Street Fighter 6 Quietly Addresses One of Its Biggest Fighter Coin Complaints

About time.

Yasmine from Street Fighter 6
Image via CAPCOM

Street Fighter 6 is now in its third year, with plenty of new characters available as DLC alongside detailed cosmetics to purchase. Instead of allowing players to buy these items directly, however, CAPCOM has relied on a premium currency system that often forced players to buy more currency than they required.

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That has now been quietly updated, giving players the ability to buy the exact number of Fighter Coins needed for a costume, character, or most DLC types. Here are all the changes and how the conversions work now.

Fighter Coins Updated Quantities and Conversions

As of today, you will find several new, lower-value Fighter Coin bundles in the in-game store. The smallest bundle starts at 50 Fighter Coins for $1.49, while the largest remains 2,750 Fighter Coins for $49.99.

Fighter Coins Updated SF6
Screenshot by Prima Games

Here are all the Fighter Coin bundles currently available in Street Fighter 6 and what they convert to:

Fighter CoinsPrice
50$1.49
60$1.99
130$3.99
250$4.99
300$5.99
350$6.99
610$11.99
1,250$23.99
2,750$49.99

What the New Fighter Coin Bundles Mean for Players

  • DLC Characters: Individual DLC characters cost 350 Fighter Coins, which now matches the new 350 Fighter Coin ($6.99) bundle.
  • Outfits 3 and 4: New outfits cost 300 Fighter Coins and can be purchased with the 300 Fighter Coin ($5.99) bundle.
  • Outfit 2: Older costumes cost 50 Fighter Coins, matching the new 50 Fighter Coin ($1.49) bundle.
  • Stages and Battle Hub Designs: These cost 250 Fighter Coins, matching the 250 Fighter Coin ($4.99) bundle.
  • Fighter Pass: Premium access costs 250 Fighter Coins, while a 10-tier skip costs 600 Fighter Coins and a single tier skip costs 50 Fighter Coins.
  • Color Bundles: Costing 360 Fighter Coins, these can now be purchased by combining the new 300 and 60 Fighter Coin bundles instead of buying excess currency.
Color Bundle SF6
Screenshot by Prima Games

What’s Still Not Perfect

  • Music Packs: Several still use awkward prices, including 130, 170, 220, and 230 Fighter Coins. However, they can also be purchased with Drive Tickets, which the game regularly rewards players with.
  • Challenger Sounds: These still cost just 10 Fighter Coins, meaning players must purchase at least the 50 Fighter Coin bundle even if they want one sound effect.
Challenger Sounds SF6 Fighter Coins
Screenshot by Prima Games

Here’s an updated overview of how this changes things for other DLC content:

DLC ContentFighter CoinsNew Bundle Match?Notes
DLC Characters (Years 1 to 4)350YesAll individual DLC characters cost 350 FC.
Outfits 3 and 4300YesMatches the 300 FC bundle.
Legacy Costumes50YesMatches the new 50 FC bundle.
Color Bundles360YesCan be purchased with 300 + 60 FC.
Character Sounds10NoStill requires buying a larger coin bundle. Can also be purchased with Drive Tickets.
Music Packs120 to 350PartialSome prices (130, 170, 220, 230 FC) don’t align with the new bundles. Can also be purchased with Drive Tickets.
Fighter Pass Premium250YesMatches the 250 FC bundle.
Fighter Pass 10 Tier Skip600PartialRequires combining bundles.
Fighter Pass 1 Tier Skip50YesMatches the new 50 FC bundle.

In an ideal world, you would be able to purchase DLC directly without having to deal with premium currency at all and figure out conversion rates for each bundle. Still, this is a welcome change from CAPCOM, making Street Fighter 6’s Fighter Coin system far more consumer-friendly by allowing you to buy much closer to the exact amount you need for a character or outfit. I’m glad they’ve rolled this out now instead of after the release of Yasmine and other Year 4 characters.

Ali Hashmi

Ali Hashmi is a games journalist, reviewer, and guides writer with over eight years of experience covering the gaming industry across news, reviews, features, walkthroughs, and technical guides. He currently writes for Prima Games and GTA 6 Bible, and has previously contributed to Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven. With a background in Computer Science and years spent covering PC gaming, Ali has developed a strong focus on performance analysis, optimization, troubleshooting, and in-depth game coverage alongside traditional reviews and features. A longtime fan of action games, Ali spends most of his time obsessing over stylish combat systems, difficult boss fights, immersive sims, and retro shooters that feel like they were pulled straight out of the late ‘90s. When he isn’t replaying Dark Souls for the hundredth time or climbing Ascension levels in Slay the Spire, he’s usually hunting for the next indie game to recommend to everyone around him. His coverage regularly includes AAA releases, indie games, Soulslikes, survival titles, live service games, and technical PC focused guides.