Eric, go across the hall from his apartment and open the door. Take the magazine from the unconscious guy.

29

11

In the master bathroom at Leo’s house, on the hamper.

30

11

Once you’ve killed everyone at the King of Tara, go through the saloon doors towards the back and look on the floor near the crate.

31

12

At the end of an alley outside the warehouse, accessible via the loading dock. Look for the big wooden crate full of weeds.

32

12

Past the gas pumps in the courtyard, on the ground between the Seagift Fishing Co. container truck and the loading dock.

33

12

On the upper floor of the warehouse, next to a junction box.

34

13

On the second floor of the Red Dragon, on the seat of the corner booth above the bar.

35

13

On a filing cabinet in the armory in the basement of the Red Dragon.

36

13

On a box just to the left of the entrance to the opium den below the Red Dragon.

37

14

After your path gets blocked by the guy with the Molotov on the third floor of the construction site, check near the base of the stairs for the magazine on a pallet on the floor.

38

14

Once you grab #37, head through the building to the next shootout. Win it, then enter the open doorway and check its right corner, under the window.

39

15

On the rooftop of the observatory, on a terrace behind the telescope dome.

40

3

On the guard’s desk in the lobby of the Price Administration office.

41

9

On the bar at the Maltese Falcon.

42

15

Following the shootout in the planetarium in the Hillman Observatory, vault the barrier to reach the projector’s control console and check the floor below it.

43

15

Behind the telescope at the Hillman Observatory, in the corner of the checkerboard-tile segment of the floor.

44

14

After you wake up at the construction site, deal with the three bruisers, then cross the walkway next to the stairs. The magazine is on the ground at the end of the path, next to the edge of the roof.

45

15

On the first floor of the Hillwood Observatory, at the bottom of the stairwell. There’s a barrier blocking the stairs, but unusually, you can just shove it out of the way and keep going down.

46

7/8

On the kitchen table in Vito’s apartment. Notably, this magazine is bugged. If it doesn’t show up at the end of Chapter 7, it’ll appear at the start or end of Chapter 8.

47

11

On the second floor of Leo’s house, in the hallway next to his desk, on the sill of a window that overlooks the front yard.

48

10

Somebody drops this off in Vito’s bathroom after you get back from the hotel job in Chapter 10. It’s not there beforehand.

49

11

Next to Joe’s bed in his apartment, on the floor.

50

7

On the top floor of Joe’s apartment building, available before you go to see him.

Now that you’ve completed your extensive collection of anachronistic pornography, check out some of our other game guides here at Prima, including:

The weirdest thing about Mafia II in 2020 is that the most dated thing about the game set in 1945 and 1951 is the presence of actual dead-tree copies of Playboy magazine. It already feels like something you’d find in a time capsule. Then again, that may be down to how much time I’ve spent playing World War II games. Share your favorite details about Mafia’s spin on Not New York Really via our official Twitter, @PrimaGames.


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Author
Image of Thomas Wilde
Thomas Wilde
Thomas has been writing about video games in one capacity or another since 2002. He likes survival horror, Marvel Comics, and 2D fighters, so that one part of Marvel vs. Capcom Infinite where Spider-Man teams up with Frank West and Chris Redfield was basically his fanboy apotheosis. He has won World War II 49 separate times.