Crytek Responds to Hunt: Showdown 1896’s UI Backlash

It can only get better, right?

Hunt: Showdown 1896 Screen
Image via Crytek

Hunt: Showdown 1896 is a massive overhaul for the bounty-hunting first-person shooter from Crytek, which updates the engine, improves visuals, and adds an entirely new map for players to duke it out in. However, this update also comes with a very controversial change to the UI which hasn’t been positively received by the Hunt: Showdown community. After tons of complaints, the developers have provided some reassurance on Steam.

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Crytek Responds to UI Complaints for Hunt: Showdown 1896

Hunt: Showdown 1896 is currently being review-bombed on Steam for not just the UI change, but general stability issues as well. From a constant black screen, to completely dark shadows on AMD GPUs, the PC version of Hunt: Showdown 1896 isn’t currently in the best shape.

Developers have begun responding on Steam to some of the more popular recent reviews that are critical about the state, and the UI. This one in particular is from a player with over 2000 hours in-game.

While we don’t expect the developers to dramatically change the UI in a few patches, at least they’re listening to feedback and have assured fans that they’ll continue working on it.

Hunt: Showdown never really had the greatest UI in the first place, and it was always a bit difficult to move around its many menus. However, it was functional and got the job done. The new UI certainly isn’t a step in the right direction and has only made things more complicated.

Currently, Hunt: Showdown 1896 has “mostly negative” recent reviews, and we’ll see how Crytek responds in the coming days. The main priority for now should be to address the technical issues that multiple users have reported, especially with AMD GPUs. Additionally, EU players have been having a hard time getting past the “Failure Detected” error, which has forced them to switch to a different server region.

Ali Hashmi

Ali Hashmi is a games journalist, reviewer, and guides writer with over eight years of experience covering the gaming industry across news, reviews, features, walkthroughs, and technical guides. He currently writes for Prima Games and GTA 6 Bible, and has previously contributed to Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven. With a background in Computer Science and years spent covering PC gaming, Ali has developed a strong focus on performance analysis, optimization, troubleshooting, and in-depth game coverage alongside traditional reviews and features. A longtime fan of action games, Ali spends most of his time obsessing over stylish combat systems, difficult boss fights, immersive sims, and retro shooters that feel like they were pulled straight out of the late ‘90s. When he isn’t replaying Dark Souls for the hundredth time or climbing Ascension levels in Slay the Spire, he’s usually hunting for the next indie game to recommend to everyone around him. His coverage regularly includes AAA releases, indie games, Soulslikes, survival titles, live service games, and technical PC focused guides.