It seems that while Jagex has been considering community feedback as of late, it is one step forward and two steps back regarding the significant nerf to experience gained during Necromancy’s ritual disturbances. There is a little bit of time for players to make the most of the current XP rates though, as the nerf will not be arriving this coming Monday but in the near future. Many players quickly took to social media to share their displeasure at the choice.
It was Mod Luma who brought up the nerf at this point in the Necromancy Feedback and Discussion livestream. She stated that the team has looked at the data that has come in over the three weeks since Necromancy first launched and that they are not happy with the high rate of XP gained through this method as opposed to the other methods. The stated reason was for the long-term health of the skill.
Players were quick to question why this choice was being made three weeks after the skill’s launch, as the XP rate was clearly evident within a day or two of the initial launch. Players were quick to determine that Jagex had left the XP rates as they were due to the fact that there was a large social media push for the race to the top of the Necromancy high score table. This was being streamed on Twitch, and the results were published across all social media platforms. In a way, it is seen as something they ignored for the benefit of streamers and are now pushing out for the average player. This has many players claiming that it is unfair because they are unable to play to the extent that the top players can and are essentially being punished for their life outside of the game.
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As of the time of writing, there are over one thousand players who have already achieved the max amount of XP in Necromancy – two hundred million. This is an insane amount of XP that the average player will never achieve. The game used to be about getting to level 99. Then, some players went beyond and continued to gain XP. Eventually, some skills were leveled up to 120.
For a quick rundown on the sheer amount of XP this is.
- Level 99 takes 13,034,431 XP.
- Level 120 takes 104,273,167 XP.
So, 200 million is far beyond this and is nothing more than high score status. With a large number of players already achieving 200 million in Necromancy, some players do understand why RuneScape would want to protect the longevity of their brand-new skill. But it seems that the consensus from the majority of posts online is that this can be handled in a better way, by either moving the nerfed XP rates to a different method of leveling Necromancy or by not nerfing the skill at all and just creating content for it that keeps players wanting to participate in it.
Mod Luma has replied to some of the threads on Reddit to confirm that they are listening to all of the feedback and opinions of the community and will be taking them into consideration when rolling out the Necromancy update. She stated that announcing it early so that they could receive feedback was always her plan, although it sounded like a done deal when she spoke about it in the livestream a day earlier.
Nevertheless, it won’t be long until players discover how Necromancy will be altered in the future. If it continues as it was first introduced, it will be a kick in the teeth for the vast majority of players. However, if Jagex listens to the community and implements changes in a way that takes their feedback into account, everyone will have the same opportunities to level the skill in a timely manner.
Published: Aug 24, 2023 05:02 pm